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NiagaraObjectVersion.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#
pragma
once
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#
include
"CoreTypes.h"
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#
include
"Misc/Guid.h"
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// Custom serialization version for changes made in Dev-Niagara stream
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struct
FNiagaraObjectVersion
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{
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enum
Type
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{
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// Before any version changes were made
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BeforeCustomVersionWasAdded
= 0,
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SkeletalMeshVertexSampling
= 1,
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// -----<new versions can be added above this line>-------------------------------------------------
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VersionPlusOne
,
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LatestVersion
=
VersionPlusOne
- 1
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};
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// The GUID for this custom version number
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const
static
FGuid
GUID
;
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private
:
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FNiagaraObjectVersion
() {}
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};
FGuid
Definition
Guid.h:108
FNiagaraObjectVersion
Definition
NiagaraObjectVersion.h:9
FNiagaraObjectVersion::FNiagaraObjectVersion
FNiagaraObjectVersion()
Definition
NiagaraObjectVersion.h:26
FNiagaraObjectVersion::GUID
static const FGuid GUID
Definition
NiagaraObjectVersion.h:23
FNiagaraObjectVersion::Type
Type
Definition
NiagaraObjectVersion.h:11
FNiagaraObjectVersion::BeforeCustomVersionWasAdded
@ BeforeCustomVersionWasAdded
Definition
NiagaraObjectVersion.h:13
FNiagaraObjectVersion::LatestVersion
@ LatestVersion
Definition
NiagaraObjectVersion.h:19
FNiagaraObjectVersion::VersionPlusOne
@ VersionPlusOne
Definition
NiagaraObjectVersion.h:18
FNiagaraObjectVersion::SkeletalMeshVertexSampling
@ SkeletalMeshVertexSampling
Definition
NiagaraObjectVersion.h:15
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ASA
AsaApi
AsaApi
Core
Public
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UE
UObject
NiagaraObjectVersion.h
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