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FBitWriter Member List

This is the complete list of members for FBitWriter, including all inherited members.

ActiveFPLBFArchive
AllowAppend(int64 LengthBits)FBitWriterinline
ArAllowLazyLoadingFArchive
ArContainsCodeFArchive
ArContainsMapFArchive
ArCustomPropertyListFArchive
ArEngineNetVerFArchiveprivate
ArEngineVerFArchiveprivate
ArForceByteSwappingFArchive
ArForceUnicodeFArchiveprivate
ArGameNetVerFArchiveprivate
ArIgnoreArchetypeRefFArchive
ArIgnoreClassGeneratedByRefFArchive
ArIgnoreClassRefFArchive
ArIgnoreOuterRefFArchive
ArIsCountingMemoryFArchive
ArIsCriticalErrorFArchiveStateprivate
ArIsErrorFArchiveStateprivate
ArIsFilterEditorOnlyFArchive
ArIsLoadingFArchiveprivate
ArIsLoadingFromCookedPackageFArchiveprivate
ArIsModifyingWeakAndStrongReferencesFArchive
ArIsNetArchiveFArchive
ArIsObjectReferenceCollectorFArchive
ArIsPersistentFArchiveprivate
ArIsSaveGameFArchive
ArIsSavingFArchiveprivate
ArIsTextFormatFArchiveprivate
ArIsTransactingFArchiveprivate
ArLicenseeUEVerFArchiveprivate
ArMaxSerializeSizeFArchive
ArNoDeltaFArchive
ArNoIntraPropertyDeltaFArchive
ArPortFlagsFArchive
ArRequiresLocalizationGatherFArchive
ArSerializingDefaultsFArchive
ArShouldSkipBulkDataFArchive
ArShouldSkipCompilingAssetsFArchiveStateprivate
ArUEVerFArchiveprivate
ArUseCustomPropertyListFArchive
ArUseUnversionedPropertySerializationFArchiveprivate
ArWantBinaryPropertySerializationFArchiveprivate
AtEnd()FArchiveinlinevirtual
AttachBulkData(UObject *Owner, FBulkData *BulkData)FArchiveinlinevirtual
AttachBulkData(UE::Serialization::FEditorBulkData *BulkData)FArchiveinlinevirtual
AttachExternalReadDependency(FExternalReadCallback &ReadCallback)FArchiveinlinevirtual
bAllowOverflowFBitWriterprivate
bAllowResizeFBitWriterprivate
bCustomVersionsAreResetFArchivemutableprivate
BufferFBitWriterprivate
ByteOrderSerialize(void *V, int32 Length)FArchiveinline
ByteOrderSerialize(T &Value)FArchiveinlineprivate
ByteSwap(void *V, int32 Length)FArchive
ClearError()FArchive
Close()FArchiveinlinevirtual
ContainsCode() constFArchiveinline
ContainsMap() constFArchiveinline
CookDataFArchiveStateprivate
CookingTarget() constFArchiveinline
CopyTrivialFArchiveStatusMembers(const FArchiveState &ArchiveStatusToCopy)FArchiveStateprivate
CountBytes(SIZE_T InNum, SIZE_T InMax)FArchiveinlinevirtual
CountMemory(FArchive &Ar) constFBitWritervirtual
CustomVer(const struct FGuid &Key) constFArchive
CustomVersionContainerFArchivemutableprivate
DetachBulkData(FBulkData *BulkData, bool bEnsureBulkDataIsLoaded)FArchiveinlinevirtual
DetachBulkData(UE::Serialization::FEditorBulkData *BulkData, bool bEnsureBulkDataIsLoaded)FArchiveinlinevirtual
DoDelta() constFArchiveinline
DoIntraPropertyDelta() constFArchiveinline
EngineNetVer() constFArchive
EngineVer() constFArchiveinline
FArchive()=defaultFArchive
FArchive(const FArchive &)=defaultFArchive
FArchiveState()FArchiveStateprivate
FArchiveState(const FArchiveState &)FArchiveStateprivate
FastPathLoad(void *InDest)FArchiveinline
FBitArchive()FBitArchive
FBitWriter(void)FBitWriter
FBitWriter(int64 InMaxBits, bool AllowResize=false)FBitWriter
FBitWriter(const FBitWriter &)=defaultFBitWriter
FBitWriter(FBitWriter &&)=defaultFBitWriter
FBitWriterMarkFBitWriterfriend
Flush()FArchiveinlinevirtual
FlushCache()FArchiveinlinevirtual
ForceBlueprintFinalization()FArchiveinlinevirtual
ForceByteSwapping() constFArchiveinline
ForEachState(T Func)FArchiveStateprivate
GameNetVer() constFArchive
GetArchetypeFromLoader(const UObject *Obj)FArchiveinlinevirtual
GetArchiveName() constFArchivevirtual
GetArchiveState()FArchiveinline
GetArchiveState() constFArchiveinline
GetBuffer(void) constFBitWriterinline
GetCacheableArchive()FArchiveinlinevirtual
GetCookContext()FArchiveinline
GetCookData()FArchiveinline
GetCustomVersions() constFArchivevirtual
GetData(void)FBitWriterinline
GetData(void) constFBitWriterinline
GetDebugSerializationFlags() constFArchiveinline
GetError() constFArchiveinline
GetInnermostState()FArchiveinlinevirtual
GetLinker()FArchiveinlinevirtual
GetMaxBits(void) constFBitWriterinline
GetMaxSerializeSize() constFArchiveinline
GetNumBits(void) constFBitWriterinline
GetNumBytes(void) constFBitWriterinline
GetPortFlags() constFArchiveinline
GetSerializeContext()FArchiveinlinevirtual
GetSerializedProperty() constFArchiveinline
GetSerializedPropertyChain(TArray< struct FProperty * > &OutProperties) constFArchive
GetSerializedPropertyChain() constFArchiveinline
HasAllPortFlags(uint32 Flags) constFArchiveinline
HasAnyPortFlags(uint32 Flags) constFArchiveinline
InlineFPLBFArchive
IsAllowingLazyLoading() constFArchiveinline
IsByteSwapping()FArchiveinline
IsCooking() constFArchiveinline
IsCountingMemory() constFArchiveinline
IsCriticalError() constFArchiveinline
IsError() constFArchiveinline
IsFilterEditorOnly() constFArchiveinline
IsForcingUnicode() constFArchiveinline
IsIgnoringArchetypeRef() constFArchiveinline
IsIgnoringClassGeneratedByRef() constFArchiveinline
IsIgnoringClassRef() constFArchiveinline
IsIgnoringOuterRef() constFArchiveinline
IsLoading() constFArchiveinline
IsLoadingFromCookedPackage() constFArchiveinline
IsModifyingWeakAndStrongReferences() constFArchiveinline
IsNetArchive() constFArchiveinline
IsObjectReferenceCollector() constFArchiveinline
IsPersistent() constFArchiveinline
IsProxyOf(FArchive *InOther) constFArchiveinlinevirtual
IsSaveGame() constFArchiveinline
IsSaving() constFArchiveinline
IsSerializingDefaults() constFArchiveinline
IsTextFormat() constFArchiveinline
IsTransacting() constFArchiveinline
LicenseeUE4Ver() constFArchiveStateinlineprivate
LicenseeUEVer() constFArchiveinline
LinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveprotectedstatic
Logf(const FmtType &Fmt, Types... Args)FArchiveinline
LogfImpl(const TCHAR *Fmt,...)FArchiveprivate
MarkScriptSerializationEnd(const UObject *Obj)FArchiveinlinevirtual
MarkScriptSerializationStart(const UObject *Obj)FArchiveinlinevirtual
MarkSearchableName(const UObject *TypeObject, const FName &ValueName) constFArchiveinlinevirtual
MaxFBitWriterprivate
NextProxyFArchiveStateprivate
NumFBitWriterprivate
operator<<(FName &Value)FArchiveinlinevirtual
operator<<(FText &Value)FArchivevirtual
operator<<(UObject *&Value)FArchiveinlinevirtual
operator<<(FField *&Value)FArchiveinlinevirtual
operator<<(TCheckedObjPtr< T > &Value)FArchiveinline
operator<<(struct FLazyObjectPtr &Value)FArchivevirtual
operator<<(struct FObjectPtr &Value)FArchivevirtual
operator<<(struct FSoftObjectPtr &Value)FArchivevirtual
operator<<(struct FSoftObjectPath &Value)FArchivevirtual
operator<<(struct FWeakObjectPtr &Value)FArchivevirtual
operator=(const FBitWriter &)=defaultFBitWriter
operator=(FBitWriter &&)=defaultFBitWriter
FBitArchive::operator=(const FArchive &ArchiveToCopy)=defaultFArchive
PopFileRegionType()FArchiveinlinevirtual
PopSerializedProperty(struct FProperty *InProperty, const bool bIsEditorOnlyProperty)FArchivevirtual
Precache(int64 PrecacheOffset, int64 PrecacheSize)FArchiveinlinevirtual
Preload(UObject *Object)FArchiveinlinevirtual
PushFileRegionType(EFileRegionType Type)FArchiveinlinevirtual
PushSerializedProperty(struct FProperty *InProperty, const bool bIsEditorOnlyProperty)FArchivevirtual
RequiresLocalizationGather() constFArchiveinline
Reset() overrideFBitWritervirtual
ResetCustomVersions()FArchivevirtual
Seek(int64 InPos)FArchiveinlinevirtual
Serialize(void *Src, int64 LengthBytes) overrideFBitWritervirtual
SerializeBits(void *Src, int64 LengthBits) overrideFBitWritervirtual
SerializeBitsWithOffset(void *Src, int32 SourceBit, int64 LengthBits) overrideFBitWritervirtual
SerializeBulkData(FBulkData &BulkData, const struct FBulkDataSerializationParams &Params)FArchiveinlinevirtual
SerializeByteOrderSwapped(void *V, int32 Length)FArchiveinlineprivate
SerializeByteOrderSwapped(uint16 &Value)FArchiveinlineprivate
SerializeByteOrderSwapped(uint32 &Value)FArchiveinlineprivate
SerializeByteOrderSwapped(uint64 &Value)FArchiveinlineprivate
SerializeCompressed(void *V, int64 Length, FName CompressionFormatCannotChange, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false)FArchive
SerializeCompressedNew(void *V, int64 Length, FName CompressionFormatToEncode, FName CompressionFormatToDecodeOldV1Files, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false, int64 *OutPartialReadLength=nullptr)FArchive
SerializeCompressedNew(void *V, int64 Length)FArchive
SerializedPropertyFArchiveprivate
SerializedPropertyChainFArchiveprivate
SerializeInt(uint32 &Value, uint32 Max) overrideFBitWritervirtual
SerializeIntPacked(uint32 &Value) overrideFBitWritervirtual
SetAllowOverflow(bool bInAllow)FBitWriterinline
SetAllowResize(bool NewResize)FBitWriterinline
SetArchiveState(const FArchiveState &InState)FArchive
SetByteSwapping(bool Enabled)FArchiveinline
SetCompressionMap(TArray< struct FCompressedChunk > *CompressedChunks, ECompressionFlags CompressionFlags)FArchiveinlinevirtual
SetCookData(FArchiveCookData *InCookData)FArchiveinline
SetCookingTarget(const ITargetPlatform *)FArchiveStateinlineprivate
SetCriticalError()FArchiveStateinlineprivate
SetCustomVersion(const struct FGuid &Key, int32 Version, FName FriendlyName)FArchive
SetCustomVersions(const FCustomVersionContainer &CustomVersionContainer)FArchivevirtual
SetDebugSerializationFlags(uint32 InCustomFlags)FArchiveinline
SetEngineNetVer(const uint32 InEngineNetVer)FArchivevirtual
SetEngineVer(const FEngineVersionBase &InVer)FArchivevirtual
SetError()FArchive
SetFilterEditorOnly(bool InFilterEditorOnly)FArchiveinlinevirtual
SetForceUnicode(bool bInForceUnicode)FArchivevirtual
SetGameNetVer(const uint32 InGameNetVer)FArchivevirtual
SetIsLoading(bool bInIsLoading)FArchivevirtual
SetIsLoadingFromCookedPackage(bool bInIsLoadingFromCookedPackage)FArchivevirtual
SetIsPersistent(bool bInIsPersistent)FArchivevirtual
SetIsSaving(bool bInIsSaving)FArchivevirtual
SetIsTextFormat(bool bInIsTextFormat)FArchivevirtual
SetIsTransacting(bool bInIsTransacting)FArchivevirtual
SetLicenseeUE4Ver(int32 InVer)FArchiveStateinlineprivate
SetLicenseeUEVer(int32 InVer)FArchivevirtual
SetOverflowed(int32 LengthBits)FBitWriter
SetPortFlags(uint32 InPortFlags)FArchiveinline
SetSerializeContext(FUObjectSerializeContext *InLoadContext)FArchiveinlinevirtual
SetSerializedProperty(FProperty *InProperty)FArchiveinlinevirtual
SetSerializedPropertyChain(const FArchiveSerializedPropertyChain *InSerializedPropertyChain, struct FProperty *InSerializedPropertyOverride=nullptr)FArchivevirtual
SetShouldSkipCompilingAssets(bool Enabled)FArchiveinlineprotected
SetUE4Ver(int32 InVer)FArchiveinline
SetUEVer(FPackageFileVersion InVer)FArchivevirtual
SetUseUnversionedPropertySerialization(bool bInUseUnversioned)FArchivevirtual
SetWantBinaryPropertySerialization(bool bInWantBinaryPropertySerialization)FArchivevirtual
ShouldSkipBulkData() constFArchiveinline
ShouldSkipCompilingAssets() constFArchiveinline
ShouldSkipProperty(const FProperty *InProperty) constFArchiveinlinevirtual
StartSerializingDefaults()FArchiveinline
StopSerializingDefaults()FArchiveinline
Tell()FArchiveinlinevirtual
ThisContainsCode()FArchiveinline
ThisContainsMap()FArchiveinline
ThisRequiresLocalizationGather()FArchiveinline
TotalSize()FArchiveinlinevirtual
UE4Ver() constFArchiveinline
UEVer() constFArchiveinline
UnlinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveprotectedstatic
UseToResolveEnumerators() constFArchiveinlinevirtual
UseUnversionedPropertySerialization() constFArchiveinline
UsingCustomVersion(const struct FGuid &Guid)FArchivevirtual
WantBinaryPropertySerialization() constFArchiveinline
WriteAlign()FBitWriterinline
WriteBit(uint8 In)FBitWriter
WriteIntWrapped(uint32 Value, uint32 ValueMax)FBitWriter
~FArchive()=defaultFArchive
~FArchiveState()=0FArchiveStateprivatepure virtual