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MobileObjectVersion.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#
pragma
once
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#
include
"CoreTypes.h"
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#
include
"Misc/Guid.h"
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// Custom serialization version for changes made in Dev-Mobile stream
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struct
FMobileObjectVersion
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{
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enum
Type
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{
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// Before any version changes were made
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BeforeCustomVersionWasAdded = 0,
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// Removed LightmapUVBias, ShadowmapUVBias from per-instance data
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InstancedStaticMeshLightmapSerialization,
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// Added stationary point/spot light direct contribution to volumetric lightmaps.
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LQVolumetricLightmapLayers,
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// Store Reflection Capture in compressed format for mobile
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StoreReflectionCaptureCompressedMobile,
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// -----<new versions can be added above this line>-------------------------------------------------
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VersionPlusOne,
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LatestVersion = VersionPlusOne - 1
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};
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// The GUID for this custom version number
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const
static
FGuid
GUID
;
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private
:
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FMobileObjectVersion
() {}
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};
FGuid
Definition
Guid.h:108
FMobileObjectVersion
Definition
MobileObjectVersion.h:9
FMobileObjectVersion::GUID
static const FGuid GUID
Definition
MobileObjectVersion.h:30
FMobileObjectVersion::FMobileObjectVersion
FMobileObjectVersion()
Definition
MobileObjectVersion.h:33
FMobileObjectVersion::Type
Type
Definition
MobileObjectVersion.h:11
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ArkServerAPI_NEW
ASA
AsaApi
AsaApi
Core
Public
API
UE
UObject
MobileObjectVersion.h
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