Ark Server API (ASA) - Wiki
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#include "CoreTypes.h"
#include "HAL/PreprocessorHelpers.h"
#include "Math/Quat.h"
#include "Math/ScalarRegister.h"
#include "Math/TransformNonVectorized.h"
#include "Math/TransformVectorized.h"
#include "Misc/LargeWorldCoordinates.h"
#include "Misc/LargeWorldCoordinatesSerializer.h"
#include "Serialization/MemoryLayout.h"
#include "Serialization/StructuredArchiveAdapters.h"
#include "Templates/IsUECoreType.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
Go to the source code of this file.
Classes | |
struct | TIsPODType< FTransform3f > |
struct | TIsPODType< FTransform3d > |
struct | TIsUECoreVariant< FTransform3f > |
struct | TIsUECoreVariant< FTransform3d > |
struct | TCanBulkSerialize< FTransform3f > |
struct | TCanBulkSerialize< FTransform3d > |
Namespaces | |
namespace | UE |
namespace | UE::Math |
Functions | |
UE_DECLARE_LWC_TYPE (Transform, 3) | |
DECLARE_INTRINSIC_TYPE_LAYOUT (FTransform3f) | |
DECLARE_INTRINSIC_TYPE_LAYOUT (FTransform3d) | |
template<typename T > | |
uint32 | UE::Math::GetTypeHash (const TTransform< T > &Transform) |
DECLARE_INTRINSIC_TYPE_LAYOUT | ( | FTransform3d | ) |
DECLARE_INTRINSIC_TYPE_LAYOUT | ( | FTransform3f | ) |
UE_DECLARE_LWC_TYPE | ( | Transform | , |
3 | ) |
Include the current implementation of a FTransform, depending on the vector processing mode