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WindowsPlatformCrashContext.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6#include "Microsoft/MicrosoftPlatformCrashContext.h"
7
8#if !defined(WINDOWS_CRASHCONTEXT_WITH_CUSTOM_HANDLERS)
9 #define WINDOWS_CRASHCONTEXT_WITH_CUSTOM_HANDLERS 0
10#endif
11
12
14{
15 static const TCHAR* const UEGPUAftermathMinidumpName;
16
17 FWindowsPlatformCrashContext(ECrashContextType InType, const TCHAR* InErrorMessage)
18 : FMicrosoftPlatformCrashContext(InType, InErrorMessage)
19 {
20 }
21
22
23 virtual void AddPlatformSpecificProperties() const override;
24 virtual void CopyPlatformSpecificFiles(const TCHAR* OutputDirectory, void* Context) override;
25};
26
ECrashContextType
Definition Enums.h:24819
FWindowsPlatformCrashContext FPlatformCrashContext
FMicrosoftPlatformCrashContext(ECrashContextType InType, const TCHAR *InErrorMessage)
virtual void AddPlatformSpecificProperties() const override
FWindowsPlatformCrashContext(ECrashContextType InType, const TCHAR *InErrorMessage)
virtual void CopyPlatformSpecificFiles(const TCHAR *OutputDirectory, void *Context) override
static const TCHAR *const UEGPUAftermathMinidumpName