Here is a list of all file members with links to the files they belong to:
- v -
- VALID_SAVEDDIRSUFFIX_CHARACTERS : NameTypes.h
- VALIDATE_UBER_GRAPH_PERSISTENT_FRAME : Build.h
- ValidateCompactBinary() : CompactBinaryValidation.h
- ValidateCompactBinaryAttachment() : CompactBinaryValidation.h
- ValidateCompactBinaryPackage() : CompactBinaryValidation.h
- ValidateCompactBinaryRange() : CompactBinaryValidation.h
- VAR_UE4_ARRAY_PROPERTY_INNER_TAGS : ObjectVersion.h
- VARARG_EXTRA : VarArgs.h
- VARARG_NONE : VarArgs.h
- VARARG_PURE : VarArgs.h
- VARARGS : Platform.h, WindowsPlatform.h
- variable_length_error : Enums.h
- VECTOR_INV_255 : VectorRegister.h
- VECTOR_ROUND_TOWARD_ZERO : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorAbs : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorAccumulateQuaternionShortestPath() : UnrealMathVectorCommon.h
- VectorACos() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorAdd : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorAllGreaterThan() : UnrealMathVectorCommon.h
- VectorAllLesserThan() : UnrealMathVectorCommon.h
- VectorAnyGreaterThan() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorAnyLesserThan() : UnrealMathVectorCommon.h
- VectorASin() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorATan() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorATan2() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorBiLerpQuat() : UnrealMathVectorCommon.h
- VectorBitwiseAnd : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorBitwiseOr : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorBitwiseXor : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorCastFloatToInt : UnrealMathFPU.h, UnrealMathNeon.h
- VectorCastIntToFloat : UnrealMathFPU.h, UnrealMathNeon.h
- VectorCeil() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorClamp() : UnrealMathVectorCommon.h
- VectorCombineHigh() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorCombineLow() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorCompareEQ : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorCompareGE : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorCompareGT : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorCompareLE : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorCompareLT : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorCompareNE : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorContainsNaNOrInfinite() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorCos() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorCross : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorDeinterleave() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorDivide : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorDot3 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorDot3Scalar() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorDot4 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorExp() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorExp2() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorFloatToInt : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorFloor() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorFractional() : UnrealMathVectorCommon.h, UnrealMathDirectX.h
- VectorGetComponent : UnrealMathFPU.h, UnrealMathNeon.h, UnrealMathDirectX.h
- VectorGetComponentDynamic() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorGetComponentImpl() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorGetControlRegister : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorIntAbs : UnrealMathNeon.h, UnrealMathFPU.h, UnrealMathDirectX.h
- VectorIntAdd : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntAnd : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntAndNot : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntClamp : UnrealMathNeon.h
- VectorIntCompareEQ : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntCompareGE : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntCompareGT : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntCompareLE : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntCompareLT : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntCompareNEQ : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntExpandLow16To32 : UnrealMathFPU.h, UnrealMathNeon.h
- VectorIntLoad : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntLoad1 : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntLoadAligned : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntMax : UnrealMathNeon.h, UnrealMathFPU.h, UnrealMathDirectX.h
- VectorIntMin : UnrealMathNeon.h, UnrealMathFPU.h, UnrealMathDirectX.h
- VectorIntMultiply : UnrealMathNeon.h, UnrealMathFPU.h, UnrealMathDirectX.h
- VectorIntNegate : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntNot : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntOr : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntSelect() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorIntSet1 : UnrealMathFPU.h, UnrealMathNeon.h
- VectorIntSign : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorIntStore : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntStoreAligned : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntSubtract : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntToFloat : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorIntXor : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorLerp() : UnrealMathVectorCommon.h
- VectorLerpQuat() : UnrealMathVectorCommon.h
- VectorLoad : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathNeon.h
- VectorLoadAligned : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathNeon.h
- VectorLoadByte4 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorLoadByte4Reverse : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorLoadDouble1() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorLoadDouble3() : UnrealMathVectorCommon.h
- VectorLoadDouble3_W0() : UnrealMathVectorCommon.h
- VectorLoadDouble3_W1() : UnrealMathVectorCommon.h
- VectorLoadFloat1 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathNeon.h
- VectorLoadFloat2 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorLoadFloat3 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathNeon.h
- VectorLoadFloat3_W0 : UnrealMathDirectX.h, UnrealMathVectorCommon.h
- VectorLoadFloat3_W1 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathNeon.h
- VectorLoadSignedByte4 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorLoadSRGBA16N : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorLoadTwoPairsFloat() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorLoadURGB10A2N : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorLoadURGBA16N : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorLog() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorLog2() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorMask_EQ : UnrealMathDirectX.h, VectorRegister.h
- VectorMask_GE : UnrealMathDirectX.h, VectorRegister.h
- VectorMask_GT : UnrealMathDirectX.h, VectorRegister.h
- VectorMask_LE : UnrealMathDirectX.h, VectorRegister.h
- VectorMask_LT : UnrealMathDirectX.h, VectorRegister.h
- VectorMask_NE : UnrealMathDirectX.h, VectorRegister.h
- VectorMaskBits : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorMatrixInverse() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorMatrixMultiply() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorMax : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorMergeVecXYZ_VecW() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorMin : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorMod() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorMod360() : UnrealMathVectorCommon.h
- VectorMultiply : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathNeon.h
- VectorMultiplyAdd : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathNeon.h
- VectorNegate : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorNegateMultiplyAdd : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorNormalize : UnrealMathDirectX.h, UnrealMathVectorCommon.h
- VectorNormalizeAccurate() : UnrealMathVectorCommon.h
- VectorNormalizeEstimate() : UnrealMathVectorCommon.h
- VectorNormalizeQuaternion() : UnrealMathVectorCommon.h
- VectorNormalizeRotator() : UnrealMathVectorCommon.h
- VectorNormalizeSafe() : UnrealMathVectorCommon.h
- VectorOne : UnrealMathDirectX.h, UnrealMathVectorCommon.h
- VectorOneDouble() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorOneFloat() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorOneVectorRegister : UnrealMathFPU.h, UnrealMathNeon.h
- VectorPow : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorQuaternionInverse() : UnrealMathVectorCommon.h
- VectorQuaternionInverseRotateVector() : UnrealMathVectorCommon.h
- VectorQuaternionMultiply() : UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorQuaternionMultiply2() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorQuaternionRotateVector() : UnrealMathVectorCommon.h
- VectorQuaternionVector3InverseRotate() : UnrealMathDirectX.h
- VectorQuaternionVector3Rotate() : UnrealMathDirectX.h
- VectorReciprocal : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorReciprocalAccurate : UnrealMathDirectX.h, UnrealMathVectorCommon.h
- VectorReciprocalEstimate() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorReciprocalLen : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorReciprocalLenEstimate() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorReciprocalSqrt : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorReciprocalSqrtAccurate : UnrealMathDirectX.h, UnrealMathVectorCommon.h
- VectorReciprocalSqrtEstimate() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorRegister : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorRegister2d : UnrealMathFPU.h, UnrealMathNeon.h
- VectorRegister4 : UnrealMathFPU.h
- VectorRegister4d : UnrealMathFPU.h, UnrealMathNeon.h
- VectorRegister4f : UnrealMathFPU.h, UnrealMathNeon.h
- VectorRegister4i : UnrealMathFPU.h, UnrealMathNeon.h
- VectorRegister4Int : UnrealMathDirectX.h
- VectorRegisterInt : UnrealMathFPU.h
- VectorReplicate : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorReplicateImpl() : UnrealMathNeon.h
- VectorResetFloatRegisters : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorRound : UnrealMathNeon.h, UnrealMathFPU.h
- VectorRoundToIntHalfToEven() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorSelect : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorSet : UnrealMathDirectX.h, UnrealMathVectorCommon.h
- VectorSet1 : UnrealMathFPU.h, UnrealMathNeon.h
- VectorSet_W0 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorSet_W1 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorSetComponent : UnrealMathNeon.h
- VectorSetComponentImpl() : UnrealMathNeon.h
- VectorSetControlRegister : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorSetDouble() : UnrealMathVectorCommon.h
- VectorSetDouble1() : UnrealMathVectorCommon.h
- VectorSetDouble3() : UnrealMathVectorCommon.h
- VectorSetFloat1 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorSetFloat3 : UnrealMathDirectX.h, UnrealMathVectorCommon.h
- VectorSetZero : UnrealMathFPU.h, UnrealMathNeon.h
- VectorShiftLeftImm : UnrealMathFPU.h, UnrealMathNeon.h
- VectorShiftRightImmArithmetic : UnrealMathFPU.h, UnrealMathNeon.h
- VectorShiftRightImmLogical : UnrealMathFPU.h, UnrealMathNeon.h
- VectorShuffle : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorShuffleImmediate : UnrealMathFPU.h
- VectorSign() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorSin() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorSinCos() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorSqrt() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorStep() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorStore : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathNeon.h
- VectorStoreAligned : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathNeon.h
- VectorStoreAlignedStreamed : UnrealMathDirectX.h, UnrealMathNeon.h, UnrealMathFPU.h
- VectorStoreByte4 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorStoreDouble1() : UnrealMathVectorCommon.h
- VectorStoreDouble3() : UnrealMathVectorCommon.h
- VectorStoreFloat1 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathNeon.h
- VectorStoreFloat3 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathVectorCommon.h, UnrealMathNeon.h
- VectorStoreHalf4() : UnrealMathNeon.h
- VectorStoreSignedByte4 : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorStoreURGB10A2N : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorStoreURGBA16N : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorSubtract : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorSwizzle : UnrealMathDirectX.h, UnrealMathFPU.h, UnrealMathNeon.h
- VectorTan() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorTransformVector() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorTruncate() : UnrealMathFPU.h, UnrealMathDirectX.h, UnrealMathNeon.h
- VectorZero : UnrealMathDirectX.h, UnrealMathVectorCommon.h
- VectorZeroDouble() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorZeroFloat() : UnrealMathFPU.h, UnrealMathNeon.h
- VectorZeroVectorRegister : UnrealMathFPU.h, UnrealMathNeon.h
- VER_LATEST_ENGINE_LICENSEEUE4 : ObjectVersion.h
- VER_LATEST_ENGINE_UE4 : ObjectVersion.h
- VER_LATEST_ENGINE_UE5 : ObjectVersion.h
- VER_LIC_AUTOMATIC_VERSION : ObjectVersion.h
- VER_LIC_AUTOMATIC_VERSION_PLUS_ONE : ObjectVersion.h
- VER_LIC_NONE : ObjectVersion.h
- VER_MIN_SCRIPTVM_LICENSEEUE4 : ObjectVersion.h
- VER_MIN_SCRIPTVM_UE4 : ObjectVersion.h
- VER_UE4_64BIT_EXPORTMAP_SERIALSIZES : ObjectVersion.h
- VER_UE4_ACTOR_COMPONENT_CREATION_METHOD : ObjectVersion.h
- VER_UE4_ADD_BLEND_MODE_TO_WIDGET_COMPONENT : ObjectVersion.h
- VER_UE4_ADD_COOKED_TO_LANDSCAPE : ObjectVersion.h
- VER_UE4_ADD_COOKED_TO_UCLASS : ObjectVersion.h
- VER_UE4_ADD_CUSTOMPROFILENAME_CHANGE : ObjectVersion.h
- VER_UE4_ADD_EDITOR_VIEWS : ObjectVersion.h
- VER_UE4_ADD_LB_WEIGHTBLEND : ObjectVersion.h
- VER_UE4_ADD_LINEAR_COLOR_SAMPLER : ObjectVersion.h
- VER_UE4_ADD_MODIFIERS_RUNTIME_GENERATION : ObjectVersion.h
- VER_UE4_ADD_OVERRIDE_GRAVITY_FLAG : ObjectVersion.h
- VER_UE4_ADD_PIVOT_TO_WIDGET_COMPONENT : ObjectVersion.h
- VER_UE4_ADD_PROJECTILE_FRICTION_BEHAVIOR : ObjectVersion.h
- VER_UE4_ADD_ROOTCOMPONENT_TO_FOLIAGEACTOR : ObjectVersion.h
- VER_UE4_ADD_STRING_ASSET_REFERENCES_MAP : ObjectVersion.h
- VER_UE4_ADD_TEXT_COMPONENT_VERTICAL_ALIGNMENT : ObjectVersion.h
- VER_UE4_ADD_TRANSACTIONAL_TO_DATA_ASSETS : ObjectVersion.h
- VER_UE4_ADDED_CHUNKID_TO_ASSETDATA_AND_UPACKAGE : ObjectVersion.h
- VER_UE4_ADDED_CURRENCY_CODE_TO_FTEXT : ObjectVersion.h
- VER_UE4_ADDED_FBX_ASSET_IMPORT_DATA : ObjectVersion.h
- VER_UE4_ADDED_LANDSCAPE_SPLINE_EDITOR_MESH : ObjectVersion.h
- VER_UE4_ADDED_NAMESPACE_AND_KEY_DATA_TO_FTEXT : ObjectVersion.h
- VER_UE4_ADDED_NATIVE_SERIALIZATION_FOR_IMMUTABLE_STRUCTURES : ObjectVersion.h
- VER_UE4_ADDED_NOISE_EMITTER_COMPONENT : ObjectVersion.h
- VER_UE4_ADDED_NON_LINEAR_TRANSITION_BLENDS : ObjectVersion.h
- VER_UE4_ADDED_PACKAGE_OWNER : ObjectVersion.h
- VER_UE4_ADDED_PACKAGE_SUMMARY_LOCALIZATION_ID : ObjectVersion.h
- VER_UE4_ADDED_SEARCHABLE_NAMES : ObjectVersion.h
- VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL : ObjectVersion.h
- VER_UE4_ADDED_SKELETON_ARCHIVER_REMOVAL_SECOND_TIME : ObjectVersion.h
- VER_UE4_ADDED_SOFT_OBJECT_PATH : ObjectVersion.h
- VER_UE4_ADDED_SWEEP_WHILE_WALKING_FLAG : ObjectVersion.h
- VER_UE4_AFTER_CAPSULE_HALF_HEIGHT_CHANGE : ObjectVersion.h
- VER_UE4_AFTER_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED : ObjectVersion.h
- VER_UE4_AFTER_MERGING_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7 : ObjectVersion.h
- VER_UE4_ALL_PROPS_TO_CONSTRAINTINSTANCE : ObjectVersion.h
- VER_UE4_ANIM_SUPPORT_NONUNIFORM_SCALE_ANIMATION : ObjectVersion.h
- VER_UE4_ANIMATION_ADD_TRACKCURVES : ObjectVersion.h
- VER_UE4_ANIMATION_REMOVE_NANS : ObjectVersion.h
- VER_UE4_AO_MATERIAL_MASK : ObjectVersion.h
- VER_UE4_APEX_CLOTH : ObjectVersion.h
- VER_UE4_APEX_CLOTH_LOD : ObjectVersion.h
- VER_UE4_APEX_CLOTH_TESSELLATION : ObjectVersion.h
- VER_UE4_ASSET_IMPORT_DATA_AS_JSON : ObjectVersion.h
- VER_UE4_ASSETREGISTRY_DEPENDENCYFLAGS : ObjectVersion.h
- VER_UE4_ATMOSPHERIC_FOG_CACHE_DATA : ObjectVersion.h
- VER_UE4_ATMOSPHERIC_FOG_DECAY_NAME_CHANGE : ObjectVersion.h
- VER_UE4_ATTENUATION_SHAPES : ObjectVersion.h
- VER_UE4_AUTO_WELDING : ObjectVersion.h
- VER_UE4_AUTOMATIC_VERSION : ObjectVersion.h
- VER_UE4_AUTOMATIC_VERSION_PLUS_ONE : ObjectVersion.h
- VER_UE4_BLUEPRINT_CUSTOM_EVENT_CONST_INPUT : ObjectVersion.h
- VER_UE4_BLUEPRINT_ENFORCE_CONST_IN_FUNCTION_OVERRIDES : ObjectVersion.h
- VER_UE4_BLUEPRINT_GENERATED_CLASS_COMPONENT_TEMPLATES_PUBLIC : ObjectVersion.h
- VER_UE4_BLUEPRINT_INPUT_BINDING_OVERRIDES : ObjectVersion.h
- VER_UE4_BLUEPRINT_SETS_REPLICATION : ObjectVersion.h
- VER_UE4_BLUEPRINT_SKEL_CLASS_TRANSIENT_AGAIN : ObjectVersion.h
- VER_UE4_BLUEPRINT_SKEL_SERIALIZED_AGAIN : ObjectVersion.h
- VER_UE4_BLUEPRINT_SKEL_TEMPORARY_TRANSIENT : ObjectVersion.h
- VER_UE4_BLUEPRINT_USE_SCS_ROOTCOMPONENT_SCALE : ObjectVersion.h
- VER_UE4_BLUEPRINT_VARS_NOT_READ_ONLY : ObjectVersion.h
- VER_UE4_BODYINSTANCE_BINARY_SERIALIZATION : ObjectVersion.h
- VER_UE4_BODYSETUP_COLLISION_CONVERSION : ObjectVersion.h
- VER_UE4_BP_ACTOR_VARIABLE_DEFAULT_PREVENTING : ObjectVersion.h
- VER_UE4_BP_MATH_VECTOR_EQUALITY_USES_EPSILON : ObjectVersion.h
- VER_UE4_BSP_UNDO_FIX : ObjectVersion.h
- VER_UE4_BUILD_MESH_ADJ_BUFFER_FLAG_EXPOSED : ObjectVersion.h
- VER_UE4_BUILD_SCALE_VECTOR : ObjectVersion.h
- VER_UE4_BUMPED_MATERIAL_EXPORT_GUIDS : ObjectVersion.h
- VER_UE4_CAMERA_ACTOR_USING_CAMERA_COMPONENT : ObjectVersion.h
- VER_UE4_CAMERA_COMPONENT_ATTACH_TO_ROOT : ObjectVersion.h
- VER_UE4_CASE_PRESERVING_FNAME : ObjectVersion.h
- VER_UE4_CHANGE_SETARRAY_BYTECODE : ObjectVersion.h
- VER_UE4_CHANGED_CHUNKID_TO_BE_AN_ARRAY_OF_CHUNKIDS : ObjectVersion.h
- VER_UE4_CHANGED_MATERIAL_REFACTION_TYPE : ObjectVersion.h
- VER_UE4_CHARACTER_BRAKING_REFACTOR : ObjectVersion.h
- VER_UE4_CHARACTER_DEFAULT_MOVEMENT_BINDINGS : ObjectVersion.h
- VER_UE4_CHARACTER_MOVEMENT_ADD_BRAKING_FRICTION : ObjectVersion.h
- VER_UE4_CHARACTER_MOVEMENT_DECELERATION : ObjectVersion.h
- VER_UE4_CHARACTER_MOVEMENT_DEPRECATE_PITCH_ROLL : ObjectVersion.h
- VER_UE4_CHARACTER_MOVEMENT_UPPER_IMPACT_BEHAVIOR : ObjectVersion.h
- VER_UE4_CHARACTER_MOVEMENT_VARIABLE_RENAMING_1 : ObjectVersion.h
- VER_UE4_CHARACTER_MOVEMENT_WALKABLE_FLOOR_REFACTOR : ObjectVersion.h
- VER_UE4_CLASS_NOTPLACEABLE_ADDED : ObjectVersion.h
- VER_UE4_CLEAN_DESTRUCTIBLE_SETTINGS : ObjectVersion.h
- VER_UE4_CLEAR_NOTIFY_TRIGGERS : ObjectVersion.h
- VER_UE4_COLLECTIONS_IN_SHADERMAPID : ObjectVersion.h
- VER_UE4_COLLISION_PROFILE_SETTING : ObjectVersion.h
- VER_UE4_COMBINED_LIGHTMAP_TEXTURES : ObjectVersion.h
- VER_UE4_COMPRESSED_SHADER_RESOURCES : ObjectVersion.h
- VER_UE4_CONSTRAINT_INSTANCE_MOTOR_FLAGS : ObjectVersion.h
- VER_UE4_CONSUME_INPUT_PER_BIND : ObjectVersion.h
- VER_UE4_COOKED_ASSETS_IN_EDITOR_SUPPORT : ObjectVersion.h
- VER_UE4_CORRECT_LICENSEE_FLAG : ObjectVersion.h
- VER_UE4_CREATEEXPORTS_CLASS_LINKING_FOR_BLUEPRINTS : ObjectVersion.h
- VER_UE4_DECAL_SIZE : ObjectVersion.h
- VER_UE4_DEPRECATE_UMG_STYLE_ASSETS : ObjectVersion.h
- VER_UE4_DEPRECATE_UMG_STYLE_OVERRIDES : ObjectVersion.h
- VER_UE4_DEPRECATE_USER_WIDGET_DESIGN_SIZE : ObjectVersion.h
- VER_UE4_DEPRECATED_MOVEMENTCOMPONENT_MODIFIED_SPEEDS : ObjectVersion.h
- VER_UE4_DEPRECATED_PACKAGE : ObjectVersion.h
- VER_UE4_DEPRECATED_STATIC_MESH_THUMBNAIL_PROPERTIES_REMOVED : ObjectVersion.h
- VER_UE4_DIALOGUE_WAVE_NAMESPACE_AND_CONTEXT_CHANGES : ObjectVersion.h
- VER_UE4_DISABLED_SCRIPT_LIMIT_BYTECODE : ObjectVersion.h
- VER_UE4_DISALLOW_FOLIAGE_ON_BLUEPRINTS : ObjectVersion.h
- VER_UE4_DYNAMIC_PARAMETER_DEFAULT_VALUE : ObjectVersion.h
- VER_UE4_EDGRAPHPINTYPE_SERIALIZATION : ObjectVersion.h
- VER_UE4_EDITORONLY_BLUEPRINTS : ObjectVersion.h
- VER_UE4_ENGINE_VERSION_OBJECT : ObjectVersion.h
- VER_UE4_ENUM_CLASS_SUPPORT : ObjectVersion.h
- VER_UE4_FBX_IMPORT_DATA_RANGE_ENCAPSULATION : ObjectVersion.h
- VER_UE4_FIX_ANIMATIONBASEPOSE_SERIALIZATION : ObjectVersion.h
- VER_UE4_FIX_BLUEPRINT_VARIABLE_FLAGS : ObjectVersion.h
- VER_UE4_FIX_MATERIAL_COMMENTS : ObjectVersion.h
- VER_UE4_FIX_MATERIAL_COORDS : ObjectVersion.h
- VER_UE4_FIX_MATERIAL_PROPERTY_OVERRIDE_SERIALIZE : ObjectVersion.h
- VER_UE4_FIX_REFRACTION_INPUT_MASKING : ObjectVersion.h
- VER_UE4_FIX_SKEL_VERT_ORIENT_MESH_PARTICLES : ObjectVersion.h
- VER_UE4_FIX_SLOT_NAME_DUPLICATION : ObjectVersion.h
- VER_UE4_FIX_TERRAIN_LAYER_SWITCH_ORDER : ObjectVersion.h
- VER_UE4_FIX_WIDE_STRING_CRC : ObjectVersion.h
- VER_UE4_FIXED_DEFAULT_ORIENTATION_OF_WIDGET_COMPONENT : ObjectVersion.h
- VER_UE4_FIXUP_BODYSETUP_INVALID_CONVEX_TRANSFORM : ObjectVersion.h
- VER_UE4_FIXUP_MOTOR_UNITS : ObjectVersion.h
- VER_UE4_FIXUP_ROOTBONE_PARENT : ObjectVersion.h
- VER_UE4_FIXUP_STIFFNESS_AND_DAMPING_SCALE : ObjectVersion.h
- VER_UE4_FIXUP_TERRAIN_LAYER_NODES : ObjectVersion.h
- VER_UE4_FIXUP_WIDGET_ANIMATION_CLASS : ObjectVersion.h
- VER_UE4_FLIP_MATERIAL_COORDS : ObjectVersion.h
- VER_UE4_FOLIAGE_COLLISION : ObjectVersion.h
- VER_UE4_FOLIAGE_MOVABLE_MOBILITY : ObjectVersion.h
- VER_UE4_FOLIAGE_SETTINGS_TYPE : ObjectVersion.h
- VER_UE4_FOLIAGE_STATIC_LIGHTING_SUPPORT : ObjectVersion.h
- VER_UE4_FOLIAGE_STATIC_MOBILITY : ObjectVersion.h
- VER_UE4_FOLIAGE_WITH_ASSET_OR_CLASS : ObjectVersion.h
- VER_UE4_FSLATESOUND_CONVERSION : ObjectVersion.h
- VER_UE4_FTEXT_HISTORY : ObjectVersion.h
- VER_UE4_FTEXT_HISTORY_DATE_TIMEZONE : ObjectVersion.h
- VER_UE4_GAMEPLAY_TAG_CONTAINER_TAG_TYPE_CHANGE : ObjectVersion.h
- VER_UE4_GLOBAL_EMITTER_SPAWN_RATE_SCALE : ObjectVersion.h
- VER_UE4_GRAPH_INTERACTIVE_COMMENTBUBBLES : ObjectVersion.h
- VER_UE4_HEALTH_DEATH_REFACTOR : ObjectVersion.h
- VER_UE4_INJECT_BLUEPRINT_STRUCT_PIN_CONVERSION_NODES : ObjectVersion.h
- VER_UE4_INNER_ARRAY_TAG_INFO : ObjectVersion.h
- VER_UE4_INSTANCED_STEREO_UNIFORM_REFACTOR : ObjectVersion.h
- VER_UE4_INSTANCED_STEREO_UNIFORM_UPDATE : ObjectVersion.h
- VER_UE4_INTERPCURVE_SUPPORTS_LOOPING : ObjectVersion.h
- VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT : ObjectVersion.h
- VER_UE4_K2NODE_EVENT_MEMBER_REFERENCE : ObjectVersion.h
- VER_UE4_K2NODE_REFERENCEGUIDS : ObjectVersion.h
- VER_UE4_K2NODE_VAR_REFERENCEGUIDS : ObjectVersion.h
- VER_UE4_KEEP_ONLY_PACKAGE_NAMES_IN_STRING_ASSET_REFERENCES_MAP : ObjectVersion.h
- VER_UE4_KEEP_SKEL_MESH_INDEX_DATA : ObjectVersion.h
- VER_UE4_LANDSCAPE_COLLISION_DATA_COOKING : ObjectVersion.h
- VER_UE4_LANDSCAPE_COMPONENT_LAZY_REFERENCES : ObjectVersion.h
- VER_UE4_LANDSCAPE_GRASS_COOKING : ObjectVersion.h
- VER_UE4_LANDSCAPE_PLATFORMDATA_COOKING : ObjectVersion.h
- VER_UE4_LANDSCAPE_SERIALIZE_PHYSICS_MATERIALS : ObjectVersion.h
- VER_UE4_LANDSCAPE_SPLINE_CROSS_LEVEL_MESHES : ObjectVersion.h
- VER_UE4_LANDSCAPE_STATIC_SECTION_OFFSET : ObjectVersion.h
- VER_UE4_LEVEL_STREAMING_DRAW_COLOR_TYPE_CHANGE : ObjectVersion.h
- VER_UE4_LIBRARY_CATEGORIES_AS_FTEXT : ObjectVersion.h
- VER_UE4_LIGHTCOMPONENT_USE_IES_TEXTURE_MULTIPLIER_ON_NON_IES_BRIGHTNESS : ObjectVersion.h
- VER_UE4_LIGHTMAP_MESH_BUILD_SETTINGS : ObjectVersion.h
- VER_UE4_LOAD_FOR_EDITOR_GAME : ObjectVersion.h
- VER_UE4_LOW_QUALITY_DIRECTIONAL_LIGHTMAPS : ObjectVersion.h
- VER_UE4_MAKE_ROT_RENAME_AND_REORDER : ObjectVersion.h
- VER_UE4_MATERIAL_ATTRIBUTES_REORDERING : ObjectVersion.h
- VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES : ObjectVersion.h
- VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_DITHERED_LOD_TRANSITION : ObjectVersion.h
- VER_UE4_MATERIAL_INSTANCE_BASE_PROPERTY_OVERRIDES_PHASE_2 : ObjectVersion.h
- VER_UE4_MATERIAL_MASKED_BLENDMODE_TIDY : ObjectVersion.h
- VER_UE4_MAX_ANGULAR_VELOCITY_DEFAULT : ObjectVersion.h
- VER_UE4_MAX_TEXCOORD_INCREASED : ObjectVersion.h
- VER_UE4_MEMBERREFERENCE_IN_PINTYPE : ObjectVersion.h
- VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7 : ObjectVersion.h
- VER_UE4_MERGED_ADD_MODIFIERS_RUNTIME_GENERATION_TO_4_7_DEPRECATED : ObjectVersion.h
- VER_UE4_MESH_EMITTER_INITIAL_ORIENTATION_DISTRIBUTION : ObjectVersion.h
- VER_UE4_MESH_PARTICLE_COLLISIONS_CONSIDER_PARTICLE_SIZE : ObjectVersion.h
- VER_UE4_MIKKTSPACE_IS_DEFAULT : ObjectVersion.h
- VER_UE4_MONTAGE_BRANCHING_POINT_REMOVAL : ObjectVersion.h
- VER_UE4_MORPHTARGET_CPU_TANGENTZDELTA_FORMATCHANGE : ObjectVersion.h
- VER_UE4_MOVE_LANDSCAPE_MICS_AND_TEXTURES_WITHIN_LEVEL : ObjectVersion.h
- VER_UE4_MOVE_SKELETALMESH_SHADOWCASTING : ObjectVersion.h
- VER_UE4_MOVEMENTCOMPONENT_AXIS_SETTINGS : ObjectVersion.h
- VER_UE4_NAME_HASHES_SERIALIZED : ObjectVersion.h
- VER_UE4_NAVIGATION_AGENT_SELECTOR : ObjectVersion.h
- VER_UE4_NEW_LIGHTMASS_PRIMITIVE_SETTING : ObjectVersion.h
- VER_UE4_NIAGARA_DATA_OBJECT_DEV_UI_FIX : ObjectVersion.h
- VER_UE4_NO_ANIM_BP_CLASS_IN_GAMEPLAY_CODE : ObjectVersion.h
- VER_UE4_NO_MIRROR_BRUSH_MODEL_COLLISION : ObjectVersion.h
- VER_UE4_NON_OUTER_PACKAGE_IMPORT : ObjectVersion.h
- VER_UE4_OLDEST_LOADABLE_PACKAGE : ObjectVersion.h
- VER_UE4_OPTIONALLY_CLEAR_GPU_EMITTERS_ON_INIT : ObjectVersion.h
- VER_UE4_PACKAGE_REQUIRES_LOCALIZATION_GATHER_FLAGGING : ObjectVersion.h
- VER_UE4_PACKAGE_SUMMARY_HAS_COMPATIBLE_ENGINE_VERSION : ObjectVersion.h
- VER_UE4_PAWN_AUTO_POSSESS_AI : ObjectVersion.h
- VER_UE4_PC_ROTATION_INPUT_REFACTOR : ObjectVersion.h
- VER_UE4_PERFRAME_MATERIAL_UNIFORM_EXPRESSIONS : ObjectVersion.h
- VER_UE4_POINT_LIGHT_SOURCE_RADIUS : ObjectVersion.h
- VER_UE4_POINTLIGHT_SOURCE_ORIENTATION : ObjectVersion.h
- VER_UE4_POST_DUPLICATE_NODE_GUID : ObjectVersion.h
- VER_UE4_PRELOAD_DEPENDENCIES_IN_COOKED_EXPORTS : ObjectVersion.h
- VER_UE4_PRIVATE_REMOTE_ROLE : ObjectVersion.h
- VER_UE4_PROPERTY_GUID_IN_PROPERTY_TAG : ObjectVersion.h
- VER_UE4_PROPERTY_TAG_SET_MAP_SUPPORT : ObjectVersion.h
- VER_UE4_PUBLIC_WORLDS : ObjectVersion.h
- VER_UE4_PURGED_FMATERIAL_COMPILE_OUTPUTS : ObjectVersion.h
- VER_UE4_REBUILD_HIERARCHICAL_INSTANCE_TREES : ObjectVersion.h
- VER_UE4_REBUILD_TEXTURE_STREAMING_DATA_ON_LOAD : ObjectVersion.h
- VER_UE4_REFACTOR_CHARACTER_CROUCH : ObjectVersion.h
- VER_UE4_REFACTOR_MATERIAL_EXPRESSION_SCENECOLOR_AND_SCENEDEPTH_INPUTS : ObjectVersion.h
- VER_UE4_REFACTOR_MOVEMENT_COMPONENT_HIERARCHY : ObjectVersion.h
- VER_UE4_REFACTOR_PHYSICS_BLENDING : ObjectVersion.h
- VER_UE4_REFACTOR_PHYSICS_TRANSFORMS : ObjectVersion.h
- VER_UE4_REFACTOR_PROJECTILE_MOVEMENT : ObjectVersion.h
- VER_UE4_REFERENCE_SKELETON_REFACTOR : ObjectVersion.h
- VER_UE4_REFLECTION_CAPTURE_COOKING : ObjectVersion.h
- VER_UE4_REFLECTION_DATA_IN_PACKAGES : ObjectVersion.h
- VER_UE4_REFRACTION_BIAS_TO_REFRACTION_DEPTH_BIAS : ObjectVersion.h
- VER_UE4_REMOVE_DYNAMIC_VOLUME_CLASSES : ObjectVersion.h
- VER_UE4_REMOVE_INPUT_COMPONENTS_FROM_BLUEPRINTS : ObjectVersion.h
- VER_UE4_REMOVE_LEVELBODYSETUP : ObjectVersion.h
- VER_UE4_REMOVE_LIGHT_MOBILITY_CLASSES : ObjectVersion.h
- VER_UE4_REMOVE_NATIVE_COMPONENTS_FROM_BLUEPRINT_SCS : ObjectVersion.h
- VER_UE4_REMOVE_PHYSICALMATERIALPROPERTY : ObjectVersion.h
- VER_UE4_REMOVE_SAVEGAMESUMMARY : ObjectVersion.h
- VER_UE4_REMOVE_SINGLENODEINSTANCE : ObjectVersion.h
- VER_UE4_REMOVE_SKELETALMESH_COMPONENT_BODYSETUP_SERIALIZATION : ObjectVersion.h
- VER_UE4_REMOVE_SKELETALPHYSICSACTOR : ObjectVersion.h
- VER_UE4_REMOVE_STATICMESH_MOBILITY_CLASSES : ObjectVersion.h
- VER_UE4_REMOVE_UNUSED_UPOLYS_FROM_UMODEL : ObjectVersion.h
- VER_UE4_REMOVE_ZERO_TRIANGLE_SECTIONS : ObjectVersion.h
- VER_UE4_REMOVE_ZONES_FROM_MODEL : ObjectVersion.h
- VER_UE4_REMOVED_MATERIAL_USED_WITH_UI_FLAG : ObjectVersion.h
- VER_UE4_RENAME_CAMERA_COMPONENT_CONTROL_ROTATION : ObjectVersion.h
- VER_UE4_RENAME_CAMERA_COMPONENT_VIEW_ROTATION : ObjectVersion.h
- VER_UE4_RENAME_CANBECHARACTERBASE : ObjectVersion.h
- VER_UE4_RENAME_CROUCHMOVESCHARACTERDOWN : ObjectVersion.h
- VER_UE4_RENAME_SM3_TO_ES3_1 : ObjectVersion.h
- VER_UE4_RENAME_WIDGET_VISIBILITY : ObjectVersion.h
- VER_UE4_REPLACE_SPRING_NOZ_PROPERTY : ObjectVersion.h
- VER_UE4_RETROFIT_CLAMP_EXPRESSIONS_SWAP : ObjectVersion.h
- VER_UE4_REVERB_EFFECT_ASSET_TYPE : ObjectVersion.h
- VER_UE4_SAVE_COLLISIONRESPONSE_PER_CHANNEL : ObjectVersion.h
- VER_UE4_SCENE_CAPTURE_CAMERA_CHANGE : ObjectVersion.h
- VER_UE4_SCENECOMP_TRANSLATION_TO_LOCATION : ObjectVersion.h
- VER_UE4_SCS_STORES_ALLNODES_ARRAY : ObjectVersion.h
- VER_UE4_SERIALIZE_BLUEPRINT_EVENTGRAPH_FASTCALLS_IN_UFUNCTION : ObjectVersion.h
- VER_UE4_SERIALIZE_LANDSCAPE_ES2_TEXTURES : ObjectVersion.h
- VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA : ObjectVersion.h
- VER_UE4_SERIALIZE_LANDSCAPE_GRASS_DATA_MATERIAL_GUID : ObjectVersion.h
- VER_UE4_SERIALIZE_PINTYPE_CONST : ObjectVersion.h
- VER_UE4_SERIALIZE_RICH_CURVE_KEY : ObjectVersion.h
- VER_UE4_SERIALIZE_TEXT_IN_PACKAGES : ObjectVersion.h
- VER_UE4_SKELETON_ADD_SMARTNAMES : ObjectVersion.h
- VER_UE4_SKELETON_ASSET_PROPERTY_TYPE_CHANGE : ObjectVersion.h
- VER_UE4_SKELETON_GUID_SERIALIZATION : ObjectVersion.h
- VER_UE4_SKINWEIGHT_PROFILE_DATA_LAYOUT_CHANGES : ObjectVersion.h
- VER_UE4_SKIP_DUPLICATE_EXPORTS_ON_SAVE_PACKAGE : ObjectVersion.h
- VER_UE4_SKY_BENT_NORMAL : ObjectVersion.h
- VER_UE4_SKY_LIGHT_COMPONENT : ObjectVersion.h
- VER_UE4_SKYLIGHT_MOBILE_IRRADIANCE_MAP : ObjectVersion.h
- VER_UE4_SLATE_BULK_FONT_DATA : ObjectVersion.h
- VER_UE4_SLATE_COMPOSITE_FONTS : ObjectVersion.h
- VER_UE4_SMALLER_DEBUG_MATERIALSHADER_UNIFORM_EXPRESSIONS : ObjectVersion.h
- VER_UE4_SOFT_CONSTRAINTS_USE_MASS : ObjectVersion.h
- VER_UE4_SORT_ACTIVE_BONE_INDICES : ObjectVersion.h
- VER_UE4_SOUND_CLASS_GRAPH_EDITOR : ObjectVersion.h
- VER_UE4_SOUND_COMPRESSION_TYPE_ADDED : ObjectVersion.h
- VER_UE4_SOUND_CONCURRENCY_PACKAGE : ObjectVersion.h
- VER_UE4_SOUND_NODE_ENVELOPER_CURVE_CHANGE : ObjectVersion.h
- VER_UE4_SPEEDTREE_STATICMESH : ObjectVersion.h
- VER_UE4_SPEEDTREE_WIND_V7 : ObjectVersion.h
- VER_UE4_SPLINE_MESH_ORIENTATION : ObjectVersion.h
- VER_UE4_SPLIT_TOUCH_AND_CLICK_ENABLES : ObjectVersion.h
- VER_UE4_STATIC_MESH_EXTENDED_BOUNDS : ObjectVersion.h
- VER_UE4_STATIC_MESH_SCREEN_SIZE_LODS : ObjectVersion.h
- VER_UE4_STATIC_MESH_STORE_NAV_COLLISION : ObjectVersion.h
- VER_UE4_STATIC_SHADOW_DEPTH_MAPS : ObjectVersion.h
- VER_UE4_STATIC_SHADOWMAP_PENUMBRA_SIZE : ObjectVersion.h
- VER_UE4_STATIC_SKELETAL_MESH_SERIALIZATION_FIX : ObjectVersion.h
- VER_UE4_STORE_BONE_EXPORT_NAMES : ObjectVersion.h
- VER_UE4_STORE_HASCOOKEDDATA_FOR_BODYSETUP : ObjectVersion.h
- VER_UE4_STREAMABLE_TEXTURE_AABB : ObjectVersion.h
- VER_UE4_STREAMABLE_TEXTURE_MIN_MAX_DISTANCE : ObjectVersion.h
- VER_UE4_STRUCT_GUID_IN_PROPERTY_TAG : ObjectVersion.h
- VER_UE4_SUPPORT_32BIT_STATIC_MESH_INDICES : ObjectVersion.h
- VER_UE4_SUPPORT_8_BONE_INFLUENCES_SKELETAL_MESHES : ObjectVersion.h
- VER_UE4_SUPPORT_GPUSKINNING_8_BONE_INFLUENCES : ObjectVersion.h
- VER_UE4_SWITCH_CALL_NODE_TO_USE_MEMBER_REFERENCE : ObjectVersion.h
- VER_UE4_TemplateIndex_IN_COOKED_EXPORTS : ObjectVersion.h
- VER_UE4_TEST_ANIMCOMP_CHANGE : ObjectVersion.h
- VER_UE4_TEXT_RENDER_COMPONENTS_WORLD_SPACE_SIZING : ObjectVersion.h
- VER_UE4_TEXTURE_LEGACY_GAMMA : ObjectVersion.h
- VER_UE4_TIGHTLY_PACKED_ENUMS : ObjectVersion.h
- VER_UE4_TRACK_UCS_MODIFIED_PROPERTIES : ObjectVersion.h
- VER_UE4_UCLASS_SERIALIZE_INTERFACES_AFTER_LINKING : ObjectVersion.h
- VER_UE4_UNDO_BREAK_MATERIALATTRIBUTES_CHANGE : ObjectVersion.h
- VER_UE4_USE_LOW_PASS_FILTER_FREQ : ObjectVersion.h
- VER_UE4_USERWIDGET_DEFAULT_FOCUSABLE_FALSE : ObjectVersion.h
- VER_UE4_VARK2NODE_USE_MEMBERREFSTRUCT : ObjectVersion.h
- VER_UE4_VEHICLES_UNIT_CHANGE : ObjectVersion.h
- VER_UE4_VEHICLES_UNIT_CHANGE2 : ObjectVersion.h
- VER_UE4_VOLUME_SAMPLE_LOW_QUALITY_SUPPORT : ObjectVersion.h
- VER_UE4_WORLD_LAYER_ENABLE_DISTANCE_STREAMING : ObjectVersion.h
- VER_UE4_WORLD_LEVEL_INFO : ObjectVersion.h
- VER_UE4_WORLD_LEVEL_INFO_LOD_LIST : ObjectVersion.h
- VER_UE4_WORLD_LEVEL_INFO_UPDATED : ObjectVersion.h
- VER_UE4_WORLD_LEVEL_INFO_ZORDER : ObjectVersion.h
- VER_UE4_WORLD_NAMED_AFTER_PACKAGE : ObjectVersion.h
- verifyf : AssertionMacros.h
- verifySlow : AssertionMacros.h
- VideoCopyProtectionType : Enums.h
- VIDEOENCODER_BITRATE_MODE : Enums.h
- ViewSubresourceSubsetFlags : Enums.h
- Visit() : TVariant.h
- VisitTupleElements() : Tuple.h
- VkAccelerationStructureBuildTypeKHR : Enums.h
- VkAccelerationStructureMemoryRequirementsTypeNV : Enums.h
- VkAccelerationStructureTypeKHR : Enums.h
- VkAccelerationStructureTypeNV : Enums.h
- VkAccessFlagBits : Enums.h
- VkAttachmentLoadOp : Enums.h
- VkAttachmentStoreOp : Enums.h
- VkBlendFactor : Enums.h
- VkBlendOp : Enums.h
- VkBlendOverlapEXT : Enums.h
- VkBorderColor : Enums.h
- VkBufferCreateFlagBits : Enums.h
- VkBufferUsageFlagBits : Enums.h
- VkBuildAccelerationStructureFlagBitsKHR : Enums.h
- VkBuildAccelerationStructureModeKHR : Enums.h
- VkChromaLocation : Enums.h
- VkCoarseSampleOrderTypeNV : Enums.h
- VkColorComponentFlagBits : Enums.h
- VkColorSpaceKHR : Enums.h
- VkCommandBufferLevel : Enums.h
- VkCommandBufferResetFlagBits : Enums.h
- VkCommandBufferUsageFlagBits : Enums.h
- VkCommandPoolCreateFlagBits : Enums.h
- VkCompareOp : Enums.h
- VkComponentSwizzle : Enums.h
- VkComponentTypeNV : Enums.h
- VkCompositeAlphaFlagBitsKHR : Enums.h
- VkConservativeRasterizationModeEXT : Enums.h
- VkCopyAccelerationStructureModeKHR : Enums.h
- VkCopyAccelerationStructureModeNV : Enums.h
- VkCoverageModulationModeNV : Enums.h
- VkCoverageReductionModeNV : Enums.h
- VkCullModeFlagBits : Enums.h
- VkDebugReportObjectTypeEXT : Enums.h
- VkDependencyFlagBits : Enums.h
- VkDescriptorBindingFlagBits : Enums.h
- VkDescriptorPoolCreateFlagBits : Enums.h
- VkDescriptorSetLayoutCreateFlagBits : Enums.h
- VkDescriptorType : Enums.h
- VkDescriptorUpdateTemplateType : Enums.h
- VkDeviceDiagnosticsConfigFlagBitsNV : Enums.h
- VkDeviceEventTypeEXT : Enums.h
- VkDiscardRectangleModeEXT : Enums.h
- VkDisplayEventTypeEXT : Enums.h
- VkDisplayPowerStateEXT : Enums.h
- VkDriverId : Enums.h
- VkDriverIdKHR : Enums.h
- VkDynamicState : Enums.h
- VkEventCreateFlagBits : Enums.h
- VkExternalFenceFeatureFlagBits : Enums.h
- VkExternalFenceHandleTypeFlagBits : Enums.h
- VkExternalMemoryFeatureFlagBits : Enums.h
- VkExternalMemoryHandleTypeFlagBits : Enums.h
- VkExternalSemaphoreFeatureFlagBits : Enums.h
- VkExternalSemaphoreHandleTypeFlagBits : Enums.h
- VkFenceCreateFlagBits : Enums.h
- VkFenceImportFlagBits : Enums.h
- VkFilter : Enums.h
- VkFormat : Enums.h
- VkFragmentShadingRateCombinerOpKHR : Enums.h
- VkFramebufferCreateFlagBits : Enums.h
- VkFrontFace : Enums.h
- VkFullScreenExclusiveEXT : Enums.h
- VkGeometryFlagBitsKHR : Enums.h
- VkGeometryInstanceFlagBitsKHR : Enums.h
- VkGeometryTypeKHR : Enums.h
- VkGeometryTypeNV : Enums.h
- VkImageAspectFlagBits : Enums.h
- VkImageCreateFlagBits : Enums.h
- VkImageLayout : Enums.h
- VkImageTiling : Enums.h
- VkImageType : Enums.h
- VkImageUsageFlagBits : Enums.h
- VkImageViewType : Enums.h
- VkIndexType : Enums.h
- VkIndirectCommandsTokenTypeNVX : Enums.h
- VkInternalAllocationType : Enums.h
- VkLineRasterizationModeEXT : Enums.h
- VkLogicOp : Enums.h
- VkMemoryAllocateFlagBits : Enums.h
- VkMemoryHeapFlagBits : Enums.h
- VkMemoryOverallocationBehaviorAMD : Enums.h
- VkMemoryPropertyFlagBits : Enums.h
- VkObjectEntryTypeNVX : Enums.h
- VkObjectType : Enums.h
- VkPeerMemoryFeatureFlagBits : Enums.h
- VkPerformanceConfigurationTypeINTEL : Enums.h
- VkPerformanceCounterDescriptionFlagBitsKHR : Enums.h
- VkPerformanceCounterScopeKHR : Enums.h
- VkPerformanceOverrideTypeINTEL : Enums.h
- VkPerformanceParameterTypeINTEL : Enums.h
- VkPerformanceValueTypeINTEL : Enums.h
- VkPhysicalDeviceType : Enums.h
- VkPipelineBindPoint : Enums.h
- VkPipelineCacheCreateFlagBits : Enums.h
- VkPipelineCacheHeaderVersion : Enums.h
- VkPipelineColorBlendStateCreateFlagBits : Enums.h
- VkPipelineCreateFlagBits : Enums.h
- VkPipelineCreationFeedbackFlagBits : Enums.h
- VkPipelineDepthStencilStateCreateFlagBits : Enums.h
- VkPipelineExecutableStatisticFormatKHR : Enums.h
- VkPipelineShaderStageCreateFlagBits : Enums.h
- VkPipelineStageFlagBits : Enums.h
- VkPointClippingBehavior : Enums.h
- VkPolygonMode : Enums.h
- VkPresentModeKHR : Enums.h
- VkPrimitiveTopology : Enums.h
- VkQueryControlFlagBits : Enums.h
- VkQueryPoolSamplingModeINTEL : Enums.h
- VkQueryResultFlagBits : Enums.h
- VkQueryType : Enums.h
- VkQueueFlagBits : Enums.h
- VkQueueGlobalPriorityEXT : Enums.h
- VkQueueGlobalPriorityKHR : Enums.h
- VkRasterizationOrderAMD : Enums.h
- VkRayTracingShaderGroupTypeKHR : Enums.h
- VkRayTracingShaderGroupTypeNV : Enums.h
- VkRenderingFlagBits : Enums.h
- VkResolveModeFlagBits : Enums.h
- VkSampleCountFlagBits : Enums.h
- VkSamplerAddressMode : Enums.h
- VkSamplerMipmapMode : Enums.h
- VkSamplerReductionMode : Enums.h
- VkSamplerReductionModeEXT : Enums.h
- VkSamplerYcbcrModelConversion : Enums.h
- VkSamplerYcbcrRange : Enums.h
- VkScopeNV : Enums.h
- VkSemaphoreImportFlagBits : Enums.h
- VkSemaphoreType : Enums.h
- VkSemaphoreWaitFlagBits : Enums.h
- VkShaderFloatControlsIndependence : Enums.h
- VkShaderFloatControlsIndependenceKHR : Enums.h
- VkShaderInfoTypeAMD : Enums.h
- VkShaderStageFlagBits : Enums.h
- VkShadingRatePaletteEntryNV : Enums.h
- VkSharingMode : Enums.h
- VkStencilFaceFlagBits : Enums.h
- VkStencilOp : Enums.h
- VkStructureType : Enums.h
- VkSubgroupFeatureFlagBits : Enums.h
- VkSubmitFlagBits : Enums.h
- VkSubpassContents : Enums.h
- VkSubpassDescriptionFlagBits : Enums.h
- VkSurfaceCounterFlagBitsEXT : Enums.h
- VkSurfaceTransformFlagBitsKHR : Enums.h
- VkSystemAllocationScope : Enums.h
- VkTessellationDomainOrigin : Enums.h
- VkTimeDomainEXT : Enums.h
- VkToolPurposeFlagBits : Enums.h
- VkValidationCacheHeaderVersionEXT : Enums.h
- VkValidationCheckEXT : Enums.h
- VkValidationFeatureDisableEXT : Enums.h
- VkValidationFeatureEnableEXT : Enums.h
- VkVendorId : Enums.h
- VkVertexInputRate : Enums.h
- VkViewportCoordinateSwizzleNV : Enums.h
- VMR_ASPECT_RATIO_MODE : Enums.h
- VTABLE_OFFSET : UnrealTemplate.h