Ark Server API (ASA) - Wiki
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#include "Containers/Map.h"
#include "Containers/UnrealString.h"
#include "CoreTypes.h"
#include "HAL/CriticalSection.h"
#include "Misc/CompressionFlags.h"
#include "Templates/Atomic.h"
#include "UObject/NameTypes.h"
Go to the source code of this file.
Classes | |
struct | FCompression |
#define COMPRESS_Default COMPRESS_ZLIB |
Definition at line 18 of file Compression.h.
#define LOADING_COMPRESSION_CHUNK_SIZE 131072 |
Definition at line 25 of file Compression.h.
#define LOADING_COMPRESSION_CHUNK_SIZE_PRE_369 32768 |
Chunk size serialization code splits data into. The loading value CANNOT be changed without resaving all compressed data which is why they are split into two separate defines.
Definition at line 24 of file Compression.h.
#define SAVING_COMPRESSION_CHUNK_SIZE LOADING_COMPRESSION_CHUNK_SIZE |
Definition at line 26 of file Compression.h.