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IsVoidType.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#
pragma
once
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// HEADER_UNIT_SKIP - Deprecated
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template
<
typename
T>
struct
TIsVoidTypeBase
{
enum
{
Value
=
false
}; };
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template
<>
struct
TIsVoidTypeBase
<
void
> {
enum
{
Value
=
true
}; };
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template
<>
struct
TIsVoidTypeBase
<
void
const
> {
enum
{
Value
=
true
}; };
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template
<>
struct
TIsVoidTypeBase
<
void
volatile
> {
enum
{
Value
=
true
}; };
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template
<>
struct
TIsVoidTypeBase
<
void
const
volatile
> {
enum
{
Value
=
true
}; };
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/**
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* TIsVoidType
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*/
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template
<
typename
T>
struct
UE_DEPRECATED(5.2,
"TIsVoidType has been deprecated, please use std::is_void instead."
) TIsVoidType : TIsVoidTypeBase<T> {};
TIsVoidTypeBase< void >::Value
@ Value
Definition
IsVoidType.h:8
TIsVoidTypeBase< void const >::Value
@ Value
Definition
IsVoidType.h:9
TIsVoidTypeBase< void const volatile >::Value
@ Value
Definition
IsVoidType.h:11
TIsVoidTypeBase< void volatile >::Value
@ Value
Definition
IsVoidType.h:10
TIsVoidTypeBase
Definition
IsVoidType.h:7
TIsVoidTypeBase::Value
@ Value
Definition
IsVoidType.h:7
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IsVoidType.h
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