Ark Server API (ASA) - Wiki
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#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "CoreGlobals.h"
#include "CoreTypes.h"
#include "Delegates/Delegate.h"
#include "HAL/PlatformCrt.h"
#include "HAL/PlatformMisc.h"
#include "HAL/PlatformProcess.h"
#include "Misc/Build.h"
#include "Misc/CString.h"
#include "Misc/CommandLine.h"
#include "Misc/CoreMisc.h"
#include "Misc/FrameRate.h"
#include "Misc/Guid.h"
#include "Misc/Optional.h"
#include "Misc/Parse.h"
#include "Misc/QualifiedFrameTime.h"
#include "Misc/Timecode.h"
#include "Templates/UnrealTemplate.h"
#include "UObject/NameTypes.h"
Go to the source code of this file.
Classes | |
class | FApp |
Macros | |
#define | INLINE_CANEVERRENDER FORCEINLINE |
#define INLINE_CANEVERRENDER FORCEINLINE |
DECLARE_DELEGATE_RetVal_OneParam | ( | bool | , |
FQueryIsRunningServer | , | ||
FName | ) |
Called to determine the result of IsServerForOnlineSubsystems()
void SetIsServerForOnlineSubsystemsDelegate | ( | FQueryIsRunningServer | NewDelegate | ) |
Sets the delegate used for IsServerForOnlineSubsystems