Ark Server API (ASA) - Wiki
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#include "Containers/Array.h"
#include "Containers/StringView.h"
#include "Containers/UnrealString.h"
#include "CoreTypes.h"
#include "HAL/CriticalSection.h"
#include "Templates/UnrealTemplate.h"
#include <type_traits>
Go to the source code of this file.
Classes | |
class | FPaths |
Namespaces | |
namespace | UE |
namespace | UE::Core |
namespace | UE::Core::Private |
Typedefs | |
template<typename T > | |
using | UE::Core::Private::TToStringType_T = decltype(GetBindingType(std::declval<T>())) |
Functions | |
const TCHAR * | UE::Core::Private::GetBindingType (const TCHAR *Ptr) |
const FString & | UE::Core::Private::GetBindingType (const FString &Str) |
const FStringView & | UE::Core::Private::GetBindingType (const FStringView &StringView) |