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IsClass.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#
pragma
once
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#
include
"CoreTypes.h"
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/**
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* Determines if T is a struct/class type
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*/
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template
<
typename
T>
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struct
TIsClass
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{
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private
:
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template
<
typename
U>
static
uint16
Func
(
int
U::*);
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template
<
typename
U>
static
uint8
Func
(...);
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public
:
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enum
{
Value
= !
__is_union
(T) &&
sizeof
(Func<T>(0)) - 1 };
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};
TIsClass
Definition
IsClass.h:12
TIsClass::Value
@ Value
Definition
IsClass.h:18
TIsClass::Func
static uint8 Func(...)
TIsClass::Func
static uint16 Func(int U::*)
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IsClass.h
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