Ark Server API (ASA) - Wiki
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App.h File Reference
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "CoreGlobals.h"
#include "CoreTypes.h"
#include "Delegates/Delegate.h"
#include "HAL/PlatformCrt.h"
#include "HAL/PlatformMisc.h"
#include "HAL/PlatformProcess.h"
#include "Misc/Build.h"
#include "Misc/CString.h"
#include "Misc/CommandLine.h"
#include "Misc/CoreMisc.h"
#include "Misc/FrameRate.h"
#include "Misc/Guid.h"
#include "Misc/Optional.h"
#include "Misc/Parse.h"
#include "Misc/QualifiedFrameTime.h"
#include "Misc/Timecode.h"
#include "Templates/UnrealTemplate.h"
#include "UObject/NameTypes.h"
+ Include dependency graph for App.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  FApp
 

Macros

#define INLINE_CANEVERRENDER   FORCEINLINE
 

Functions

 DECLARE_DELEGATE_RetVal_OneParam (bool, FQueryIsRunningServer, FName)
 
bool IsServerForOnlineSubsystems (FName WorldContextHandle)
 
void SetIsServerForOnlineSubsystemsDelegate (FQueryIsRunningServer NewDelegate)
 

Macro Definition Documentation

◆ INLINE_CANEVERRENDER

#define INLINE_CANEVERRENDER   FORCEINLINE

Definition at line 365 of file App.h.

Function Documentation

◆ DECLARE_DELEGATE_RetVal_OneParam()

DECLARE_DELEGATE_RetVal_OneParam ( bool ,
FQueryIsRunningServer ,
FName  )

Called to determine the result of IsServerForOnlineSubsystems()

◆ IsServerForOnlineSubsystems()

bool IsServerForOnlineSubsystems ( FName WorldContextHandle)
Returns
true if there is a running game world that is a server (including listen servers), false otherwise

◆ SetIsServerForOnlineSubsystemsDelegate()

void SetIsServerForOnlineSubsystemsDelegate ( FQueryIsRunningServer NewDelegate)

Sets the delegate used for IsServerForOnlineSubsystems