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BlueprintsObjectVersion.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreTypes.h"
5#include "Misc/Guid.h"
6
7// Custom serialization version for changes made in Dev-Blueprints stream
9{
10 enum Type
11 {
12 // Before any version changes were made
13 BeforeCustomVersionWasAdded = 0,
14 OverridenEventReferenceFixup,
15 CleanBlueprintFunctionFlags,
16 ArrayGetByRefUpgrade,
17 EdGraphPinOptimized,
18 AllowDeletionConformed,
19 AdvancedContainerSupport,
20 SCSHasComponentTemplateClass,
21 ComponentTemplateClassSupport,
22 ArrayGetFuncsReplacedByCustomNode,
23 DisallowObjectConfigVars,
24
25 // -----<new versions can be added above this line>-------------------------------------------------
26 VersionPlusOne,
27 LatestVersion = VersionPlusOne - 1
28 };
29
30 // The GUID for this custom version number
31 const static FGuid GUID;
32
33private:
35};
Definition Guid.h:108