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NameAsStringProxyArchive.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#
pragma
once
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#
include
"CoreTypes.h"
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#
include
"Serialization/ArchiveProxy.h"
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/**
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* Implements a proxy archive that serializes FNames as string data.
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*/
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struct
FNameAsStringProxyArchive
:
public
FArchiveProxy
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{
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/**
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* Creates and initializes a new instance.
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*
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* @param InInnerArchive The inner archive to proxy.
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*/
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FNameAsStringProxyArchive
(
FArchive
& InInnerArchive)
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:
FArchiveProxy
(
InInnerArchive
)
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{ }
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virtual
FArchive
& operator<<(
class
FName
& N);
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};
FArchive
Definition
Archive.h:1125
FArchiveProxy
Definition
ArchiveProxy.h:15
FArchiveProxy::FArchiveProxy
FArchiveProxy(FArchive &InInnerArchive)
FName
Definition
NameTypes.h:601
FNameAsStringProxyArchive
Definition
NameAsStringProxyArchive.h:12
FNameAsStringProxyArchive::FNameAsStringProxyArchive
FNameAsStringProxyArchive(FArchive &InInnerArchive)
Definition
NameAsStringProxyArchive.h:18
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NameAsStringProxyArchive.h
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