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FVector_NetQuantize Member List

This is the complete list of members for FVector_NetQuantize, including all inherited members.

AddBounded(const TVector< double > &V, double Radius=MAX_int16)UE::Math::TVector< double >
AllComponentsEqual(double Tolerance=UE_KINDA_SMALL_NUMBER) constUE::Math::TVector< double >
BackwardVectorUE::Math::TVector< double >static
BoundToBox(const TVector< double > &Min, const TVector< double > &Max) constUE::Math::TVector< double >
BoundToCube(double Radius) constUE::Math::TVector< double >
BoxPushOut(const TVector< double > &Normal, const TVector< double > &Size)UE::Math::TVector< double >static
Coincident(const TVector< double > &Normal1, const TVector< double > &Normal2, double ParallelCosineThreshold=UE_THRESH_NORMALS_ARE_PARALLEL)UE::Math::TVector< double >inlinestatic
Component(int32 Index)UE::Math::TVector< double >
Component(int32 Index) constUE::Math::TVector< double >
ComponentMax(const TVector< double > &Other) constUE::Math::TVector< double >
ComponentMin(const TVector< double > &Other) constUE::Math::TVector< double >
ContainsNaN() constUE::Math::TVector< double >
Coplanar(const TVector< double > &Base1, const TVector< double > &Normal1, const TVector< double > &Base2, const TVector< double > &Normal2, double ParallelCosineThreshold=UE_THRESH_NORMALS_ARE_PARALLEL)UE::Math::TVector< double >inlinestatic
CosineAngle2D(TVector< double > B) constUE::Math::TVector< double >
CreateOrthonormalBasis(TVector< double > &XAxis, TVector< double > &YAxis, TVector< double > &ZAxis)UE::Math::TVector< double >static
Cross(const TVector< double > &V2) constUE::Math::TVector< double >
CrossProduct(const TVector< double > &A, const TVector< double > &B)UE::Math::TVector< double >static
DegreesToRadians(const TVector< double > &DegVector)UE::Math::TVector< double >inlinestatic
DiagnosticCheckNaN() constUE::Math::TVector< double >inline
DiagnosticCheckNaN(const TCHAR *Message) constUE::Math::TVector< double >inline
Dist(const TVector< double > &V1, const TVector< double > &V2)UE::Math::TVector< double >static
Dist2D(const TVector< double > &V1, const TVector< double > &V2)UE::Math::TVector< double >inlinestatic
Distance(const TVector< double > &V1, const TVector< double > &V2)UE::Math::TVector< double >inlinestatic
DistSquared(const TVector< double > &V1, const TVector< double > &V2)UE::Math::TVector< double >static
DistSquared2D(const TVector< double > &V1, const TVector< double > &V2)UE::Math::TVector< double >inlinestatic
DistSquaredXY(const TVector< double > &V1, const TVector< double > &V2)UE::Math::TVector< double >static
DistXY(const TVector< double > &V1, const TVector< double > &V2)UE::Math::TVector< double >static
Dot(const TVector< double > &V) constUE::Math::TVector< double >
DotProduct(const TVector< double > &A, const TVector< double > &B)UE::Math::TVector< double >static
DownVectorUE::Math::TVector< double >static
Equals(const TVector< double > &V, double Tolerance=UE_KINDA_SMALL_NUMBER) constUE::Math::TVector< double >
EvaluateBezier(const TVector< double > *ControlPoints, int32 NumPoints, TArray< TVector< double > > &OutPoints)UE::Math::TVector< double >static
FindBestAxisVectors(TVector< double > &Axis1, TVector< double > &Axis2) constUE::Math::TVector< double >
ForwardVectorUE::Math::TVector< double >static
FReal typedefUE::Math::TVector< double >
GenerateClusterCenters(TArray< TVector< double > > &Clusters, const TArray< TVector< double > > &Points, int32 NumIterations, int32 NumConnectionsToBeValid)UE::Math::TVector< double >static
GetAbs() constUE::Math::TVector< double >
GetAbsMax() constUE::Math::TVector< double >
GetAbsMin() constUE::Math::TVector< double >
GetClampedToMaxSize(double MaxSize) constUE::Math::TVector< double >
GetClampedToMaxSize2D(double MaxSize) constUE::Math::TVector< double >
GetClampedToSize(double Min, double Max) constUE::Math::TVector< double >
GetClampedToSize2D(double Min, double Max) constUE::Math::TVector< double >
GetComponentForAxis(EAxis::Type Axis) constUE::Math::TVector< double >
GetMax() constUE::Math::TVector< double >
GetMin() constUE::Math::TVector< double >
GetSafeNormal(double Tolerance=UE_SMALL_NUMBER, const TVector< double > &ResultIfZero=ZeroVector) constUE::Math::TVector< double >
GetSafeNormal2D(double Tolerance=UE_SMALL_NUMBER, const TVector< double > &ResultIfZero=ZeroVector) constUE::Math::TVector< double >
GetSignVector() constUE::Math::TVector< double >
GetUnsafeNormal() constUE::Math::TVector< double >
GetUnsafeNormal2D() constUE::Math::TVector< double >
GridSnap(const double &GridSz) constUE::Math::TVector< double >
HeadingAngle() constUE::Math::TVector< double >
InitFromCompactString(const FString &InSourceString)UE::Math::TVector< double >
InitFromString(const FString &InSourceString)UE::Math::TVector< double >
IsNearlyZero(double Tolerance=UE_KINDA_SMALL_NUMBER) constUE::Math::TVector< double >
IsNormalized() constUE::Math::TVector< double >
IsUniform(double Tolerance=UE_KINDA_SMALL_NUMBER) constUE::Math::TVector< double >
IsUnit(double LengthSquaredTolerance=UE_KINDA_SMALL_NUMBER) constUE::Math::TVector< double >
IsZero() constUE::Math::TVector< double >
LeftVectorUE::Math::TVector< double >static
Length() constUE::Math::TVector< double >
Max(const TVector< double > &A, const TVector< double > &B)UE::Math::TVector< double >static
Max3(const TVector< double > &A, const TVector< double > &B, const TVector< double > &C)UE::Math::TVector< double >static
Min(const TVector< double > &A, const TVector< double > &B)UE::Math::TVector< double >static
Min3(const TVector< double > &A, const TVector< double > &B, const TVector< double > &C)UE::Math::TVector< double >static
MirrorByPlane(const TPlane< double > &Plane) constUE::Math::TVector< double >inline
MirrorByVector(const TVector< double > &MirrorNormal) constUE::Math::TVector< double >
NetSerialize(FArchive *Ar, UPackageMap *Map, bool *bOutSuccess)FVector_NetQuantizeinline
TVector< double >::NetSerialize(FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)UE::Math::TVector< double >inline
Normalize(double Tolerance=UE_SMALL_NUMBER)UE::Math::TVector< double >
One()UE::Math::TVector< double >inlinestatic
OneVectorUE::Math::TVector< double >static
operator!=(const TVector< double > &V) constUE::Math::TVector< double >
operator*(FArg Scale) constUE::Math::TVector< double >inline
operator*(const TVector< double > &V) constUE::Math::TVector< double >
operator*=(FArg Scale)UE::Math::TVector< double >inline
operator*=(const TVector< double > &V)UE::Math::TVector< double >
operator+(const TVector< double > &V) constUE::Math::TVector< double >
operator+(FArg Bias) constUE::Math::TVector< double >inline
operator+=(const TVector< double > &V)UE::Math::TVector< double >
operator-(const TVector< double > &V) constUE::Math::TVector< double >
operator-(FArg Bias) constUE::Math::TVector< double >inline
operator-() constUE::Math::TVector< double >
operator-=(const TVector< double > &V)UE::Math::TVector< double >
operator/(FArg Scale) constUE::Math::TVector< double >inline
operator/(const TVector< double > &V) constUE::Math::TVector< double >
operator/=(FArg Scale)UE::Math::TVector< double >inline
operator/=(const TVector< double > &V)UE::Math::TVector< double >
operator==(const TVector< double > &V) constUE::Math::TVector< double >
operator[](int32 Index)UE::Math::TVector< double >
operator[](int32 Index) constUE::Math::TVector< double >
operator^(const TVector< double > &V) constUE::Math::TVector< double >
operator|(const TVector< double > &V) constUE::Math::TVector< double >
Orthogonal(const TVector< double > &Normal1, const TVector< double > &Normal2, double OrthogonalCosineThreshold=UE_THRESH_NORMALS_ARE_ORTHOGONAL)UE::Math::TVector< double >inlinestatic
Parallel(const TVector< double > &Normal1, const TVector< double > &Normal2, double ParallelCosineThreshold=UE_THRESH_NORMALS_ARE_PARALLEL)UE::Math::TVector< double >inlinestatic
PointPlaneDist(const TVector< double > &Point, const TVector< double > &PlaneBase, const TVector< double > &PlaneNormal)UE::Math::TVector< double >inlinestatic
PointPlaneProject(const TVector< double > &Point, const TPlane< double > &Plane)UE::Math::TVector< double >inlinestatic
PointPlaneProject(const TVector< double > &Point, const TVector< double > &A, const TVector< double > &B, const TVector< double > &C)UE::Math::TVector< double >inlinestatic
PointPlaneProject(const TVector< double > &Point, const TVector< double > &PlaneBase, const TVector< double > &PlaneNormal)UE::Math::TVector< double >inlinestatic
PointsAreNear(const TVector< double > &Point1, const TVector< double > &Point2, double Dist)UE::Math::TVector< double >inlinestatic
PointsAreSame(const TVector< double > &P, const TVector< double > &Q)UE::Math::TVector< double >inlinestatic
Projection() constUE::Math::TVector< double >
ProjectOnTo(const TVector< double > &A) constUE::Math::TVector< double >
ProjectOnToNormal(const TVector< double > &Normal) constUE::Math::TVector< double >
RadiansToDegrees(const TVector< double > &RadVector)UE::Math::TVector< double >inlinestatic
Reciprocal() constUE::Math::TVector< double >
RightVectorUE::Math::TVector< double >static
RotateAngleAxis(const double AngleDeg, const TVector< double > &Axis) constUE::Math::TVector< double >inline
RotateAngleAxisRad(const double AngleRad, const TVector< double > &Axis) constUE::Math::TVector< double >inline
Rotation() constUE::Math::TVector< double >inline
Serialize(FStructuredArchive::FSlot Slot)UE::Math::TVector< double >inline
SerializeFromMismatchedTag(FName StructTag, FStructuredArchive::FSlot Slot)UE::Math::TVector< double >inline
Set(double InX, double InY, double InZ)UE::Math::TVector< double >
SetComponentForAxis(EAxis::Type Axis, double Component)UE::Math::TVector< double >
Size() constUE::Math::TVector< double >
Size2D() constUE::Math::TVector< double >
SizeSquared() constUE::Math::TVector< double >
SizeSquared2D() constUE::Math::TVector< double >
SlerpNormals(TVector< double > &NormalA, TVector< double > &NormalB, double Alpha)UE::Math::TVector< double >static
SlerpVectorToDirection(TVector< double > &V, TVector< double > &Direction, double Alpha)UE::Math::TVector< double >static
SquaredLength() constUE::Math::TVector< double >
StaticStruct()FVector_NetQuantizeinlinestatic
ToCompactString() constUE::Math::TVector< double >
ToCompactText() constUE::Math::TVector< double >
ToDirectionAndLength(TVector< double > &OutDir, double &OutLength) constUE::Math::TVector< double >
ToDirectionAndLength(TVector< double > &OutDir, float &OutLength) constUE::Math::TVector< double >
ToOrientationQuat() constUE::Math::TVector< double >
ToOrientationRotator() constUE::Math::TVector< double >
ToString() constUE::Math::TVector< double >
ToText() constUE::Math::TVector< double >
Triple(const TVector< double > &X, const TVector< double > &Y, const TVector< double > &Z)UE::Math::TVector< double >inlinestatic
TVector()UE::Math::TVector< double >
TVector(double InF)UE::Math::TVector< double >explicit
TVector(double InF, TVectorConstInit)UE::Math::TVector< double >
TVector(double InX, double InY, double InZ)UE::Math::TVector< double >
TVector(const TVector2< double > V, double InZ)UE::Math::TVector< double >explicit
TVector(const UE::Math::TVector4< double > &V)UE::Math::TVector< double >
TVector(const FLinearColor &InColor)UE::Math::TVector< double >explicit
TVector(TIntVector3< IntType > InVector)UE::Math::TVector< double >explicit
TVector(TIntPoint< IntType > A)UE::Math::TVector< double >explicit
TVector(EForceInit)UE::Math::TVector< double >explicit
TVector(const TVector< FArg > &From)UE::Math::TVector< double >inlineexplicit
TVector(TIntVector3< IntType > InVector)UE::Math::TVector< double >
TVector(TIntPoint< IntType > A)UE::Math::TVector< double >
UnitCartesianToSpherical() constUE::Math::TVector< double >
UnitX()UE::Math::TVector< double >inlinestatic
UnitY()UE::Math::TVector< double >inlinestatic
UnitZ()UE::Math::TVector< double >inlinestatic
UnwindEuler()UE::Math::TVector< double >
UpVectorUE::Math::TVector< double >static
VectorPlaneProject(const TVector< double > &V, const TVector< double > &PlaneNormal)UE::Math::TVector< double >inlinestatic
XUE::Math::TVector< double >
XAxisVectorUE::Math::TVector< double >static
XYZUE::Math::TVector< double >
YUE::Math::TVector< double >
YAxisVectorUE::Math::TVector< double >static
ZUE::Math::TVector< double >
ZAxisVectorUE::Math::TVector< double >static
Zero()UE::Math::TVector< double >inlinestatic
ZeroVectorUE::Math::TVector< double >static