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HideTCHAR.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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// When third parties includes define or reference the 'system' TCHAR, it will clash with our
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// typedef in Platform.h when we're compiling in PLATFORM_TCHAR_IS_UTF8CHAR mode.
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//
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// By including this header before any third party include that refers to TCHAR, we will force
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// those headers to refer to that symbol instead. After those includes, "HAL/AllowTCHAR.h" should
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// be included, e.g.:
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//
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// #include "HAL/HideTCHAR.h"
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// #include <tchar.h>
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// #include <other_third_party_header_that_refers_to_tchar.h>
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// #include "HAL/AllowTCHAR.h"
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//
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// Linking shouldn't be affected by this 'override' because the UE_SYSTEM_TCHAR type will mangle
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// in the same way.
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//
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// Preprocessor pasting of the token will be affected but that is rare and will need a bespoke
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// solution.
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//
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// If we ever need to deliberately refer to the system TCHAR rather than our Platform.h TCHAR, we
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// can use the UE_SYSTEM_TCHAR type instead.
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// HEADER_UNIT_SKIP - Not included directly
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#
ifndef
UE_HIDETCHAR_INCLUDED
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#
define
UE_HIDETCHAR_INCLUDED
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#
else
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#
error
"HAL/HideTCHAR.h is being multiply included - an include of HAL/AllowTCHAR.h is likely missing."
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#
endif
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#
if
PLATFORM_TCHAR_IS_UTF8CHAR
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// Override the TCHAR name.
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#
define
TCHAR
UE_SYSTEM_TCHAR
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#
endif
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HideTCHAR.h
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