Ark Server API (ASA) - Wiki
Loading...
Searching...
No Matches
FArchiveState Member List

This is the complete list of members for FArchiveState, including all inherited members.

ActiveFPLBFArchiveState
ArAllowLazyLoadingFArchiveState
ArContainsCodeFArchiveState
ArContainsMapFArchiveState
ArCustomPropertyListFArchiveState
ArEngineNetVerFArchiveStateprotected
ArEngineVerFArchiveStateprotected
ArForceByteSwappingFArchiveState
ArForceUnicodeFArchiveStateprotected
ArGameNetVerFArchiveStateprotected
ArIgnoreArchetypeRefFArchiveState
ArIgnoreClassGeneratedByRefFArchiveState
ArIgnoreClassRefFArchiveState
ArIgnoreOuterRefFArchiveState
ArIsCountingMemoryFArchiveState
ArIsCriticalErrorFArchiveStateprivate
ArIsErrorFArchiveStateprivate
ArIsFilterEditorOnlyFArchiveState
ArIsLoadingFArchiveStateprotected
ArIsLoadingFromCookedPackageFArchiveStateprotected
ArIsModifyingWeakAndStrongReferencesFArchiveState
ArIsNetArchiveFArchiveState
ArIsObjectReferenceCollectorFArchiveState
ArIsPersistentFArchiveStateprotected
ArIsSaveGameFArchiveState
ArIsSavingFArchiveStateprotected
ArIsTextFormatFArchiveStateprotected
ArIsTransactingFArchiveStateprotected
ArLicenseeUEVerFArchiveStateprotected
ArMaxSerializeSizeFArchiveState
ArNoDeltaFArchiveState
ArNoIntraPropertyDeltaFArchiveState
ArPortFlagsFArchiveState
ArRequiresLocalizationGatherFArchiveState
ArSerializingDefaultsFArchiveState
ArShouldSkipBulkDataFArchiveState
ArShouldSkipCompilingAssetsFArchiveStateprivate
ArUEVerFArchiveStateprotected
ArUseCustomPropertyListFArchiveState
ArUseUnversionedPropertySerializationFArchiveStateprotected
ArWantBinaryPropertySerializationFArchiveStateprotected
AtEnd()FArchiveStateinlinevirtual
bCustomVersionsAreResetFArchiveStatemutableprotected
ClearError()FArchiveState
ContainsCode() constFArchiveStateinline
ContainsMap() constFArchiveStateinline
CookDataFArchiveStateprotected
CookingTarget() constFArchiveStateinline
CopyTrivialFArchiveStatusMembers(const FArchiveState &ArchiveStatusToCopy)FArchiveStateprotected
CountBytes(SIZE_T InNum, SIZE_T InMax)FArchiveStateinlinevirtual
CustomVer(const struct FGuid &Key) constFArchiveState
CustomVersionContainerFArchiveStatemutableprotected
DoDelta() constFArchiveStateinline
DoIntraPropertyDelta() constFArchiveStateinline
EngineNetVer() constFArchiveState
EngineVer() constFArchiveStateinline
FArchiveFArchiveStatefriend
FArchiveState()FArchiveStateprivate
FArchiveState(const FArchiveState &)FArchiveStateprivate
ForceByteSwapping() constFArchiveStateinline
ForEachState(T Func)FArchiveStateprivate
GameNetVer() constFArchiveState
GetArchetypeFromLoader(const UObject *Obj)FArchiveStateinlinevirtual
GetArchiveName() constFArchiveStatevirtual
GetCookContext()FArchiveStateinline
GetCookData()FArchiveStateinline
GetCustomVersions() constFArchiveStatevirtual
GetDebugSerializationFlags() constFArchiveStateinline
GetError() constFArchiveStateinline
GetInnermostState()FArchiveStateinlinevirtual
GetLinker()FArchiveStateinlinevirtual
GetMaxSerializeSize() constFArchiveStateinline
GetPortFlags() constFArchiveStateinline
GetSerializeContext()FArchiveStateinlinevirtual
GetSerializedProperty() constFArchiveStateinline
GetSerializedPropertyChain(TArray< struct FProperty * > &OutProperties) constFArchiveState
GetSerializedPropertyChain() constFArchiveStateinline
HasAllPortFlags(uint32 Flags) constFArchiveStateinline
HasAnyPortFlags(uint32 Flags) constFArchiveStateinline
InlineFPLBFArchiveState
IsAllowingLazyLoading() constFArchiveStateinline
IsByteSwapping()FArchiveStateinline
IsCooking() constFArchiveStateinline
IsCountingMemory() constFArchiveStateinline
IsCriticalError() constFArchiveStateinline
IsError() constFArchiveStateinline
IsFilterEditorOnly() constFArchiveStateinline
IsForcingUnicode() constFArchiveStateinline
IsIgnoringArchetypeRef() constFArchiveStateinline
IsIgnoringClassGeneratedByRef() constFArchiveStateinline
IsIgnoringClassRef() constFArchiveStateinline
IsIgnoringOuterRef() constFArchiveStateinline
IsLoading() constFArchiveStateinline
IsLoadingFromCookedPackage() constFArchiveStateinline
IsModifyingWeakAndStrongReferences() constFArchiveStateinline
IsNetArchive() constFArchiveStateinline
IsObjectReferenceCollector() constFArchiveStateinline
IsPersistent() constFArchiveStateinline
IsSaveGame() constFArchiveStateinline
IsSaving() constFArchiveStateinline
IsSerializingDefaults() constFArchiveStateinline
IsTextFormat() constFArchiveStateinline
IsTransacting() constFArchiveStateinline
LicenseeUE4Ver() constFArchiveStateinline
LicenseeUEVer() constFArchiveStateinline
LinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveStateprotectedstatic
NextProxyFArchiveStateprivate
operator=(const FArchiveState &ArchiveToCopy)FArchiveStateprivate
RequiresLocalizationGather() constFArchiveStateinline
Reset()FArchiveStatevirtual
ResetCustomVersions()FArchiveStatevirtual
SerializedPropertyFArchiveStateprotected
SerializedPropertyChainFArchiveStateprotected
SetArchiveState(const FArchiveState &InState)FArchiveState
SetByteSwapping(bool Enabled)FArchiveStateinline
SetCookData(FArchiveCookData *InCookData)FArchiveStateinline
SetCookingTarget(const ITargetPlatform *)FArchiveStateinline
SetCriticalError()FArchiveStateinline
SetCustomVersion(const struct FGuid &Key, int32 Version, FName FriendlyName)FArchiveState
SetCustomVersions(const FCustomVersionContainer &CustomVersionContainer)FArchiveStatevirtual
SetDebugSerializationFlags(uint32 InCustomFlags)FArchiveStateinline
SetEngineNetVer(const uint32 InEngineNetVer)FArchiveStatevirtual
SetEngineVer(const FEngineVersionBase &InVer)FArchiveStatevirtual
SetError()FArchiveState
SetFilterEditorOnly(bool InFilterEditorOnly)FArchiveStateinlinevirtual
SetForceUnicode(bool bInForceUnicode)FArchiveStatevirtual
SetGameNetVer(const uint32 InGameNetVer)FArchiveStatevirtual
SetIsLoading(bool bInIsLoading)FArchiveStatevirtual
SetIsLoadingFromCookedPackage(bool bInIsLoadingFromCookedPackage)FArchiveStatevirtual
SetIsPersistent(bool bInIsPersistent)FArchiveStatevirtual
SetIsSaving(bool bInIsSaving)FArchiveStatevirtual
SetIsTextFormat(bool bInIsTextFormat)FArchiveStatevirtual
SetIsTransacting(bool bInIsTransacting)FArchiveStatevirtual
SetLicenseeUE4Ver(int32 InVer)FArchiveStateinline
SetLicenseeUEVer(int32 InVer)FArchiveStatevirtual
SetPortFlags(uint32 InPortFlags)FArchiveStateinline
SetSerializeContext(FUObjectSerializeContext *InLoadContext)FArchiveStateinlinevirtual
SetSerializedProperty(FProperty *InProperty)FArchiveStateinlinevirtual
SetSerializedPropertyChain(const FArchiveSerializedPropertyChain *InSerializedPropertyChain, struct FProperty *InSerializedPropertyOverride=nullptr)FArchiveStatevirtual
SetShouldSkipCompilingAssets(bool Enabled)FArchiveStateinline
SetUE4Ver(int32 InVer)FArchiveStateinline
SetUEVer(FPackageFileVersion InVer)FArchiveStatevirtual
SetUseUnversionedPropertySerialization(bool bInUseUnversioned)FArchiveStatevirtual
SetWantBinaryPropertySerialization(bool bInWantBinaryPropertySerialization)FArchiveStatevirtual
ShouldSkipBulkData() constFArchiveStateinline
ShouldSkipCompilingAssets() constFArchiveStateinline
ShouldSkipProperty(const FProperty *InProperty) constFArchiveStateinlinevirtual
Tell()FArchiveStateinlinevirtual
ThisContainsCode()FArchiveStateinline
ThisContainsMap()FArchiveStateinline
ThisRequiresLocalizationGather()FArchiveStateinline
TotalSize()FArchiveStateinlinevirtual
UE4Ver() constFArchiveStateinline
UEVer() constFArchiveStateinline
UnlinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveStateprotectedstatic
UseToResolveEnumerators() constFArchiveStateinlinevirtual
UseUnversionedPropertySerialization() constFArchiveStateinline
WantBinaryPropertySerialization() constFArchiveStateinline
~FArchiveState()=0FArchiveStateprivatepure virtual