Ark Server API (ASA) - Wiki
|
This is the complete list of members for FVector_NetQuantize, including all inherited members.
AddBounded(const TVector< double > &V, double Radius=MAX_int16) | UE::Math::TVector< double > | |
AllComponentsEqual(double Tolerance=UE_KINDA_SMALL_NUMBER) const | UE::Math::TVector< double > | |
BackwardVector | UE::Math::TVector< double > | static |
BoundToBox(const TVector< double > &Min, const TVector< double > &Max) const | UE::Math::TVector< double > | |
BoundToCube(double Radius) const | UE::Math::TVector< double > | |
BoxPushOut(const TVector< double > &Normal, const TVector< double > &Size) | UE::Math::TVector< double > | static |
Coincident(const TVector< double > &Normal1, const TVector< double > &Normal2, double ParallelCosineThreshold=UE_THRESH_NORMALS_ARE_PARALLEL) | UE::Math::TVector< double > | inlinestatic |
Component(int32 Index) | UE::Math::TVector< double > | |
Component(int32 Index) const | UE::Math::TVector< double > | |
ComponentMax(const TVector< double > &Other) const | UE::Math::TVector< double > | |
ComponentMin(const TVector< double > &Other) const | UE::Math::TVector< double > | |
ContainsNaN() const | UE::Math::TVector< double > | |
Coplanar(const TVector< double > &Base1, const TVector< double > &Normal1, const TVector< double > &Base2, const TVector< double > &Normal2, double ParallelCosineThreshold=UE_THRESH_NORMALS_ARE_PARALLEL) | UE::Math::TVector< double > | inlinestatic |
CosineAngle2D(TVector< double > B) const | UE::Math::TVector< double > | |
CreateOrthonormalBasis(TVector< double > &XAxis, TVector< double > &YAxis, TVector< double > &ZAxis) | UE::Math::TVector< double > | static |
Cross(const TVector< double > &V2) const | UE::Math::TVector< double > | |
CrossProduct(const TVector< double > &A, const TVector< double > &B) | UE::Math::TVector< double > | static |
DegreesToRadians(const TVector< double > &DegVector) | UE::Math::TVector< double > | inlinestatic |
DiagnosticCheckNaN() const | UE::Math::TVector< double > | inline |
DiagnosticCheckNaN(const TCHAR *Message) const | UE::Math::TVector< double > | inline |
Dist(const TVector< double > &V1, const TVector< double > &V2) | UE::Math::TVector< double > | static |
Dist2D(const TVector< double > &V1, const TVector< double > &V2) | UE::Math::TVector< double > | inlinestatic |
Distance(const TVector< double > &V1, const TVector< double > &V2) | UE::Math::TVector< double > | inlinestatic |
DistSquared(const TVector< double > &V1, const TVector< double > &V2) | UE::Math::TVector< double > | static |
DistSquared2D(const TVector< double > &V1, const TVector< double > &V2) | UE::Math::TVector< double > | inlinestatic |
DistSquaredXY(const TVector< double > &V1, const TVector< double > &V2) | UE::Math::TVector< double > | static |
DistXY(const TVector< double > &V1, const TVector< double > &V2) | UE::Math::TVector< double > | static |
Dot(const TVector< double > &V) const | UE::Math::TVector< double > | |
DotProduct(const TVector< double > &A, const TVector< double > &B) | UE::Math::TVector< double > | static |
DownVector | UE::Math::TVector< double > | static |
Equals(const TVector< double > &V, double Tolerance=UE_KINDA_SMALL_NUMBER) const | UE::Math::TVector< double > | |
EvaluateBezier(const TVector< double > *ControlPoints, int32 NumPoints, TArray< TVector< double > > &OutPoints) | UE::Math::TVector< double > | static |
FindBestAxisVectors(TVector< double > &Axis1, TVector< double > &Axis2) const | UE::Math::TVector< double > | |
ForwardVector | UE::Math::TVector< double > | static |
FReal typedef | UE::Math::TVector< double > | |
GenerateClusterCenters(TArray< TVector< double > > &Clusters, const TArray< TVector< double > > &Points, int32 NumIterations, int32 NumConnectionsToBeValid) | UE::Math::TVector< double > | static |
GetAbs() const | UE::Math::TVector< double > | |
GetAbsMax() const | UE::Math::TVector< double > | |
GetAbsMin() const | UE::Math::TVector< double > | |
GetClampedToMaxSize(double MaxSize) const | UE::Math::TVector< double > | |
GetClampedToMaxSize2D(double MaxSize) const | UE::Math::TVector< double > | |
GetClampedToSize(double Min, double Max) const | UE::Math::TVector< double > | |
GetClampedToSize2D(double Min, double Max) const | UE::Math::TVector< double > | |
GetComponentForAxis(EAxis::Type Axis) const | UE::Math::TVector< double > | |
GetMax() const | UE::Math::TVector< double > | |
GetMin() const | UE::Math::TVector< double > | |
GetSafeNormal(double Tolerance=UE_SMALL_NUMBER, const TVector< double > &ResultIfZero=ZeroVector) const | UE::Math::TVector< double > | |
GetSafeNormal2D(double Tolerance=UE_SMALL_NUMBER, const TVector< double > &ResultIfZero=ZeroVector) const | UE::Math::TVector< double > | |
GetSignVector() const | UE::Math::TVector< double > | |
GetUnsafeNormal() const | UE::Math::TVector< double > | |
GetUnsafeNormal2D() const | UE::Math::TVector< double > | |
GridSnap(const double &GridSz) const | UE::Math::TVector< double > | |
HeadingAngle() const | UE::Math::TVector< double > | |
InitFromCompactString(const FString &InSourceString) | UE::Math::TVector< double > | |
InitFromString(const FString &InSourceString) | UE::Math::TVector< double > | |
IsNearlyZero(double Tolerance=UE_KINDA_SMALL_NUMBER) const | UE::Math::TVector< double > | |
IsNormalized() const | UE::Math::TVector< double > | |
IsUniform(double Tolerance=UE_KINDA_SMALL_NUMBER) const | UE::Math::TVector< double > | |
IsUnit(double LengthSquaredTolerance=UE_KINDA_SMALL_NUMBER) const | UE::Math::TVector< double > | |
IsZero() const | UE::Math::TVector< double > | |
LeftVector | UE::Math::TVector< double > | static |
Length() const | UE::Math::TVector< double > | |
Max(const TVector< double > &A, const TVector< double > &B) | UE::Math::TVector< double > | static |
Max3(const TVector< double > &A, const TVector< double > &B, const TVector< double > &C) | UE::Math::TVector< double > | static |
Min(const TVector< double > &A, const TVector< double > &B) | UE::Math::TVector< double > | static |
Min3(const TVector< double > &A, const TVector< double > &B, const TVector< double > &C) | UE::Math::TVector< double > | static |
MirrorByPlane(const TPlane< double > &Plane) const | UE::Math::TVector< double > | inline |
MirrorByVector(const TVector< double > &MirrorNormal) const | UE::Math::TVector< double > | |
NetSerialize(FArchive *Ar, UPackageMap *Map, bool *bOutSuccess) | FVector_NetQuantize | inline |
TVector< double >::NetSerialize(FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess) | UE::Math::TVector< double > | inline |
Normalize(double Tolerance=UE_SMALL_NUMBER) | UE::Math::TVector< double > | |
One() | UE::Math::TVector< double > | inlinestatic |
OneVector | UE::Math::TVector< double > | static |
operator!=(const TVector< double > &V) const | UE::Math::TVector< double > | |
operator*(FArg Scale) const | UE::Math::TVector< double > | inline |
operator*(const TVector< double > &V) const | UE::Math::TVector< double > | |
operator*=(FArg Scale) | UE::Math::TVector< double > | inline |
operator*=(const TVector< double > &V) | UE::Math::TVector< double > | |
operator+(const TVector< double > &V) const | UE::Math::TVector< double > | |
operator+(FArg Bias) const | UE::Math::TVector< double > | inline |
operator+=(const TVector< double > &V) | UE::Math::TVector< double > | |
operator-(const TVector< double > &V) const | UE::Math::TVector< double > | |
operator-(FArg Bias) const | UE::Math::TVector< double > | inline |
operator-() const | UE::Math::TVector< double > | |
operator-=(const TVector< double > &V) | UE::Math::TVector< double > | |
operator/(FArg Scale) const | UE::Math::TVector< double > | inline |
operator/(const TVector< double > &V) const | UE::Math::TVector< double > | |
operator/=(FArg Scale) | UE::Math::TVector< double > | inline |
operator/=(const TVector< double > &V) | UE::Math::TVector< double > | |
operator==(const TVector< double > &V) const | UE::Math::TVector< double > | |
operator[](int32 Index) | UE::Math::TVector< double > | |
operator[](int32 Index) const | UE::Math::TVector< double > | |
operator^(const TVector< double > &V) const | UE::Math::TVector< double > | |
operator|(const TVector< double > &V) const | UE::Math::TVector< double > | |
Orthogonal(const TVector< double > &Normal1, const TVector< double > &Normal2, double OrthogonalCosineThreshold=UE_THRESH_NORMALS_ARE_ORTHOGONAL) | UE::Math::TVector< double > | inlinestatic |
Parallel(const TVector< double > &Normal1, const TVector< double > &Normal2, double ParallelCosineThreshold=UE_THRESH_NORMALS_ARE_PARALLEL) | UE::Math::TVector< double > | inlinestatic |
PointPlaneDist(const TVector< double > &Point, const TVector< double > &PlaneBase, const TVector< double > &PlaneNormal) | UE::Math::TVector< double > | inlinestatic |
PointPlaneProject(const TVector< double > &Point, const TPlane< double > &Plane) | UE::Math::TVector< double > | inlinestatic |
PointPlaneProject(const TVector< double > &Point, const TVector< double > &A, const TVector< double > &B, const TVector< double > &C) | UE::Math::TVector< double > | inlinestatic |
PointPlaneProject(const TVector< double > &Point, const TVector< double > &PlaneBase, const TVector< double > &PlaneNormal) | UE::Math::TVector< double > | inlinestatic |
PointsAreNear(const TVector< double > &Point1, const TVector< double > &Point2, double Dist) | UE::Math::TVector< double > | inlinestatic |
PointsAreSame(const TVector< double > &P, const TVector< double > &Q) | UE::Math::TVector< double > | inlinestatic |
Projection() const | UE::Math::TVector< double > | |
ProjectOnTo(const TVector< double > &A) const | UE::Math::TVector< double > | |
ProjectOnToNormal(const TVector< double > &Normal) const | UE::Math::TVector< double > | |
RadiansToDegrees(const TVector< double > &RadVector) | UE::Math::TVector< double > | inlinestatic |
Reciprocal() const | UE::Math::TVector< double > | |
RightVector | UE::Math::TVector< double > | static |
RotateAngleAxis(const double AngleDeg, const TVector< double > &Axis) const | UE::Math::TVector< double > | inline |
RotateAngleAxisRad(const double AngleRad, const TVector< double > &Axis) const | UE::Math::TVector< double > | inline |
Rotation() const | UE::Math::TVector< double > | inline |
Serialize(FStructuredArchive::FSlot Slot) | UE::Math::TVector< double > | inline |
SerializeFromMismatchedTag(FName StructTag, FStructuredArchive::FSlot Slot) | UE::Math::TVector< double > | inline |
Set(double InX, double InY, double InZ) | UE::Math::TVector< double > | |
SetComponentForAxis(EAxis::Type Axis, double Component) | UE::Math::TVector< double > | |
Size() const | UE::Math::TVector< double > | |
Size2D() const | UE::Math::TVector< double > | |
SizeSquared() const | UE::Math::TVector< double > | |
SizeSquared2D() const | UE::Math::TVector< double > | |
SlerpNormals(TVector< double > &NormalA, TVector< double > &NormalB, double Alpha) | UE::Math::TVector< double > | static |
SlerpVectorToDirection(TVector< double > &V, TVector< double > &Direction, double Alpha) | UE::Math::TVector< double > | static |
SquaredLength() const | UE::Math::TVector< double > | |
StaticStruct() | FVector_NetQuantize | inlinestatic |
ToCompactString() const | UE::Math::TVector< double > | |
ToCompactText() const | UE::Math::TVector< double > | |
ToDirectionAndLength(TVector< double > &OutDir, double &OutLength) const | UE::Math::TVector< double > | |
ToDirectionAndLength(TVector< double > &OutDir, float &OutLength) const | UE::Math::TVector< double > | |
ToOrientationQuat() const | UE::Math::TVector< double > | |
ToOrientationRotator() const | UE::Math::TVector< double > | |
ToString() const | UE::Math::TVector< double > | |
ToText() const | UE::Math::TVector< double > | |
Triple(const TVector< double > &X, const TVector< double > &Y, const TVector< double > &Z) | UE::Math::TVector< double > | inlinestatic |
TVector() | UE::Math::TVector< double > | |
TVector(double InF) | UE::Math::TVector< double > | explicit |
TVector(double InF, TVectorConstInit) | UE::Math::TVector< double > | |
TVector(double InX, double InY, double InZ) | UE::Math::TVector< double > | |
TVector(const TVector2< double > V, double InZ) | UE::Math::TVector< double > | explicit |
TVector(const UE::Math::TVector4< double > &V) | UE::Math::TVector< double > | |
TVector(const FLinearColor &InColor) | UE::Math::TVector< double > | explicit |
TVector(TIntVector3< IntType > InVector) | UE::Math::TVector< double > | explicit |
TVector(TIntPoint< IntType > A) | UE::Math::TVector< double > | explicit |
TVector(EForceInit) | UE::Math::TVector< double > | explicit |
TVector(const TVector< FArg > &From) | UE::Math::TVector< double > | inlineexplicit |
TVector(TIntVector3< IntType > InVector) | UE::Math::TVector< double > | |
TVector(TIntPoint< IntType > A) | UE::Math::TVector< double > | |
UnitCartesianToSpherical() const | UE::Math::TVector< double > | |
UnitX() | UE::Math::TVector< double > | inlinestatic |
UnitY() | UE::Math::TVector< double > | inlinestatic |
UnitZ() | UE::Math::TVector< double > | inlinestatic |
UnwindEuler() | UE::Math::TVector< double > | |
UpVector | UE::Math::TVector< double > | static |
VectorPlaneProject(const TVector< double > &V, const TVector< double > &PlaneNormal) | UE::Math::TVector< double > | inlinestatic |
X | UE::Math::TVector< double > | |
XAxisVector | UE::Math::TVector< double > | static |
XYZ | UE::Math::TVector< double > | |
Y | UE::Math::TVector< double > | |
YAxisVector | UE::Math::TVector< double > | static |
Z | UE::Math::TVector< double > | |
ZAxisVector | UE::Math::TVector< double > | static |
Zero() | UE::Math::TVector< double > | inlinestatic |
ZeroVector | UE::Math::TVector< double > | static |