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FortniteNCBranchObjectVersion.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
5#include "Containers/Map.h"
6
7// Custom serialization version for changes made in the //Fortnite/Dev-NC stream
9{
10 enum Type
11 {
12 // Before any version changes were made
13 BeforeCustomVersionWasAdded = 0,
14
15 // Added FWorldDataLayersActorDesc
16 AddedWorldDataLayersActorDesc,
17
18 // Fixed FDataLayerInstanceDesc
19 FixedDataLayerInstanceDesc,
20
21 // Serialize DataLayerAssets in WorldPartitionActorDesc
22 WorldPartitionActorDescSerializeDataLayerAssets,
23
24 // Remapped bEvaluateWorldPositionOffset to bEvaluateWorldPositionOffsetInRayTracing
25 RemappedEvaluateWorldPositionOffsetInRayTracing,
26
27 // Serialize native and base class for actor descriptors
28 WorldPartitionActorDescNativeBaseClassSerialization,
29
30 // Serialize tags for actor descriptors
31 WorldPartitionActorDescTagsSerialization,
32
33 // Serialize property map for actor descriptors
34 WorldPartitionActorDescPropertyMapSerialization,
35
36 // Added ability to mark shapes as probes
37 AddShapeIsProbe,
38
39 // Transfer PhysicsAsset SolverSettings (iteration counts etc) to new structure
40 PhysicsAssetNewSolverSettings,
41
42 // Chaos GeometryCollection now saves levels attribute values
43 ChaosGeometryCollectionSaveLevelsAttribute,
44
45
46 // -----<new versions can be added above this line>-------------------------------------------------
47 VersionPlusOne,
48 LatestVersion = VersionPlusOne - 1
49 };
50
51 // The GUID for this custom version number
52 const static FGuid GUID;
53
55
56private:
58};
static TMap< FGuid, FGuid > GetSystemGuids()
Definition Guid.h:108