6#include "Misc/AssertionMacros.h"
7#include "Serialization/Archive.h"
8#include "Containers/UnrealString.h"
9#include "UObject/NameTypes.h"
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25 void Seek( int64 InPos )
final
virtual FString GetArchiveName() const
void Seek(int64 InPos) final
FName(const WIDECHAR *Name, EFindName FindType=FNAME_Add)
UE_NODISCARD FORCEINLINE const TCHAR * operator*() const UE_LIFETIMEBOUND
FORCEINLINE bool IsLoading() const