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SequencerObjectVersion.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreTypes.h"
5#include "Misc/Guid.h"
6
7// Custom serialization version for changes made in Dev-Sequencer stream
9{
10 enum Type
11 {
12 // Before any version changes were made
13 BeforeCustomVersionWasAdded = 0,
14
15 // Per-platform overrides player overrides for media sources changed name and type.
16 RenameMediaSourcePlatformPlayers,
17
18 // Enable root motion isn't the right flag to use, but force root lock
19 ConvertEnableRootMotionToForceRootLock,
20
21 // Convert multiple rows to tracks
22 ConvertMultipleRowsToTracks,
23
24 // When finished now defaults to restore state
25 WhenFinishedDefaultsToRestoreState,
26
27 // EvaluationTree added
28 EvaluationTree,
29
30 // When finished now defaults to project default
31 WhenFinishedDefaultsToProjectDefault,
32
33 // When finished now defaults to project default
34 FloatToIntConversion,
35
36 // Purged old spawnable blueprint classes from level sequence assets
37 PurgeSpawnableBlueprints,
38
39 // Finish UMG evaluation on end
40 FinishUMGEvaluation,
41
42 // Manual serialization of float channel
43 SerializeFloatChannel,
44
45 // Change the linear keys so they act the old way and interpolate always.
46 ModifyLinearKeysForOldInterp,
47
48 // Full Manual serialization of float channel
49 SerializeFloatChannelCompletely,
50
51 // Set ContinuouslyRespawn to false by default, added FMovieSceneSpawnable::bNetAddressableName
52 SpawnableImprovements,
53
54 // -----<new versions can be added above this line>-------------------------------------------------
55 VersionPlusOne,
56 LatestVersion = VersionPlusOne - 1
57 };
58
59 // The GUID for this custom version number
60 const static FGuid GUID;
61
62private:
64};
Definition Guid.h:108