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Ark Server API (ASA) - Wiki
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#include "Containers/Array.h"#include "Containers/UnrealString.h"#include "CoreGlobals.h"#include "CoreTypes.h"#include "Delegates/Delegate.h"#include "HAL/PlatformCrt.h"#include "HAL/PlatformMisc.h"#include "HAL/PlatformProcess.h"#include "Misc/Build.h"#include "Misc/CString.h"#include "Misc/CommandLine.h"#include "Misc/CoreMisc.h"#include "Misc/FrameRate.h"#include "Misc/Guid.h"#include "Misc/Optional.h"#include "Misc/Parse.h"#include "Misc/QualifiedFrameTime.h"#include "Misc/Timecode.h"#include "Templates/UnrealTemplate.h"#include "UObject/NameTypes.h"
Include dependency graph for App.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | FApp |
Macros | |
| #define | INLINE_CANEVERRENDER FORCEINLINE |
| #define INLINE_CANEVERRENDER FORCEINLINE |
| DECLARE_DELEGATE_RetVal_OneParam | ( | bool | , |
| FQueryIsRunningServer | , | ||
| FName | ) |
Called to determine the result of IsServerForOnlineSubsystems()
| void SetIsServerForOnlineSubsystemsDelegate | ( | FQueryIsRunningServer | NewDelegate | ) |
Sets the delegate used for IsServerForOnlineSubsystems