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WindowsPlatformOutputDevices.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#
pragma
once
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#
include
"CoreTypes.h"
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#
include
"GenericPlatform/GenericPlatformOutputDevices.h"
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class
FOutputDevice
;
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class
FOutputDeviceConsole
;
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class
FOutputDeviceError
;
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class
FFeedbackContext
;
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struct
FWindowsPlatformOutputDevices
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:
public
FGenericPlatformOutputDevices
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{
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static
FOutputDevice
*
GetEventLog
();
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static
FOutputDeviceError
*
GetError
();
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};
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typedef
FWindowsPlatformOutputDevices
FPlatformOutputDevices
;
FPlatformOutputDevices
FWindowsPlatformOutputDevices FPlatformOutputDevices
Definition
WindowsPlatformOutputDevices.h:21
FFeedbackContext
Definition
FeedbackContext.h:28
FOutputDeviceConsole
Definition
OutputDeviceConsole.h:14
FOutputDeviceError
Definition
OutputDeviceError.h:10
FOutputDevice
Definition
OutputDevice.h:130
FGenericPlatformOutputDevices
Definition
GenericPlatformOutputDevices.h:21
FWindowsPlatformOutputDevices
Definition
WindowsPlatformOutputDevices.h:15
FWindowsPlatformOutputDevices::GetError
static FOutputDeviceError * GetError()
FWindowsPlatformOutputDevices::GetEventLog
static FOutputDevice * GetEventLog()
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WindowsPlatformOutputDevices.h
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