3#include <API/UE/Containers/TIndirectArray.h>
TSharedPtr< IImageWrapper, 0 > ImageCompressorHDR
TWeakPtr< FSceneViewport, 0 > TargetViewport
FIntRect UnscaledCaptureRegion
bool bDumpBufferVisualizationTargets
bool bDisplayCaptureRegion
float ResolutionMultiplier
float ResolutionMultiplierScale
TSharedPtr< IImageWrapper, 0 > ImageCompressorLDR