6#include "Containers/Array.h"
7#include "Containers/UnrealString.h"
8#include "Containers/Map.h"
22 Ar <<
static_cast<FConfigFileHierarchy::Super&>(ConfigFileHierarchy);
23 Ar << ConfigFileHierarchy
.KeyGen;
30 int32
AddStaticLayer(
const FString& Filename, int32 LayerIndex, int32 ExpansionIndex = 0, int32 PlatformIndex = 0);
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51
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80
#define ENUM_CLASS_FLAGS(Enum)
@ AllowCommandLineOverride
int32 AddDynamicLayer(const FString &Filename)
int32 GenerateDynamicKey()
int32 AddStaticLayer(const FString &Filename, int32 LayerIndex, int32 ExpansionIndex=0, int32 PlatformIndex=0)
EConfigExpansionFlags Flags