5#include "UObject/NameTypes.h"
7#include "Serialization/CustomVersion.h"
bool(* CustomVersionValidatorFunc)(const FCustomVersion &Version, const FCustomVersionArray &AllVersions, const TCHAR *DebugContext)
static void RecordDevVersion(FGuid Key)
static void DumpVersionsToLog()
FDevVersionRegistration(FGuid InKey, int32 Version, const TCHAR(&InFriendlyName)[N], CustomVersionValidatorFunc InValidatorFunc=nullptr)
FDevSystemGuidRegistration(const TMap< FGuid, FGuid > &SystemGuids)
const FGuid NIAGARASHADERMAP_DERIVEDDATA_VER
const FGuid GROOM_DERIVED_DATA_VERSION
const FGuid GLOBALSHADERMAP_DERIVEDDATA_VER
const FGuid STATICMESH_DERIVEDDATA_VER
const FGuid POSESEARCHDB_DERIVEDDATA_VER
const FGuid LANDSCAPE_MOBILE_COOK_VERSION
static const FDevSystemGuids & Get()
const FGuid Niagara_LatestScriptCompileVersion
const FGuid SkeletalMeshDerivedDataVersion
const FGuid GROOM_BINDING_DERIVED_DATA_VERSION
const FGuid MATERIALSHADERMAP_DERIVEDDATA_VER
static FGuid GetSystemGuid(FGuid System)
const FGuid NANITE_DERIVEDDATA_VER