Ark Server API (ASA) - Wiki
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EngineBuildSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/ContainersFwd.h"
6#include "Containers/UnrealString.h"
7#include "CoreTypes.h"
8
10{
11public:
12 /**
13 * @return True if the build was gotten from perforce
14 */
15 static bool IsPerforceBuild();
16
17 /**
18 * @return True if the build is for internal projects only
19 */
20 static bool IsInternalBuild();
21
22 /**
23 * @return True if the current installation is a source distribution.
24 */
25 static bool IsSourceDistribution();
26
27 /**
28 * @return True if a given engine distribution contains source (as opposed to, say, Launcher builds)
29 */
30 static bool IsSourceDistribution(const FString& RootDir);
31};
static bool IsPerforceBuild()
static bool IsSourceDistribution(const FString &RootDir)
static bool IsInternalBuild()
static bool IsSourceDistribution()