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UnrealMath.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#
pragma
once
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#
include
"Math/Axis.h"
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#
include
"Math/Box.h"
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#
include
"Math/Box2D.h"
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#
include
"Math/BoxSphereBounds.h"
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#
include
"Math/CapsuleShape.h"
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#
include
"Math/ClipProjectionMatrix.h"
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#
include
"Math/Color.h"
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#
include
"Math/ColorList.h"
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#
include
"Math/ConvexHull2d.h"
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#
include
"Math/CurveEdInterface.h"
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#
include
"Math/Edge.h"
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#
include
"Math/Float16.h"
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#
include
"Math/Float16Color.h"
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#
include
"Math/Float32.h"
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#
include
"Math/IntPoint.h"
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#
include
"Math/IntRect.h"
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#
include
"Math/IntVector.h"
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#
include
"Math/InterpCurve.h"
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#
include
"Math/InterpCurvePoint.h"
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#
include
"Math/Interval.h"
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#
include
"Math/InverseRotationMatrix.h"
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#
include
"Math/Matrix.h"
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#
include
"Math/MirrorMatrix.h"
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#
include
"Math/NumericLimits.h"
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#
include
"Math/OrientedBox.h"
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#
include
"Math/OrthoMatrix.h"
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#
include
"Math/PerspectiveMatrix.h"
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#
include
"Math/Plane.h"
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#
include
"Math/Quat.h"
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#
include
"Math/QuatRotationTranslationMatrix.h"
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#
include
"Math/Range.h"
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#
include
"Math/RangeBound.h"
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#
include
"Math/RangeSet.h"
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#
include
"Math/Ray.h"
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#
include
"Math/RotationAboutPointMatrix.h"
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#
include
"Math/RotationMatrix.h"
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#
include
"Math/RotationTranslationMatrix.h"
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#
include
"Math/Rotator.h"
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#
include
"Math/ScalarRegister.h"
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#
include
"Math/ScaleMatrix.h"
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#
include
"Math/ScaleRotationTranslationMatrix.h"
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#
include
"Math/Sphere.h"
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#
include
"Math/Transform.h"
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#
include
"Math/TranslationMatrix.h"
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include
"Math/TwoVectors.h"
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include
"Math/UnrealMathUtility.h"
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#
include
"Math/Vector.h"
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include
"Math/Vector2D.h"
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#
include
"Math/Vector2DHalf.h"
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#
include
"Math/Vector4.h"
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#
include
"Math/VectorRegister.h"
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UnrealMath.h
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