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LexFromString.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6#include "Containers/StringFwd.h"
7
8void LexFromString(int8& OutValue, const FStringView& InString);
9void LexFromString(int16& OutValue, const FStringView& InString);
10void LexFromString(int32& OutValue, const FStringView& InString);
11void LexFromString(int64& OutValue, const FStringView& InString);
12void LexFromString(uint8& OutValue, const FStringView& InString);
13void LexFromString(uint16& OutValue, const FStringView& InString);
14void LexFromString(uint32& OutValue, const FStringView& InString);
15void LexFromString(uint64& OutValue, const FStringView& InString);
16void LexFromString(float& OutValue, const FStringView& InString);
17void LexFromString(double& OutValue, const FStringView& InString);
18void LexFromString(bool& OutValue, const FStringView& InString);
void LexFromString(uint16 &OutValue, const FStringView &InString)
void LexFromString(double &OutValue, const FStringView &InString)
void LexFromString(int64 &OutValue, const FStringView &InString)
void LexFromString(float &OutValue, const FStringView &InString)
void LexFromString(int16 &OutValue, const FStringView &InString)
void LexFromString(uint8 &OutValue, const FStringView &InString)
void LexFromString(uint32 &OutValue, const FStringView &InString)
void LexFromString(int32 &OutValue, const FStringView &InString)
void LexFromString(bool &OutValue, const FStringView &InString)
void LexFromString(int8 &OutValue, const FStringView &InString)
void LexFromString(uint64 &OutValue, const FStringView &InString)