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FortniteReleaseBranchCustomObjectVersion.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreTypes.h"
5#include "Misc/Guid.h"
6
7// Custom serialization version for changes made in the //Fortnite/Main stream
9{
10 enum Type
11 {
12 // Before any version changes were made
13 BeforeCustomVersionWasAdded = 0,
14
15 // Custom 14.10 File Object Version
16 DisableLevelset_v14_10 ,
17
18 // Add the long range attachment tethers to the cloth asset to avoid a large hitch during the cloth's initialization.
19 ChaosClothAddTethersToCachedData,
20
21 // Chaos::TKinematicTarget no longer stores a full transform, only position/rotation.
22 ChaosKinematicTargetRemoveScale,
23
24 // Move UCSModifiedProperties out of ActorComponent and in to sparse storage
25 ActorComponentUCSModifiedPropertiesSparseStorage,
26
27 // Fixup Nanite meshes which were using the wrong material and didn't have proper UVs :
28 FixupNaniteLandscapeMeshes,
29
30 // Remove any cooked collision data from nanite landscape / editor spline meshes since collisions are not needed there :
31 RemoveUselessLandscapeMeshesCookedCollisionData,
32
33 // -----<new versions can be added above this line>-------------------------------------------------
34 VersionPlusOne,
35 LatestVersion = VersionPlusOne - 1
36 };
37
38 // The GUID for this custom version number
39 const static FGuid GUID;
40
41private:
43};
Definition Guid.h:108