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AnimObjectVersion.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreTypes.h"
5#include "Misc/Guid.h"
6
7// Custom serialization version for changes made in Dev-Anim stream
9{
10 enum Type
11 {
12 // Before any version changes were made
13 BeforeCustomVersionWasAdded,
14
15 // Reworked how anim blueprint root nodes are recovered
16 LinkTimeAnimBlueprintRootDiscovery,
17
18 // Cached marker sync names on skeleton for editor
19 StoreMarkerNamesOnSkeleton,
20
21 // Serialized register array state for RigVM
22 SerializeRigVMRegisterArrayState,
23
24 // Increase number of bones per chunk from uint8 to uint16
25 IncreaseBoneIndexLimitPerChunk,
26
27 UnlimitedBoneInfluences,
28
29 // Anim sequences have colors for their curves
30 AnimSequenceCurveColors,
31
32 // Notifies and sync markers now have Guids
33 NotifyAndSyncMarkerGuids,
34
35 // Serialized register dynamic state for RigVM
36 SerializeRigVMRegisterDynamicState,
37
38 // Groom cards serialization
39 SerializeGroomCards,
40
41 // Serialized rigvm entry names
42 SerializeRigVMEntries,
43
44 // Serialized rigvm entry names
45 SerializeHairBindingAsset,
46
47 // Serialized rigvm entry names
48 SerializeHairClusterCullingData,
49
50 // Groom cards and meshes serialization
51 SerializeGroomCardsAndMeshes,
52
53 // Stripping LOD data from groom
54 GroomLODStripping,
55
56 // Stripping LOD data from groom
57 GroomBindingSerialization,
58
59 // -----<new versions can be added above this line>-------------------------------------------------
60 VersionPlusOne,
61 LatestVersion = VersionPlusOne - 1
62 };
63
64 // The GUID for this custom version number
65 const static FGuid GUID;
66
67private:
69};
static const FGuid GUID
Definition Guid.h:108