Ark Server API (ASE) - Wiki
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FVector Member List

This is the complete list of members for FVector, including all inherited members.

AllComponentsEqual(float Tolerance=KINDA_SMALL_NUMBER) constFVector
BoundToCube(float Radius) constFVector
BoxPushOut(const FVector &Normal, const FVector &Size)FVectorstatic
Coincident(const FVector &Normal1, const FVector &Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL)FVectorinlinestatic
Component(int32 Index)FVector
Component(int32 Index) constFVector
ComponentMax(const FVector &Other) constFVector
ComponentMin(const FVector &Other) constFVector
ContainsNaN() constFVector
Coplanar(const FVector &Base1, const FVector &Normal1, const FVector &Base2, const FVector &Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL)FVectorinlinestatic
CosineAngle2D(FVector B) constFVector
CreateOrthonormalBasis(FVector &XAxis, FVector &YAxis, FVector &ZAxis)FVectorstatic
CrossProduct(const FVector &A, const FVector &B)FVectorstatic
DegreesToRadians(const FVector &DegVector)FVectorinlinestatic
Dist(const FVector &V1, const FVector &V2)FVectorstatic
Dist2D(const FVector &V1, const FVector &V2)FVectorinlinestatic
Distance(const FVector &V1, const FVector &V2)FVectorinlinestatic
DistSquared(const FVector &V1, const FVector &V2)FVectorstatic
DistSquared2D(const FVector &V1, const FVector &V2)FVectorinlinestatic
DistSquaredXY(const FVector &V1, const FVector &V2)FVectorstatic
DistXY(const FVector &V1, const FVector &V2)FVectorstatic
DotProduct(const FVector &A, const FVector &B)FVectorstatic
Equals(const FVector &V, float Tolerance=KINDA_SMALL_NUMBER) constFVector
EvaluateBezier(const FVector *ControlPoints, int32 NumPoints, TArray< FVector > &OutPoints)FVectorstatic
FindBestAxisVectors(FVector &Axis1, FVector &Axis2) constFVector
FVector()FVectorinline
FVector(float InF)FVectorexplicit
FVector(float InX, float InY, float InZ)FVector
FVector(const FVector2D V, float InZ)FVectorexplicit
FVector(const FLinearColor &InColor)FVectorexplicit
FVector(FIntVector InVector)FVectorexplicit
FVector(FIntPoint A)FVectorexplicit
FVector(EForceInit)FVectorexplicit
GetAbs() constFVector
GetAbsMax() constFVector
GetAbsMin() constFVector
GetClampedToMaxSize(float MaxSize) constFVector
GetClampedToMaxSize2D(float MaxSize) constFVector
GetClampedToSize(float Min, float Max) constFVector
GetClampedToSize2D(float Min, float Max) constFVector
GetMax() constFVector
GetMin() constFVector
GetSafeNormal(float Tolerance=SMALL_NUMBER) constFVector
GetSafeNormal2D(float Tolerance=SMALL_NUMBER) constFVector
GetSignVector() constFVector
GetUnsafeNormal() constFVector
GridSnap(const float &GridSz) constFVector
HeadingAngle() constFVector
InitFromString(const FString &InSourceString)FVector
IsNearlyZero(float Tolerance=KINDA_SMALL_NUMBER) constFVector
IsNormalized() constFVector
IsUniform(float Tolerance=KINDA_SMALL_NUMBER) constFVector
IsUnit(float LengthSquaredTolerance=KINDA_SMALL_NUMBER) constFVector
IsZero() constFVector
MirrorByVector(const FVector &MirrorNormal) constFVector
Normalize(float Tolerance=SMALL_NUMBER)FVector
operator!=(const FVector &V) constFVector
operator*(float Scale) constFVector
operator*(const FVector &V) constFVector
operator*=(float Scale)FVector
operator*=(const FVector &V)FVector
operator+(const FVector &V) constFVector
operator+(float Bias) constFVector
operator+=(const FVector &V)FVector
operator-(const FVector &V) constFVector
operator-(float Bias) constFVector
operator-() constFVector
operator-=(const FVector &V)FVector
operator/(float Scale) constFVector
operator/(const FVector &V) constFVector
operator/=(float V)FVector
operator/=(const FVector &V)FVector
operator==(const FVector &V) constFVector
operator[](int32 Index)FVector
operator[](int32 Index) constFVector
operator^(const FVector &V) constFVector
operator|(const FVector &V) constFVector
Orthogonal(const FVector &Normal1, const FVector &Normal2, float OrthogonalCosineThreshold=THRESH_NORMALS_ARE_ORTHOGONAL)FVectorinlinestatic
Parallel(const FVector &Normal1, const FVector &Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL)FVectorinlinestatic
PointPlaneDist(const FVector &Point, const FVector &PlaneBase, const FVector &PlaneNormal)FVectorinlinestatic
PointPlaneProject(const FVector &Point, const FVector &A, const FVector &B, const FVector &C)FVectorstatic
PointPlaneProject(const FVector &Point, const FVector &PlaneBase, const FVector &PlaneNormal)FVectorinlinestatic
PointsAreNear(const FVector &Point1, const FVector &Point2, float Dist)FVectorinlinestatic
PointsAreSame(const FVector &P, const FVector &Q)FVectorinlinestatic
Projection() constFVector
ProjectOnTo(const FVector &A) constFVector
ProjectOnToNormal(const FVector &Normal) constFVector
RadiansToDegrees(const FVector &RadVector)FVectorinlinestatic
Reciprocal() constFVector
RotateAngleAxis(const float AngleDeg, const FVector &Axis) constFVectorinline
Rotation() constFVector
Set(float InX, float InY, float InZ)FVector
Size() constFVector
Size2D() constFVector
SizeSquared() constFVector
SizeSquared2D() constFVector
ToDirectionAndLength(FVector &OutDir, float &OutLength) constFVector
ToOrientationQuat() constFVector
ToOrientationRotator() constFVector
ToString() constFVector
Triple(const FVector &X, const FVector &Y, const FVector &Z)FVectorinlinestatic
UnitCartesianToSpherical() constFVector
UnwindEuler()FVector
VectorPlaneProject(const FVector &V, const FVector &PlaneNormal)FVectorinlinestatic
XFVector
YFVector
ZFVector
ZeroVectorFVectorstatic