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LoadTimesObjectVersion.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#
pragma
once
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#
include
"HAL/Platform.h"
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struct
FGuid
;
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// Custom serialization version for changes made in LoadTimes stream
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struct
FLoadTimesObjectVersion
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{
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enum
Type
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{
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// Before any version changes were made
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BeforeCustomVersionWasAdded = 0,
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// Allows uncompressed reflection captures for cooked builds
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UncompressedReflectionCapturesForCookedBuilds,
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// -----<new versions can be added above this line>-------------------------------------------------
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VersionPlusOne,
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LatestVersion = VersionPlusOne - 1
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};
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// The GUID for this custom version number
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const
static
FGuid
GUID
;
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private
:
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FLoadTimesObjectVersion
() {}
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};
FGuid
Definition
Guid.h:108
FLoadTimesObjectVersion
Definition
LoadTimesObjectVersion.h:10
FLoadTimesObjectVersion::FLoadTimesObjectVersion
FLoadTimesObjectVersion()
Definition
LoadTimesObjectVersion.h:28
FLoadTimesObjectVersion::Type
Type
Definition
LoadTimesObjectVersion.h:12
FLoadTimesObjectVersion::GUID
static const FGuid GUID
Definition
LoadTimesObjectVersion.h:25
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ASA
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LoadTimesObjectVersion.h
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