6#include "Containers/Array.h"
7#include "Containers/UnrealString.h"
8#include "Containers/Map.h"
11
12
FUProjectDictionary(const FString &InRootDir)
TArray< FString > ProjectRootDirs
bool IsForeignProject(const FString &ProjectFileName) const
TArray< FString > GetProjectPaths() const
FString GetRelativeProjectPathForGame(const TCHAR *GameName, const FString &BaseDir) const
TMap< FString, FString > ShortProjectNameDictionary
static FUProjectDictionary & GetDefault()