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CoreMinimal.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#
pragma
once
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/*----------------------------------------------------------------------------
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Low level includes.
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----------------------------------------------------------------------------*/
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#
include
"CoreTypes.h"
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/*----------------------------------------------------------------------------
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Forward declarations
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----------------------------------------------------------------------------*/
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#
include
"CoreFwd.h"
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#
include
"UObject/UObjectHierarchyFwd.h"
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#
include
"Containers/ContainersFwd.h"
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/*----------------------------------------------------------------------------
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Commonly used headers
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----------------------------------------------------------------------------*/
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#
include
"Misc/VarArgs.h"
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#
include
"Logging/LogVerbosity.h"
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#
include
"Misc/OutputDevice.h"
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#
include
"HAL/PlatformCrt.h"
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#
include
"HAL/PlatformMisc.h"
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#
include
"Misc/AssertionMacros.h"
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#
include
"Templates/IsPointer.h"
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#
include
"HAL/PlatformMemory.h"
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#
include
"HAL/PlatformAtomics.h"
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#
include
"Misc/Exec.h"
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#
include
"HAL/MemoryBase.h"
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#
include
"HAL/UnrealMemory.h"
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#
include
"Templates/IsArithmetic.h"
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#
include
"Templates/AndOrNot.h"
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#
include
"Templates/RemoveCV.h"
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#
include
"Templates/IsPODType.h"
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#
include
"Templates/IsUECoreType.h"
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#
include
"Templates/IsTriviallyCopyConstructible.h"
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#
include
"Templates/UnrealTypeTraits.h"
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#
include
"Templates/EnableIf.h"
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#
include
"Templates/RemoveReference.h"
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#
include
"Templates/ChooseClass.h"
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#
include
"Templates/IntegralConstant.h"
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#
include
"Templates/IsClass.h"
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#
include
"Templates/TypeCompatibleBytes.h"
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#
include
"Traits/IsContiguousContainer.h"
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#
include
"Templates/UnrealTemplate.h"
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#
include
"Math/NumericLimits.h"
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#
include
"HAL/PlatformMath.h"
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#
include
"Templates/IsTriviallyCopyAssignable.h"
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#
include
"Templates/IsTriviallyDestructible.h"
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#
include
"Templates/MemoryOps.h"
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#
include
"Containers/ContainerAllocationPolicies.h"
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#
include
"Templates/IsEnumClass.h"
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#
include
"HAL/PlatformProperties.h"
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#
include
"Misc/Compression.h"
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#
include
"Misc/EngineVersionBase.h"
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#
include
"Internationalization/TextNamespaceFwd.h"
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#
include
"Serialization/Archive.h"
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#
include
"Templates/Less.h"
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#
include
"Templates/Sorting.h"
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#
include
"Misc/Char.h"
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#
include
"GenericPlatform/GenericPlatformStricmp.h"
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#
include
"GenericPlatform/GenericPlatformString.h"
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#
include
"HAL/PlatformString.h"
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#
include
"Misc/CString.h"
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#
include
"Misc/Crc.h"
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#
include
"Math/UnrealMathUtility.h"
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#
include
"Containers/UnrealString.h"
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#
include
"Containers/Array.h"
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#
include
"Misc/FrameNumber.h"
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#
include
"Misc/Timespan.h"
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#
include
"HAL/CriticalSection.h"
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#
include
"Containers/StringConv.h"
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#
include
"UObject/UnrealNames.h"
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#
include
"UObject/NameTypes.h"
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#
include
"Misc/Parse.h"
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#
include
"Math/Color.h"
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#
include
"Templates/AlignmentTemplates.h"
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#
include
"Misc/StructBuilder.h"
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#
include
"Templates/Decay.h"
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#
include
"Templates/PointerIsConvertibleFromTo.h"
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#
include
"Templates/Invoke.h"
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#
include
"Templates/Function.h"
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#
include
"Templates/TypeHash.h"
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#
include
"Containers/ScriptArray.h"
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#
include
"Containers/BitArray.h"
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#
include
"Containers/SparseArray.h"
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#
include
"Containers/Set.h"
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#
include
"Algo/Reverse.h"
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#
include
"Containers/Map.h"
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#
include
"Math/ColorList.h"
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#
include
"Math/IntPoint.h"
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#
include
"Math/IntVector.h"
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//#include "Logging/LogCategory.h"
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//#include "Logging/LogMacros.h"
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#
include
"Math/Vector2D.h"
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#
include
"Math/IntRect.h"
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#
include
"Misc/ByteSwap.h"
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#
include
"Containers/EnumAsByte.h"
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#
include
"HAL/PlatformTLS.h"
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#
include
"CoreGlobals.h"
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#
include
"Templates/SharedPointer.h"
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#
include
"Internationalization/CulturePointer.h"
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//#include "UObject/WeakObjectPtrTemplates.h"
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#
include
"Delegates/DelegateSettings.h"
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#
include
"Delegates/IDelegateInstance.h"
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#
include
"Delegates/DelegateBase.h"
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#
include
"Delegates/MulticastDelegateBase.h"
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#
include
"Delegates/IntegerSequence.h"
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#
include
"Templates/Tuple.h"
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#
include
"UObject/ScriptDelegates.h"
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#
include
"Delegates/Delegate.h"
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#
include
"Internationalization/TextLocalizationManager.h"
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#
include
"Misc/Optional.h"
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#
include
"Templates/IsArray.h"
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#
include
"Templates/RemoveExtent.h"
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#
include
"Templates/UniquePtr.h"
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#
include
"Internationalization/Text.h"
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#
include
"Templates/UniqueObj.h"
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#
include
"Internationalization/Internationalization.h"
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#
include
"Math/Vector.h"
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#
include
"Math/Vector4.h"
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#
include
"Math/VectorRegister.h"
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#
include
"Math/TwoVectors.h"
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#
include
"Math/Edge.h"
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#
include
"UObject/ObjectVersion.h"
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#
include
"Math/Plane.h"
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#
include
"Math/Sphere.h"
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#
include
"Math/CapsuleShape.h"
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#
include
"Math/Rotator.h"
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#
include
"Misc/DateTime.h"
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#
include
"Math/RangeBound.h"
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#
include
"Misc/AutomationEvent.h"
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#
include
"Math/Range.h"
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#
include
"Math/RangeSet.h"
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#
include
"Math/Interval.h"
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#
include
"Math/Box.h"
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#
include
"Math/Box2D.h"
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#
include
"Math/BoxSphereBounds.h"
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#
include
"Math/OrientedBox.h"
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#
include
"Math/Axis.h"
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#
include
"Math/Matrix.h"
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#
include
"Math/RotationTranslationMatrix.h"
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#
include
"Math/RotationAboutPointMatrix.h"
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#
include
"Math/ScaleRotationTranslationMatrix.h"
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#
include
"Math/RotationMatrix.h"
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#
include
"Math/Quat.h"
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#
include
"Math/PerspectiveMatrix.h"
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#
include
"Math/OrthoMatrix.h"
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#
include
"Math/TranslationMatrix.h"
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#
include
"Math/QuatRotationTranslationMatrix.h"
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#
include
"Math/InverseRotationMatrix.h"
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#
include
"Math/ScaleMatrix.h"
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#
include
"Math/MirrorMatrix.h"
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#
include
"Math/ClipProjectionMatrix.h"
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#
include
"Math/InterpCurvePoint.h"
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#
include
"Math/InterpCurve.h"
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#
include
"Math/CurveEdInterface.h"
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#
include
"Math/Float32.h"
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#
include
"Math/Float16.h"
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#
include
"Math/Float16Color.h"
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#
include
"Math/Vector2DHalf.h"
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#
include
"Math/Transform.h"
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#
include
"Math/ConvexHull2d.h"
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#
include
"Math/UnrealMath.h"
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CoreMinimal.h
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