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Float32.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6
7/**
8* 32 bit float components
9*/
11{
12public:
13
14 union
15 {
16 struct
17 {
19 uint32 Mantissa : 23;
20 uint32 Exponent : 8;
21 uint32 Sign : 1;
22#else
26#endif
27 } Components;
28
30 };
31
32 /**
33 * Constructor
34 *
35 * @param InValue value of the float.
36 */
37 FFloat32(float InValue = 0.0f);
38};
39
40
42 : FloatValue(InValue)
43{ }
#define PLATFORM_LITTLE_ENDIAN
Definition Platform.h:144
#define FORCEINLINE
Definition Platform.h:644
float FloatValue
Definition Float32.h:29
FFloat32(float InValue=0.0f)
Definition Float32.h:41
uint32 Sign
Definition Float32.h:23