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UE::StructuredArchive::Private::FElementId Struct Reference

#include <StructuredArchiveSlotBase.h>

Public Member Functions

 FElementId ()=default
 
 FElementId (uint32 InId)
 
bool IsValid () const
 
void Reset ()
 
bool operator== (const FElementId &Rhs) const
 
bool operator!= (const FElementId &Rhs) const
 

Private Attributes

uint32 Id = 0
 

Detailed Description

Definition at line 16 of file StructuredArchiveSlotBase.h.

Constructor & Destructor Documentation

◆ FElementId() [1/2]

UE::StructuredArchive::Private::FElementId::FElementId ( )
default

◆ FElementId() [2/2]

UE::StructuredArchive::Private::FElementId::FElementId ( uint32 InId)
inlineexplicit

Definition at line 20 of file StructuredArchiveSlotBase.h.

Member Function Documentation

◆ IsValid()

bool UE::StructuredArchive::Private::FElementId::IsValid ( ) const
inline

Definition at line 25 of file StructuredArchiveSlotBase.h.

◆ operator!=()

bool UE::StructuredArchive::Private::FElementId::operator!= ( const FElementId & Rhs) const
inline

Definition at line 40 of file StructuredArchiveSlotBase.h.

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◆ operator==()

bool UE::StructuredArchive::Private::FElementId::operator== ( const FElementId & Rhs) const
inline

Definition at line 35 of file StructuredArchiveSlotBase.h.

◆ Reset()

void UE::StructuredArchive::Private::FElementId::Reset ( )
inline

Definition at line 30 of file StructuredArchiveSlotBase.h.

Member Data Documentation

◆ Id

uint32 UE::StructuredArchive::Private::FElementId::Id = 0
private

Definition at line 46 of file StructuredArchiveSlotBase.h.


The documentation for this struct was generated from the following file: