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MobileObjectVersion.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreTypes.h"
5#include "Misc/Guid.h"
6
7// Custom serialization version for changes made in Dev-Mobile stream
9{
10 enum Type
11 {
12 // Before any version changes were made
13 BeforeCustomVersionWasAdded = 0,
14
15 // Removed LightmapUVBias, ShadowmapUVBias from per-instance data
16 InstancedStaticMeshLightmapSerialization,
17
18 // Added stationary point/spot light direct contribution to volumetric lightmaps.
19 LQVolumetricLightmapLayers,
20
21 // Store Reflection Capture in compressed format for mobile
22 StoreReflectionCaptureCompressedMobile,
23
24 // -----<new versions can be added above this line>-------------------------------------------------
25 VersionPlusOne,
26 LatestVersion = VersionPlusOne - 1
27 };
28
29 // The GUID for this custom version number
30 const static FGuid GUID;
31
32private:
34};
Definition Guid.h:108
static const FGuid GUID