5#include "Containers/Map.h"
13 BeforeCustomVersionWasAdded = 0,
16 AddedWorldDataLayersActorDesc,
19 FixedDataLayerInstanceDesc,
22 WorldPartitionActorDescSerializeDataLayerAssets,
25 RemappedEvaluateWorldPositionOffsetInRayTracing,
28 WorldPartitionActorDescNativeBaseClassSerialization,
31 WorldPartitionActorDescTagsSerialization,
34 WorldPartitionActorDescPropertyMapSerialization,
40 PhysicsAssetNewSolverSettings,
43 ChaosGeometryCollectionSaveLevelsAttribute,
48 LatestVersion = VersionPlusOne - 1
static TMap< FGuid, FGuid > GetSystemGuids()
FFortniteNCBranchObjectVersion()