5#include "Containers/UnrealString.h"
7#include "HAL/Platform.h"
8#include "Misc/AssertionMacros.h"
9#include "Misc/SecureHash.h"
10#include "Serialization/Archive.h"
11#include "UObject/NameTypes.h"
14
15
38 *
this << NameAsString;
void Serialize(void *Data, int64 Num) override
virtual FString GetArchiveName() const
void GetHash(FMD5Hash &Hash)
!it would be cool if these were implemented as subclasses of
void Update(const uint8 *input, uint64 inputLen)
virtual void SetIsPersistent(bool bInIsPersistent)
virtual void SetIsLoading(bool bInIsLoading)
virtual void SetIsSaving(bool bInIsSaving)