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DebugSerializationFlags.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4DebugSerializationFlags.h:
5Set custom flags on the archive to help track issues while serializing
6=============================================================================*/
7
8#pragma once
9
10#include "CoreTypes.h"
11
12// Debug serialization flags
14{
15 /** No special flags */
16 DSF_None = 0x00000000,
17
18 /**
19 * If FDiffSerializeArchive is being used, instruct it to NOT report diffs while this flag is set.
20 * This is used e.g. when serializing offsets that are likely to change when there is any other change
21 * in the serialization of the package.
22 */
23 DSF_IgnoreDiff UE_DEPRECATED(5.0, "Diffing now compares the final value after serialization is complete; marking diffs is usually not required. Use FArchiveStackTraceIgnoreScope where it is still necessary.")
24 = 0x00000001,
26};
#define UE_DEPRECATED(Version, Message)
@ DSF_EnableCookerWarnings
EDebugSerializationFlags
Definition Enums.h:22997