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FBitReader Member List

This is the complete list of members for FBitReader, including all inherited members.

ActiveFPLBFArchive
AppendDataFromChecked(FBitReader &Src)FBitReader
AppendDataFromChecked(uint8 *Src, uint32 NumBits)FBitReader
AppendTo(TArray< uint8 > &Buffer)FBitReader
ArAllowLazyLoadingFArchive
ArContainsCodeFArchive
ArContainsMapFArchive
ArCustomPropertyListFArchive
ArEngineNetVerFArchiveprivate
ArEngineVerFArchiveprivate
ArForceByteSwappingFArchive
ArForceUnicodeFArchiveprivate
ArGameNetVerFArchiveprivate
ArIgnoreArchetypeRefFArchive
ArIgnoreClassGeneratedByRefFArchive
ArIgnoreClassRefFArchive
ArIgnoreOuterRefFArchive
ArIsCountingMemoryFArchive
ArIsCriticalErrorFArchiveStateprivate
ArIsErrorFArchiveStateprivate
ArIsFilterEditorOnlyFArchive
ArIsLoadingFArchiveprivate
ArIsLoadingFromCookedPackageFArchiveprivate
ArIsModifyingWeakAndStrongReferencesFArchive
ArIsNetArchiveFArchive
ArIsObjectReferenceCollectorFArchive
ArIsPersistentFArchiveprivate
ArIsSaveGameFArchive
ArIsSavingFArchiveprivate
ArIsTextFormatFArchiveprivate
ArIsTransactingFArchiveprivate
ArLicenseeUEVerFArchiveprivate
ArMaxSerializeSizeFArchive
ArNoDeltaFArchive
ArNoIntraPropertyDeltaFArchive
ArPortFlagsFArchive
ArRequiresLocalizationGatherFArchive
ArSerializingDefaultsFArchive
ArShouldSkipBulkDataFArchive
ArShouldSkipCompilingAssetsFArchiveStateprivate
ArUEVerFArchiveprivate
ArUseCustomPropertyListFArchive
ArUseUnversionedPropertySerializationFArchiveprivate
ArWantBinaryPropertySerializationFArchiveprivate
AtEnd()FBitReaderinlinevirtual
AttachBulkData(UObject *Owner, FBulkData *BulkData)FArchiveinlinevirtual
AttachBulkData(UE::Serialization::FEditorBulkData *BulkData)FArchiveinlinevirtual
AttachExternalReadDependency(FExternalReadCallback &ReadCallback)FArchiveinlinevirtual
bCustomVersionsAreResetFArchivemutableprivate
BufferFBitReaderprotected
ByteOrderSerialize(void *V, int32 Length)FArchiveinline
ByteOrderSerialize(T &Value)FArchiveinlineprivate
ByteSwap(void *V, int32 Length)FArchive
ClearError()FArchive
Close()FArchiveinlinevirtual
ContainsCode() constFArchiveinline
ContainsMap() constFArchiveinline
CookDataFArchiveStateprivate
CookingTarget() constFArchiveinline
CopyTrivialFArchiveStatusMembers(const FArchiveState &ArchiveStatusToCopy)FArchiveStateprivate
CountBytes(SIZE_T InNum, SIZE_T InMax)FArchiveinlinevirtual
CountMemory(FArchive &Ar) constFBitReadervirtual
CustomVer(const struct FGuid &Key) constFArchive
CustomVersionContainerFArchivemutableprivate
DetachBulkData(FBulkData *BulkData, bool bEnsureBulkDataIsLoaded)FArchiveinlinevirtual
DetachBulkData(UE::Serialization::FEditorBulkData *BulkData, bool bEnsureBulkDataIsLoaded)FArchiveinlinevirtual
DoDelta() constFArchiveinline
DoIntraPropertyDelta() constFArchiveinline
EatByteAlign()FBitReaderinline
EngineNetVer() constFArchive
EngineVer() constFArchiveinline
FArchive()=defaultFArchive
FArchive(const FArchive &)=defaultFArchive
FArchiveState()FArchiveStateprivate
FArchiveState(const FArchiveState &)FArchiveStateprivate
FastPathLoad(void *InDest)FArchiveinline
FBitArchive()FBitArchive
FBitReader(uint8 *Src=nullptr, int64 CountBits=0)FBitReader
FBitReader(const FBitReader &)=defaultFBitReader
FBitReader(FBitReader &&)=defaultFBitReader
FBitReaderMarkFBitReaderfriend
Flush()FArchiveinlinevirtual
FlushCache()FArchiveinlinevirtual
ForceBlueprintFinalization()FArchiveinlinevirtual
ForceByteSwapping() constFArchiveinline
ForEachState(T Func)FArchiveStateprivate
GameNetVer() constFArchive
GetArchetypeFromLoader(const UObject *Obj)FArchiveinlinevirtual
GetArchiveName() constFArchivevirtual
GetArchiveState()FArchiveinline
GetArchiveState() constFArchiveinline
GetBitsLeft() constFBitReaderinline
GetBuffer() constFBitReaderinline
GetBytesLeft() constFBitReaderinline
GetCacheableArchive()FArchiveinlinevirtual
GetCookContext()FArchiveinline
GetCookData()FArchiveinline
GetCustomVersions() constFArchivevirtual
GetData()FBitReaderinline
GetData() constFBitReaderinline
GetDataPosChecked()FBitReaderinline
GetDebugSerializationFlags() constFArchiveinline
GetError() constFArchiveinline
GetInnermostState()FArchiveinlinevirtual
GetLinker()FArchiveinlinevirtual
GetMaxSerializeSize() constFArchiveinline
GetNumBits() constFBitReaderinline
GetNumBytes() constFBitReaderinline
GetPortFlags() constFArchiveinline
GetPosBits() constFBitReaderinline
GetSerializeContext()FArchiveinlinevirtual
GetSerializedProperty() constFArchiveinline
GetSerializedPropertyChain(TArray< struct FProperty * > &OutProperties) constFArchive
GetSerializedPropertyChain() constFArchiveinline
HasAllPortFlags(uint32 Flags) constFArchiveinline
HasAnyPortFlags(uint32 Flags) constFArchiveinline
InlineFPLBFArchive
IsAllowingLazyLoading() constFArchiveinline
IsByteSwapping()FArchiveinline
IsCooking() constFArchiveinline
IsCountingMemory() constFArchiveinline
IsCriticalError() constFArchiveinline
IsError() constFArchiveinline
IsFilterEditorOnly() constFArchiveinline
IsForcingUnicode() constFArchiveinline
IsIgnoringArchetypeRef() constFArchiveinline
IsIgnoringClassGeneratedByRef() constFArchiveinline
IsIgnoringClassRef() constFArchiveinline
IsIgnoringOuterRef() constFArchiveinline
IsLoading() constFArchiveinline
IsLoadingFromCookedPackage() constFArchiveinline
IsModifyingWeakAndStrongReferences() constFArchiveinline
IsNetArchive() constFArchiveinline
IsObjectReferenceCollector() constFArchiveinline
IsPersistent() constFArchiveinline
IsProxyOf(FArchive *InOther) constFArchiveinlinevirtual
IsSaveGame() constFArchiveinline
IsSaving() constFArchiveinline
IsSerializingDefaults() constFArchiveinline
IsTextFormat() constFArchiveinline
IsTransacting() constFArchiveinline
LicenseeUE4Ver() constFArchiveStateinlineprivate
LicenseeUEVer() constFArchiveinline
LinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveprotectedstatic
Logf(const FmtType &Fmt, Types... Args)FArchiveinline
LogfImpl(const TCHAR *Fmt,...)FArchiveprivate
MarkScriptSerializationEnd(const UObject *Obj)FArchiveinlinevirtual
MarkScriptSerializationStart(const UObject *Obj)FArchiveinlinevirtual
MarkSearchableName(const UObject *TypeObject, const FName &ValueName) constFArchiveinlinevirtual
NextProxyFArchiveStateprivate
NumFBitReaderprotected
operator<<(FName &Value)FArchiveinlinevirtual
operator<<(FText &Value)FArchivevirtual
operator<<(UObject *&Value)FArchiveinlinevirtual
operator<<(FField *&Value)FArchiveinlinevirtual
operator<<(TCheckedObjPtr< T > &Value)FArchiveinline
operator<<(struct FLazyObjectPtr &Value)FArchivevirtual
operator<<(struct FObjectPtr &Value)FArchivevirtual
operator<<(struct FSoftObjectPtr &Value)FArchivevirtual
operator<<(struct FSoftObjectPath &Value)FArchivevirtual
operator<<(struct FWeakObjectPtr &Value)FArchivevirtual
operator=(const FBitReader &)=defaultFBitReader
operator=(FBitReader &&)=defaultFBitReader
FBitArchive::operator=(const FArchive &ArchiveToCopy)=defaultFArchive
PopFileRegionType()FArchiveinlinevirtual
PopSerializedProperty(struct FProperty *InProperty, const bool bIsEditorOnlyProperty)FArchivevirtual
PosFBitReaderprotected
Precache(int64 PrecacheOffset, int64 PrecacheSize)FArchiveinlinevirtual
Preload(UObject *Object)FArchiveinlinevirtual
PushFileRegionType(EFileRegionType Type)FArchiveinlinevirtual
PushSerializedProperty(struct FProperty *InProperty, const bool bIsEditorOnlyProperty)FArchivevirtual
ReadBit()FBitReaderinline
ReadInt(uint32 Max)FBitReaderinline
RequiresLocalizationGather() constFArchiveinline
Reset()FArchivevirtual
ResetCustomVersions()FArchivevirtual
ResetData(FBitReader &Src, int64 CountBits)FBitReader
Seek(int64 InPos)FArchiveinlinevirtual
Serialize(void *Dest, int64 LengthBytes)FBitReaderinlinevirtual
SerializeBits(void *Dest, int64 LengthBits)FBitReaderinlinevirtual
SerializeBitsWithOffset(void *Dest, int32 DestBit, int64 LengthBits) overrideFBitReadervirtual
SerializeBulkData(FBulkData &BulkData, const struct FBulkDataSerializationParams &Params)FArchiveinlinevirtual
SerializeByteOrderSwapped(void *V, int32 Length)FArchiveinlineprivate
SerializeByteOrderSwapped(uint16 &Value)FArchiveinlineprivate
SerializeByteOrderSwapped(uint32 &Value)FArchiveinlineprivate
SerializeByteOrderSwapped(uint64 &Value)FArchiveinlineprivate
SerializeCompressed(void *V, int64 Length, FName CompressionFormatCannotChange, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false)FArchive
SerializeCompressedNew(void *V, int64 Length, FName CompressionFormatToEncode, FName CompressionFormatToDecodeOldV1Files, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false, int64 *OutPartialReadLength=nullptr)FArchive
SerializeCompressedNew(void *V, int64 Length)FArchive
SerializedPropertyFArchiveprivate
SerializedPropertyChainFArchiveprivate
SerializeInt(uint32 &OutValue, uint32 ValueMax)FBitReaderinlinevirtual
SerializeIntPacked(uint32 &Value) overrideFBitReadervirtual
SetArchiveState(const FArchiveState &InState)FArchive
SetAtEnd()FBitReaderinline
SetByteSwapping(bool Enabled)FArchiveinline
SetCompressionMap(TArray< struct FCompressedChunk > *CompressedChunks, ECompressionFlags CompressionFlags)FArchiveinlinevirtual
SetCookData(FArchiveCookData *InCookData)FArchiveinline
SetCookingTarget(const ITargetPlatform *)FArchiveStateinlineprivate
SetCriticalError()FArchiveStateinlineprivate
SetCustomVersion(const struct FGuid &Key, int32 Version, FName FriendlyName)FArchive
SetCustomVersions(const FCustomVersionContainer &CustomVersionContainer)FArchivevirtual
SetData(FBitReader &Src, int64 CountBits)FBitReader
SetData(uint8 *Src, int64 CountBits)FBitReader
SetData(TArray< uint8 > &&Src, int64 CountBits)FBitReader
SetDebugSerializationFlags(uint32 InCustomFlags)FArchiveinline
SetEngineNetVer(const uint32 InEngineNetVer)FArchivevirtual
SetEngineVer(const FEngineVersionBase &InVer)FArchivevirtual
SetError()FArchive
SetFilterEditorOnly(bool InFilterEditorOnly)FArchiveinlinevirtual
SetForceUnicode(bool bInForceUnicode)FArchivevirtual
SetGameNetVer(const uint32 InGameNetVer)FArchivevirtual
SetIsLoading(bool bInIsLoading)FArchivevirtual
SetIsLoadingFromCookedPackage(bool bInIsLoadingFromCookedPackage)FArchivevirtual
SetIsPersistent(bool bInIsPersistent)FArchivevirtual
SetIsSaving(bool bInIsSaving)FArchivevirtual
SetIsTextFormat(bool bInIsTextFormat)FArchivevirtual
SetIsTransacting(bool bInIsTransacting)FArchivevirtual
SetLicenseeUE4Ver(int32 InVer)FArchiveStateinlineprivate
SetLicenseeUEVer(int32 InVer)FArchivevirtual
SetNetVersionsFromArchive(FArchive &Source)FBitReaderprotected
SetOverflowed(int64 LengthBits)FBitReader
SetPortFlags(uint32 InPortFlags)FArchiveinline
SetSerializeContext(FUObjectSerializeContext *InLoadContext)FArchiveinlinevirtual
SetSerializedProperty(FProperty *InProperty)FArchiveinlinevirtual
SetSerializedPropertyChain(const FArchiveSerializedPropertyChain *InSerializedPropertyChain, struct FProperty *InSerializedPropertyOverride=nullptr)FArchivevirtual
SetShouldSkipCompilingAssets(bool Enabled)FArchiveinlineprotected
SetUE4Ver(int32 InVer)FArchiveinline
SetUEVer(FPackageFileVersion InVer)FArchivevirtual
SetUseUnversionedPropertySerialization(bool bInUseUnversioned)FArchivevirtual
SetWantBinaryPropertySerialization(bool bInWantBinaryPropertySerialization)FArchivevirtual
Shift(uint8 Cnt)FBitReaderinlineprivate
ShouldSkipBulkData() constFArchiveinline
ShouldSkipCompilingAssets() constFArchiveinline
ShouldSkipProperty(const FProperty *InProperty) constFArchiveinlinevirtual
StartSerializingDefaults()FArchiveinline
StopSerializingDefaults()FArchiveinline
Tell()FArchiveinlinevirtual
ThisContainsCode()FArchiveinline
ThisContainsMap()FArchiveinline
ThisRequiresLocalizationGather()FArchiveinline
TotalSize()FArchiveinlinevirtual
UE4Ver() constFArchiveinline
UEVer() constFArchiveinline
UnlinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveprotectedstatic
UseToResolveEnumerators() constFArchiveinlinevirtual
UseUnversionedPropertySerialization() constFArchiveinline
UsingCustomVersion(const struct FGuid &Guid)FArchivevirtual
WantBinaryPropertySerialization() constFArchiveinline
~FArchive()=defaultFArchive
~FArchiveState()=0FArchiveStateprivatepure virtual