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VRObjectVersion.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreTypes.h"
5#include "Misc/Guid.h"
6
7// Custom serialization version for changes made in Dev-VR stream
9{
10 enum Type
11 {
12 // Before any version changes were made
13 BeforeCustomVersionWasAdded = 0,
14
15 // Change UMotionControllerComponent from using EControllerHand to FName for motion source
16 UseFNameInsteadOfEControllerHandForMotionSource,
17
18 // Change how ARSessionConfig stores plane detection configuration from bitmask to bools
19 UseBoolsForARSessionConfigPlaneDetectionConfiguration,
20
21 // Change how UStereoLayerComponent stores additional properties for non-quad layer types
22 UseSubobjectForStereoLayerShapeProperties,
23
24 // -----<new versions can be added above this line>-------------------------------------------------
25 VersionPlusOne,
26 LatestVersion = VersionPlusOne - 1
27 };
28
29 // The GUID for this custom version number
30 const static FGuid GUID;
31
32private:
34};
Definition Guid.h:108
static const FGuid GUID