Ark Server API (ASA) - Wiki
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Here is a list of all enum values with links to the files they belong to:
- v -
VAR_UE4_ARRAY_PROPERTY_INNER_TAGS :
ObjectVersion.h
VER_LIC_AUTOMATIC_VERSION :
ObjectVersion.h
VER_LIC_AUTOMATIC_VERSION_PLUS_ONE :
ObjectVersion.h
VER_LIC_NONE :
ObjectVersion.h
VER_UE4_64BIT_EXPORTMAP_SERIALSIZES :
ObjectVersion.h
VER_UE4_ACTOR_COMPONENT_CREATION_METHOD :
ObjectVersion.h
VER_UE4_ADD_BLEND_MODE_TO_WIDGET_COMPONENT :
ObjectVersion.h
VER_UE4_ADD_COOKED_TO_LANDSCAPE :
ObjectVersion.h
VER_UE4_ADD_COOKED_TO_UCLASS :
ObjectVersion.h
VER_UE4_ADD_CUSTOMPROFILENAME_CHANGE :
ObjectVersion.h
VER_UE4_ADD_EDITOR_VIEWS :
ObjectVersion.h
VER_UE4_ADD_LB_WEIGHTBLEND :
ObjectVersion.h
VER_UE4_ADD_LINEAR_COLOR_SAMPLER :
ObjectVersion.h
VER_UE4_ADD_MODIFIERS_RUNTIME_GENERATION :
ObjectVersion.h
VER_UE4_ADD_OVERRIDE_GRAVITY_FLAG :
ObjectVersion.h
VER_UE4_ADD_PIVOT_TO_WIDGET_COMPONENT :
ObjectVersion.h
VER_UE4_ADD_PROJECTILE_FRICTION_BEHAVIOR :
ObjectVersion.h
VER_UE4_ADD_ROOTCOMPONENT_TO_FOLIAGEACTOR :
ObjectVersion.h
VER_UE4_ADD_STRING_ASSET_REFERENCES_MAP :
ObjectVersion.h
VER_UE4_ADD_TEXT_COMPONENT_VERTICAL_ALIGNMENT :
ObjectVersion.h
VER_UE4_ADD_TRANSACTIONAL_TO_DATA_ASSETS :
ObjectVersion.h
VER_UE4_ADDED_CHUNKID_TO_ASSETDATA_AND_UPACKAGE :
ObjectVersion.h
VER_UE4_ADDED_CURRENCY_CODE_TO_FTEXT :
ObjectVersion.h
VER_UE4_ADDED_FBX_ASSET_IMPORT_DATA :
ObjectVersion.h
VER_UE4_ADDED_LANDSCAPE_SPLINE_EDITOR_MESH :
ObjectVersion.h
VER_UE4_ADDED_NAMESPACE_AND_KEY_DATA_TO_FTEXT :
ObjectVersion.h
VER_UE4_ADDED_NATIVE_SERIALIZATION_FOR_IMMUTABLE_STRUCTURES :
ObjectVersion.h
VER_UE4_ADDED_NOISE_EMITTER_COMPONENT :
ObjectVersion.h
VER_UE4_ADDED_NON_LINEAR_TRANSITION_BLENDS :
ObjectVersion.h
VER_UE4_ADDED_PACKAGE_OWNER :
ObjectVersion.h
VER_UE4_ADDED_PACKAGE_SUMMARY_LOCALIZATION_ID :
ObjectVersion.h
VER_UE4_ADDED_SEARCHABLE_NAMES :
ObjectVersion.h
VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL :
ObjectVersion.h
VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL_SECOND_TIME :
ObjectVersion.h
VER_UE4_ADDED_SOFT_OBJECT_PATH :
ObjectVersion.h
VER_UE4_ADDED_SWEEP_WHILE_WALKING_FLAG :
ObjectVersion.h
VER_UE4_AFTER_CAPSULE_HALF_HEIGHT_CHANGE :
ObjectVersion.h
VER_UE4_AFTER_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED :
ObjectVersion.h
VER_UE4_AFTER_MERGING_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7 :
ObjectVersion.h
VER_UE4_ALL_PROPS_TO_CONSTRAINTINSTANCE :
ObjectVersion.h
VER_UE4_ANIM_SUPPORT_NONUNIFORM_SCALE_ANIMATION :
ObjectVersion.h
VER_UE4_ANIMATION_ADD_TRACKCURVES :
ObjectVersion.h
VER_UE4_ANIMATION_REMOVE_NANS :
ObjectVersion.h
VER_UE4_AO_MATERIAL_MASK :
ObjectVersion.h
VER_UE4_APEX_CLOTH :
ObjectVersion.h
VER_UE4_APEX_CLOTH_LOD :
ObjectVersion.h
VER_UE4_APEX_CLOTH_TESSELLATION :
ObjectVersion.h
VER_UE4_ASSET_IMPORT_DATA_AS_JSON :
ObjectVersion.h
VER_UE4_ASSETREGISTRY_DEPENDENCYFLAGS :
ObjectVersion.h
VER_UE4_ATMOSPHERIC_FOG_CACHE_DATA :
ObjectVersion.h
VER_UE4_ATMOSPHERIC_FOG_DECAY_NAME_CHANGE :
ObjectVersion.h
VER_UE4_ATTENUATION_SHAPES :
ObjectVersion.h
VER_UE4_AUTO_WELDING :
ObjectVersion.h
VER_UE4_AUTOMATIC_VERSION :
ObjectVersion.h
VER_UE4_AUTOMATIC_VERSION_PLUS_ONE :
ObjectVersion.h
VER_UE4_BLUEPRINT_CUSTOM_EVENT_CONST_INPUT :
ObjectVersion.h
VER_UE4_BLUEPRINT_ENFORCE_CONST_IN_FUNCTION_OVERRIDES :
ObjectVersion.h
VER_UE4_BLUEPRINT_GENERATED_CLASS_COMPONENT_TEMPLATES_PUBLIC :
ObjectVersion.h
VER_UE4_BLUEPRINT_INPUT_BINDING_OVERRIDES :
ObjectVersion.h
VER_UE4_BLUEPRINT_SETS_REPLICATION :
ObjectVersion.h
VER_UE4_BLUEPRINT_SKEL_CLASS_TRANSIENT_AGAIN :
ObjectVersion.h
VER_UE4_BLUEPRINT_SKEL_SERIALIZED_AGAIN :
ObjectVersion.h
VER_UE4_BLUEPRINT_SKEL_TEMPORARY_TRANSIENT :
ObjectVersion.h
VER_UE4_BLUEPRINT_USE_SCS_ROOTCOMPONENT_SCALE :
ObjectVersion.h
VER_UE4_BLUEPRINT_VARS_NOT_READ_ONLY :
ObjectVersion.h
VER_UE4_BODYINSTANCE_BINARY_SERIALIZATION :
ObjectVersion.h
VER_UE4_BODYSETUP_COLLISION_CONVERSION :
ObjectVersion.h
VER_UE4_BP_ACTOR_VARIABLE_DEFAULT_PREVENTING :
ObjectVersion.h
VER_UE4_BP_MATH_VECTOR_EQUALITY_USES_EPSILON :
ObjectVersion.h
VER_UE4_BSP_UNDO_FIX :
ObjectVersion.h
VER_UE4_BUILD_MESH_ADJ_BUFFER_FLAG_EXPOSED :
ObjectVersion.h
VER_UE4_BUILD_SCALE_VECTOR :
ObjectVersion.h
VER_UE4_BUMPED_MATERIAL_EXPORT_GUIDS :
ObjectVersion.h
VER_UE4_CAMERA_ACTOR_USING_CAMERA_COMPONENT :
ObjectVersion.h
VER_UE4_CAMERA_COMPONENT_ATTACH_TO_ROOT :
ObjectVersion.h
VER_UE4_CASE_PRESERVING_FNAME :
ObjectVersion.h
VER_UE4_CHANGE_SETARRAY_BYTECODE :
ObjectVersion.h
VER_UE4_CHANGED_CHUNKID_TO_BE_AN_ARRAY_OF_CHUNKIDS :
ObjectVersion.h
VER_UE4_CHANGED_MATERIAL_REFACTION_TYPE :
ObjectVersion.h
VER_UE4_CHARACTER_BRAKING_REFACTOR :
ObjectVersion.h
VER_UE4_CHARACTER_DEFAULT_MOVEMENT_BINDINGS :
ObjectVersion.h
VER_UE4_CHARACTER_MOVEMENT_ADD_BRAKING_FRICTION :
ObjectVersion.h
VER_UE4_CHARACTER_MOVEMENT_DECELERATION :
ObjectVersion.h
VER_UE4_CHARACTER_MOVEMENT_DEPRECATE_PITCH_ROLL :
ObjectVersion.h
VER_UE4_CHARACTER_MOVEMENT_UPPER_IMPACT_BEHAVIOR :
ObjectVersion.h
VER_UE4_CHARACTER_MOVEMENT_VARIABLE_RENAMING_1 :
ObjectVersion.h
VER_UE4_CHARACTER_MOVEMENT_WALKABLE_FLOOR_REFACTOR :
ObjectVersion.h
VER_UE4_CLASS_NOTPLACEABLE_ADDED :
ObjectVersion.h
VER_UE4_CLEAN_DESTRUCTIBLE_SETTINGS :
ObjectVersion.h
VER_UE4_CLEAR_NOTIFY_TRIGGERS :
ObjectVersion.h
VER_UE4_COLLECTIONS_IN_SHADERMAPID :
ObjectVersion.h
VER_UE4_COLLISION_PROFILE_SETTING :
ObjectVersion.h
VER_UE4_COMBINED_LIGHTMAP_TEXTURES :
ObjectVersion.h
VER_UE4_COMPRESSED_SHADER_RESOURCES :
ObjectVersion.h
VER_UE4_CONSTRAINT_INSTANCE_MOTOR_FLAGS :
ObjectVersion.h
VER_UE4_CONSUME_INPUT_PER_BIND :
ObjectVersion.h
VER_UE4_COOKED_ASSETS_IN_EDITOR_SUPPORT :
ObjectVersion.h
VER_UE4_CORRECT_LICENSEE_FLAG :
ObjectVersion.h
VER_UE4_CREATEEXPORTS_CLASS_LINKING_FOR_BLUEPRINTS :
ObjectVersion.h
VER_UE4_DECAL_SIZE :
ObjectVersion.h
VER_UE4_DEPRECATE_UMG_STYLE_ASSETS :
ObjectVersion.h
VER_UE4_DEPRECATE_UMG_STYLE_OVERRIDES :
ObjectVersion.h
VER_UE4_DEPRECATE_USER_WIDGET_DESIGN_SIZE :
ObjectVersion.h
VER_UE4_DEPRECATED_MOVEMENTCOMPONENT_MODIFIED_SPEEDS :
ObjectVersion.h
VER_UE4_DEPRECATED_STATIC_MESH_THUMBNAIL_PROPERTIES_REMOVED :
ObjectVersion.h
VER_UE4_DIALOGUE_WAVE_NAMESPACE_AND_CONTEXT_CHANGES :
ObjectVersion.h
VER_UE4_DISABLED_SCRIPT_LIMIT_BYTECODE :
ObjectVersion.h
VER_UE4_DISALLOW_FOLIAGE_ON_BLUEPRINTS :
ObjectVersion.h
VER_UE4_DYNAMIC_PARAMETER_DEFAULT_VALUE :
ObjectVersion.h
VER_UE4_EDGRAPHPINTYPE_SERIALIZATION :
ObjectVersion.h
VER_UE4_EDITORONLY_BLUEPRINTS :
ObjectVersion.h
VER_UE4_ENGINE_VERSION_OBJECT :
ObjectVersion.h
VER_UE4_ENUM_CLASS_SUPPORT :
ObjectVersion.h
VER_UE4_FBX_IMPORT_DATA_RANGE_ENCAPSULATION :
ObjectVersion.h
VER_UE4_FIX_ANIMATIONBASEPOSE_SERIALIZATION :
ObjectVersion.h
VER_UE4_FIX_BLUEPRINT_VARIABLE_FLAGS :
ObjectVersion.h
VER_UE4_FIX_MATERIAL_COMMENTS :
ObjectVersion.h
VER_UE4_FIX_MATERIAL_COORDS :
ObjectVersion.h
VER_UE4_FIX_MATERIAL_PROPERTY_OVERRIDE_SERIALIZE :
ObjectVersion.h
VER_UE4_FIX_REFRACTION_INPUT_MASKING :
ObjectVersion.h
VER_UE4_FIX_SKEL_VERT_ORIENT_MESH_PARTICLES :
ObjectVersion.h
VER_UE4_FIX_SLOT_NAME_DUPLICATION :
ObjectVersion.h
VER_UE4_FIX_TERRAIN_LAYER_SWITCH_ORDER :
ObjectVersion.h
VER_UE4_FIX_WIDE_STRING_CRC :
ObjectVersion.h
VER_UE4_FIXED_DEFAULT_ORIENTATION_OF_WIDGET_COMPONENT :
ObjectVersion.h
VER_UE4_FIXUP_BODYSETUP_INVALID_CONVEX_TRANSFORM :
ObjectVersion.h
VER_UE4_FIXUP_MOTOR_UNITS :
ObjectVersion.h
VER_UE4_FIXUP_ROOTBONE_PARENT :
ObjectVersion.h
VER_UE4_FIXUP_STIFFNESS_AND_DAMPING_SCALE :
ObjectVersion.h
VER_UE4_FIXUP_TERRAIN_LAYER_NODES :
ObjectVersion.h
VER_UE4_FIXUP_WIDGET_ANIMATION_CLASS :
ObjectVersion.h
VER_UE4_FLIP_MATERIAL_COORDS :
ObjectVersion.h
VER_UE4_FOLIAGE_COLLISION :
ObjectVersion.h
VER_UE4_FOLIAGE_MOVABLE_MOBILITY :
ObjectVersion.h
VER_UE4_FOLIAGE_SETTINGS_TYPE :
ObjectVersion.h
VER_UE4_FOLIAGE_STATIC_LIGHTING_SUPPORT :
ObjectVersion.h
VER_UE4_FOLIAGE_STATIC_MOBILITY :
ObjectVersion.h
VER_UE4_FOLIAGE_WITH_ASSET_OR_CLASS :
ObjectVersion.h
VER_UE4_FSLATESOUND_CONVERSION :
ObjectVersion.h
VER_UE4_FTEXT_HISTORY :
ObjectVersion.h
VER_UE4_FTEXT_HISTORY_DATE_TIMEZONE :
ObjectVersion.h
VER_UE4_GAMEPLAY_TAG_CONTAINER_TAG_TYPE_CHANGE :
ObjectVersion.h
VER_UE4_GLOBAL_EMITTER_SPAWN_RATE_SCALE :
ObjectVersion.h
VER_UE4_GRAPH_INTERACTIVE_COMMENTBUBBLES :
ObjectVersion.h
VER_UE4_HEALTH_DEATH_REFACTOR :
ObjectVersion.h
VER_UE4_INJECT_BLUEPRINT_STRUCT_PIN_CONVERSION_NODES :
ObjectVersion.h
VER_UE4_INNER_ARRAY_TAG_INFO :
ObjectVersion.h
VER_UE4_INSTANCED_STEREO_UNIFORM_REFACTOR :
ObjectVersion.h
VER_UE4_INSTANCED_STEREO_UNIFORM_UPDATE :
ObjectVersion.h
VER_UE4_INTERPCURVE_SUPPORTS_LOOPING :
ObjectVersion.h
VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT :
ObjectVersion.h
VER_UE4_K2NODE_EVENT_MEMBER_REFERENCE :
ObjectVersion.h
VER_UE4_K2NODE_REFERENCEGUIDS :
ObjectVersion.h
VER_UE4_K2NODE_VAR_REFERENCEGUIDS :
ObjectVersion.h
VER_UE4_KEEP_ONLY_PACKAGE_NAMES_IN_STRING_ASSET_REFERENCES_MAP :
ObjectVersion.h
VER_UE4_KEEP_SKEL_MESH_INDEX_DATA :
ObjectVersion.h
VER_UE4_LANDSCAPE_COLLISION_DATA_COOKING :
ObjectVersion.h
VER_UE4_LANDSCAPE_COMPONENT_LAZY_REFERENCES :
ObjectVersion.h
VER_UE4_LANDSCAPE_GRASS_COOKING :
ObjectVersion.h
VER_UE4_LANDSCAPE_PLATFORMDATA_COOKING :
ObjectVersion.h
VER_UE4_LANDSCAPE_SERIALIZE_PHYSICS_MATERIALS :
ObjectVersion.h
VER_UE4_LANDSCAPE_SPLINE_CROSS_LEVEL_MESHES :
ObjectVersion.h
VER_UE4_LANDSCAPE_STATIC_SECTION_OFFSET :
ObjectVersion.h
VER_UE4_LEVEL_STREAMING_DRAW_COLOR_TYPE_CHANGE :
ObjectVersion.h
VER_UE4_LIBRARY_CATEGORIES_AS_FTEXT :
ObjectVersion.h
VER_UE4_LIGHTCOMPONENT_USE_IES_TEXTURE_MULTIPLIER_ON_NON_IES_BRIGHTNESS :
ObjectVersion.h
VER_UE4_LIGHTMAP_MESH_BUILD_SETTINGS :
ObjectVersion.h
VER_UE4_LOAD_FOR_EDITOR_GAME :
ObjectVersion.h
VER_UE4_LOW_QUALITY_DIRECTIONAL_LIGHTMAPS :
ObjectVersion.h
VER_UE4_MAKE_ROT_RENAME_AND_REORDER :
ObjectVersion.h
VER_UE4_MATERIAL_ATTRIBUTES_REORDERING :
ObjectVersion.h
VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES :
ObjectVersion.h
VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_DITHERED_LOD_TRANSITION :
ObjectVersion.h
VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_PHASE_2 :
ObjectVersion.h
VER_UE4_MATERIAL_MASKED_BLENDMODE_TIDY :
ObjectVersion.h
VER_UE4_MAX_ANGULAR_VELOCITY_DEFAULT :
ObjectVersion.h
VER_UE4_MAX_TEXCOORD_INCREASED :
ObjectVersion.h
VER_UE4_MEMBERREFERENCE_IN_PINTYPE :
ObjectVersion.h
VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7 :
ObjectVersion.h
VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED :
ObjectVersion.h
VER_UE4_MESH_EMITTER_INITIAL_ORIENTATION_DISTRIBUTION :
ObjectVersion.h
VER_UE4_MESH_PARTICLE_COLLISIONS_CONSIDER_PARTICLE_SIZE :
ObjectVersion.h
VER_UE4_MIKKTSPACE_IS_DEFAULT :
ObjectVersion.h
VER_UE4_MONTAGE_BRANCHING_POINT_REMOVAL :
ObjectVersion.h
VER_UE4_MORPHTARGET_CPU_TANGENTZDELTA_FORMATCHANGE :
ObjectVersion.h
VER_UE4_MOVE_LANDSCAPE_MICS_AND_TEXTURES_WITHIN_LEVEL :
ObjectVersion.h
VER_UE4_MOVE_SKELETALMESH_SHADOWCASTING :
ObjectVersion.h
VER_UE4_MOVEMENTCOMPONENT_AXIS_SETTINGS :
ObjectVersion.h
VER_UE4_NAME_HASHES_SERIALIZED :
ObjectVersion.h
VER_UE4_NAVIGATION_AGENT_SELECTOR :
ObjectVersion.h
VER_UE4_NEW_LIGHTMASS_PRIMITIVE_SETTING :
ObjectVersion.h
VER_UE4_NIAGARA_DATA_OBJECT_DEV_UI_FIX :
ObjectVersion.h
VER_UE4_NO_ANIM_BP_CLASS_IN_GAMEPLAY_CODE :
ObjectVersion.h
VER_UE4_NO_MIRROR_BRUSH_MODEL_COLLISION :
ObjectVersion.h
VER_UE4_NON_OUTER_PACKAGE_IMPORT :
ObjectVersion.h
VER_UE4_OLDEST_LOADABLE_PACKAGE :
ObjectVersion.h
VER_UE4_OPTIONALLY_CLEAR_GPU_EMITTERS_ON_INIT :
ObjectVersion.h
VER_UE4_PACKAGE_REQUIRES_LOCALIZATION_GATHER_FLAGGING :
ObjectVersion.h
VER_UE4_PACKAGE_SUMMARY_HAS_COMPATIBLE_ENGINE_VERSION :
ObjectVersion.h
VER_UE4_PAWN_AUTO_POSSESS_AI :
ObjectVersion.h
VER_UE4_PC_ROTATION_INPUT_REFACTOR :
ObjectVersion.h
VER_UE4_PERFRAME_MATERIAL_UNIFORM_EXPRESSIONS :
ObjectVersion.h
VER_UE4_POINT_LIGHT_SOURCE_RADIUS :
ObjectVersion.h
VER_UE4_POINTLIGHT_SOURCE_ORIENTATION :
ObjectVersion.h
VER_UE4_POST_DUPLICATE_NODE_GUID :
ObjectVersion.h
VER_UE4_PRELOAD_DEPENDENCIES_IN_COOKED_EXPORTS :
ObjectVersion.h
VER_UE4_PRIVATE_REMOTE_ROLE :
ObjectVersion.h
VER_UE4_PROPERTY_GUID_IN_PROPERTY_TAG :
ObjectVersion.h
VER_UE4_PROPERTY_TAG_SET_MAP_SUPPORT :
ObjectVersion.h
VER_UE4_PUBLIC_WORLDS :
ObjectVersion.h
VER_UE4_PURGED_FMATERIAL_COMPILE_OUTPUTS :
ObjectVersion.h
VER_UE4_REBUILD_HIERARCHICAL_INSTANCE_TREES :
ObjectVersion.h
VER_UE4_REBUILD_TEXTURE_STREAMING_DATA_ON_LOAD :
ObjectVersion.h
VER_UE4_REFACTOR_CHARACTER_CROUCH :
ObjectVersion.h
VER_UE4_REFACTOR_MATERIAL_EXPRESSION_SCENECOLOR_AND_SCENEDEPTH_INPUTS :
ObjectVersion.h
VER_UE4_REFACTOR_MOVEMENT_COMPONENT_HIERARCHY :
ObjectVersion.h
VER_UE4_REFACTOR_PHYSICS_BLENDING :
ObjectVersion.h
VER_UE4_REFACTOR_PHYSICS_TRANSFORMS :
ObjectVersion.h
VER_UE4_REFACTOR_PROJECTILE_MOVEMENT :
ObjectVersion.h
VER_UE4_REFERENCE_SKELETON_REFACTOR :
ObjectVersion.h
VER_UE4_REFLECTION_CAPTURE_COOKING :
ObjectVersion.h
VER_UE4_REFLECTION_DATA_IN_PACKAGES :
ObjectVersion.h
VER_UE4_REFRACTION_BIAS_TO_REFRACTION_DEPTH_BIAS :
ObjectVersion.h
VER_UE4_REMOVE_DYNAMIC_VOLUME_CLASSES :
ObjectVersion.h
VER_UE4_REMOVE_INPUT_COMPONENTS_FROM_BLUEPRINTS :
ObjectVersion.h
VER_UE4_REMOVE_LEVELBODYSETUP :
ObjectVersion.h
VER_UE4_REMOVE_LIGHT_MOBILITY_CLASSES :
ObjectVersion.h
VER_UE4_REMOVE_NATIVE_COMPONENTS_FROM_BLUEPRINT_SCS :
ObjectVersion.h
VER_UE4_REMOVE_PHYSICALMATERIALPROPERTY :
ObjectVersion.h
VER_UE4_REMOVE_SAVEGAMESUMMARY :
ObjectVersion.h
VER_UE4_REMOVE_SINGLENODEINSTANCE :
ObjectVersion.h
VER_UE4_REMOVE_SKELETALMESH_COMPONENT_BODYSETUP_SERIALIZATION :
ObjectVersion.h
VER_UE4_REMOVE_SKELETALPHYSICSACTOR :
ObjectVersion.h
VER_UE4_REMOVE_STATICMESH_MOBILITY_CLASSES :
ObjectVersion.h
VER_UE4_REMOVE_UNUSED_UPOLYS_FROM_UMODEL :
ObjectVersion.h
VER_UE4_REMOVE_ZERO_TRIANGLE_SECTIONS :
ObjectVersion.h
VER_UE4_REMOVE_ZONES_FROM_MODEL :
ObjectVersion.h
VER_UE4_REMOVED_MATERIAL_USED_WITH_UI_FLAG :
ObjectVersion.h
VER_UE4_RENAME_CAMERA_COMPONENT_CONTROL_ROTATION :
ObjectVersion.h
VER_UE4_RENAME_CAMERA_COMPONENT_VIEW_ROTATION :
ObjectVersion.h
VER_UE4_RENAME_CANBECHARACTERBASE :
ObjectVersion.h
VER_UE4_RENAME_CROUCHMOVESCHARACTERDOWN :
ObjectVersion.h
VER_UE4_RENAME_SM3_TO_ES3_1 :
ObjectVersion.h
VER_UE4_RENAME_WIDGET_VISIBILITY :
ObjectVersion.h
VER_UE4_REPLACE_SPRING_NOZ_PROPERTY :
ObjectVersion.h
VER_UE4_RETROFIT_CLAMP_EXPRESSIONS_SWAP :
ObjectVersion.h
VER_UE4_REVERB_EFFECT_ASSET_TYPE :
ObjectVersion.h
VER_UE4_SAVE_COLLISIONRESPONSE_PER_CHANNEL :
ObjectVersion.h
VER_UE4_SCENE_CAPTURE_CAMERA_CHANGE :
ObjectVersion.h
VER_UE4_SCENECOMP_TRANSLATION_TO_LOCATION :
ObjectVersion.h
VER_UE4_SCS_STORES_ALLNODES_ARRAY :
ObjectVersion.h
VER_UE4_SERIALIZE_BLUEPRINT_EVENTGRAPH_FASTCALLS_IN_UFUNCTION :
ObjectVersion.h
VER_UE4_SERIALIZE_LANDSCAPE_ES2_TEXTURES :
ObjectVersion.h
VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA :
ObjectVersion.h
VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA_MATERIAL_GUID :
ObjectVersion.h
VER_UE4_SERIALIZE_PINTYPE_CONST :
ObjectVersion.h
VER_UE4_SERIALIZE_RICH_CURVE_KEY :
ObjectVersion.h
VER_UE4_SERIALIZE_TEXT_IN_PACKAGES :
ObjectVersion.h
VER_UE4_SKELETON_ADD_SMARTNAMES :
ObjectVersion.h
VER_UE4_SKELETON_ASSET_PROPERTY_TYPE_CHANGE :
ObjectVersion.h
VER_UE4_SKELETON_GUID_SERIALIZATION :
ObjectVersion.h
VER_UE4_SKINWEIGHT_PROFILE_DATA_LAYOUT_CHANGES :
ObjectVersion.h
VER_UE4_SKIP_DUPLICATE_EXPORTS_ON_SAVE_PACKAGE :
ObjectVersion.h
VER_UE4_SKY_BENT_NORMAL :
ObjectVersion.h
VER_UE4_SKY_LIGHT_COMPONENT :
ObjectVersion.h
VER_UE4_SKYLIGHT_MOBILE_IRRADIANCE_MAP :
ObjectVersion.h
VER_UE4_SLATE_BULK_FONT_DATA :
ObjectVersion.h
VER_UE4_SLATE_COMPOSITE_FONTS :
ObjectVersion.h
VER_UE4_SMALLER_DEBUG_MATERIALSHADER_UNIFORM_EXPRESSIONS :
ObjectVersion.h
VER_UE4_SOFT_CONSTRAINTS_USE_MASS :
ObjectVersion.h
VER_UE4_SORT_ACTIVE_BONE_INDICES :
ObjectVersion.h
VER_UE4_SOUND_CLASS_GRAPH_EDITOR :
ObjectVersion.h
VER_UE4_SOUND_COMPRESSION_TYPE_ADDED :
ObjectVersion.h
VER_UE4_SOUND_CONCURRENCY_PACKAGE :
ObjectVersion.h
VER_UE4_SOUND_NODE_ENVELOPER_CURVE_CHANGE :
ObjectVersion.h
VER_UE4_SPEEDTREE_STATICMESH :
ObjectVersion.h
VER_UE4_SPEEDTREE_WIND_V7 :
ObjectVersion.h
VER_UE4_SPLINE_MESH_ORIENTATION :
ObjectVersion.h
VER_UE4_SPLIT_TOUCH_AND_CLICK_ENABLES :
ObjectVersion.h
VER_UE4_STATIC_MESH_EXTENDED_BOUNDS :
ObjectVersion.h
VER_UE4_STATIC_MESH_SCREEN_SIZE_LODS :
ObjectVersion.h
VER_UE4_STATIC_MESH_STORE_NAV_COLLISION :
ObjectVersion.h
VER_UE4_STATIC_SHADOW_DEPTH_MAPS :
ObjectVersion.h
VER_UE4_STATIC_SHADOWMAP_PENUMBRA_SIZE :
ObjectVersion.h
VER_UE4_STATIC_SKELETAL_MESH_SERIALIZATION_FIX :
ObjectVersion.h
VER_UE4_STORE_BONE_EXPORT_NAMES :
ObjectVersion.h
VER_UE4_STORE_HASCOOKEDDATA_FOR_BODYSETUP :
ObjectVersion.h
VER_UE4_STREAMABLE_TEXTURE_AABB :
ObjectVersion.h
VER_UE4_STREAMABLE_TEXTURE_MIN_MAX_DISTANCE :
ObjectVersion.h
VER_UE4_STRUCT_GUID_IN_PROPERTY_TAG :
ObjectVersion.h
VER_UE4_SUPPORT_32BIT_STATIC_MESH_INDICES :
ObjectVersion.h
VER_UE4_SUPPORT_8_BONE_INFLUENCES_SKELETAL_MESHES :
ObjectVersion.h
VER_UE4_SUPPORT_GPUSKINNING_8_BONE_INFLUENCES :
ObjectVersion.h
VER_UE4_SWITCH_CALL_NODE_TO_USE_MEMBER_REFERENCE :
ObjectVersion.h
VER_UE4_TemplateIndex_IN_COOKED_EXPORTS :
ObjectVersion.h
VER_UE4_TEST_ANIMCOMP_CHANGE :
ObjectVersion.h
VER_UE4_TEXT_RENDER_COMPONENTS_WORLD_SPACE_SIZING :
ObjectVersion.h
VER_UE4_TEXTURE_LEGACY_GAMMA :
ObjectVersion.h
VER_UE4_TIGHTLY_PACKED_ENUMS :
ObjectVersion.h
VER_UE4_TRACK_UCS_MODIFIED_PROPERTIES :
ObjectVersion.h
VER_UE4_UCLASS_SERIALIZE_INTERFACES_AFTER_LINKING :
ObjectVersion.h
VER_UE4_UNDO_BREAK_MATERIALATTRIBUTES_CHANGE :
ObjectVersion.h
VER_UE4_USE_LOW_PASS_FILTER_FREQ :
ObjectVersion.h
VER_UE4_USERWIDGET_DEFAULT_FOCUSABLE_FALSE :
ObjectVersion.h
VER_UE4_VARK2NODE_USE_MEMBERREFSTRUCT :
ObjectVersion.h
VER_UE4_VEHICLES_UNIT_CHANGE :
ObjectVersion.h
VER_UE4_VEHICLES_UNIT_CHANGE2 :
ObjectVersion.h
VER_UE4_VOLUME_SAMPLE_LOW_QUALITY_SUPPORT :
ObjectVersion.h
VER_UE4_WORLD_LAYER_ENABLE_DISTANCE_STREAMING :
ObjectVersion.h
VER_UE4_WORLD_LEVEL_INFO :
ObjectVersion.h
VER_UE4_WORLD_LEVEL_INFO_LOD_LIST :
ObjectVersion.h
VER_UE4_WORLD_LEVEL_INFO_UPDATED :
ObjectVersion.h
VER_UE4_WORLD_LEVEL_INFO_ZORDER :
ObjectVersion.h
VER_UE4_WORLD_NAMED_AFTER_PACKAGE :
ObjectVersion.h
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