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UE5PrivateFrostyStreamObjectVersion.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreTypes.h"
5#include "Misc/Guid.h"
6
7// Custom serialization version for changes made in //UE5/Private-Frosty stream
9{
10 enum Type
11 {
12 // Before any version changes were made
13 BeforeCustomVersionWasAdded = 0,
14
15 // Added HLODBatchingPolicy member to UPrimitiveComponent, which replaces the confusing bUseMaxLODAsImposter & bBatchImpostersAsInstances.
16 HLODBatchingPolicy,
17
18 // Serialize scene components static bounds
19 SerializeSceneComponentStaticBounds,
20
21 // Add the long range attachment tethers to the cloth asset to avoid a large hitch during the cloth's initialization.
22 ChaosClothAddTethersToCachedData,
23
24 // Always serialize the actor label in cooked builds
25 SerializeActorLabelInCookedBuilds,
26
27 // Changed world partition HLODs cells from FSotObjectPath to FName
28 ConvertWorldPartitionHLODsCellsToName,
29
30 // Re-calculate the long range attachment to prevent kinematic tethers.
31 ChaosClothRemoveKinematicTethers,
32
33 // Serializes the Morph Target render data for cooked platforms and the DDC
34 SerializeSkeletalMeshMorphTargetRenderData,
35
36 // Strip the Morph Target source data for cooked builds
37 StripMorphTargetSourceDataForCookedBuilds,
38
39 // -----<new versions can be added above this line>-------------------------------------------------
40 VersionPlusOne,
41 LatestVersion = VersionPlusOne - 1
42 };
43
44 // The GUID for this custom version number
45 const static FGuid GUID;
46
48};
Definition Guid.h:108