5#include "Containers/Map.h" 
   13        BeforeCustomVersionWasAdded = 0,
 
   16        AddedWorldDataLayersActorDesc,
 
   19        FixedDataLayerInstanceDesc,
 
   22        WorldPartitionActorDescSerializeDataLayerAssets,
 
   25        RemappedEvaluateWorldPositionOffsetInRayTracing,
 
   28        WorldPartitionActorDescNativeBaseClassSerialization,
 
   31        WorldPartitionActorDescTagsSerialization,
 
   34        WorldPartitionActorDescPropertyMapSerialization,
 
   40        PhysicsAssetNewSolverSettings,
 
   43        ChaosGeometryCollectionSaveLevelsAttribute,
 
   48        LatestVersion = VersionPlusOne - 1
 
static TMap< FGuid, FGuid > GetSystemGuids()
FFortniteNCBranchObjectVersion()