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UE5LWCRenderingStreamObjectVersion.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#
pragma
once
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#
include
"CoreTypes.h"
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#
include
"Misc/Guid.h"
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// Custom serialization version for changes made in //UE5/Main stream
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struct
FUE5LWCRenderingStreamObjectVersion
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{
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enum
Type
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{
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// Before any version changes were made
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BeforeCustomVersionWasAdded = 0,
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// Various global shader values converted to LWC types
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LWCTypesInShaders,
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// -----<new versions can be added above this line>-------------------------------------------------
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VersionPlusOne,
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LatestVersion = VersionPlusOne - 1
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};
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// The GUID for this custom version number
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const
static
FGuid
GUID
;
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FUE5LWCRenderingStreamObjectVersion
() =
delete
;
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};
FGuid
Definition
Guid.h:108
FUE5LWCRenderingStreamObjectVersion
Definition
UE5LWCRenderingStreamObjectVersion.h:9
FUE5LWCRenderingStreamObjectVersion::Type
Type
Definition
UE5LWCRenderingStreamObjectVersion.h:11
FUE5LWCRenderingStreamObjectVersion::GUID
static const FGuid GUID
Definition
UE5LWCRenderingStreamObjectVersion.h:24
FUE5LWCRenderingStreamObjectVersion::FUE5LWCRenderingStreamObjectVersion
FUE5LWCRenderingStreamObjectVersion()=delete
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UE5LWCRenderingStreamObjectVersion.h
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