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ThreadingBase.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "HAL/CriticalSection.h"
6#include "HAL/Event.h"
7#include "HAL/MemoryBase.h"
8#include "HAL/PlatformAffinity.h"
9#include "HAL/PlatformAtomics.h"
10#include "HAL/PlatformCrt.h"
11#include "HAL/PlatformMath.h"
12#include "HAL/PlatformMemory.h"
13#include "HAL/PlatformMisc.h"
14#include "HAL/PlatformProperties.h"
15#include "HAL/PlatformString.h"
16#include "HAL/PlatformTLS.h"
17#include "HAL/Runnable.h"
18#include "HAL/RunnableThread.h"
19#include "HAL/ThreadManager.h"
20#include "HAL/ThreadSafeBool.h"
21#include "HAL/ThreadSafeCounter.h"
22#include "HAL/ThreadSafeCounter64.h"
23#include "HAL/ThreadSingleton.h"
24#include "HAL/TlsAutoCleanup.h"
25#include "HAL/UnrealMemory.h"
26#include "Misc/IQueuedWork.h"
27#include "Misc/NoopCounter.h"
28#include "Misc/QueuedThreadPool.h"
29#include "Misc/ScopeLock.h"
30#include "Misc/ScopedEvent.h"
31#include "Misc/SingleThreadEvent.h"
32#include "Misc/SingleThreadRunnable.h"
33#include "Templates/Function.h"