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LineEndings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/UnrealString.h"
6#include "CoreTypes.h"
7
8namespace UE::String
9{
10 /** Replaces all Line Endings with "\n" line terminator */
14
15 /** Replaces all Line Endings with the host platform line terminator */
19
20} // UE::String
void ToHostLineEndingsInline(FString &InString)
FString ToHostLineEndings(const FString &InString)
FString FromHostLineEndings(const FString &InString)
FString ToHostLineEndings(FString &&InString)
FString FromHostLineEndings(FString &&InString)
void FromHostLineEndingsInline(FString &InString)
Definition Vector.h:40