Ark Server API (ASA) - Wiki
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Paths.h File Reference
#include "Containers/Array.h"
#include "Containers/StringView.h"
#include "Containers/UnrealString.h"
#include "CoreTypes.h"
#include "HAL/CriticalSection.h"
#include "Templates/UnrealTemplate.h"
#include <type_traits>
+ Include dependency graph for Paths.h:
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Classes

class  FPaths
 

Namespaces

namespace  UE
 
namespace  UE::Core
 
namespace  UE::Core::Private
 

Typedefs

template<typename T >
using UE::Core::Private::TToStringType_T = decltype(GetBindingType(std::declval<T>()))
 

Functions

const TCHARUE::Core::Private::GetBindingType (const TCHAR *Ptr)
 
const FStringUE::Core::Private::GetBindingType (const FString &Str)
 
const FStringViewUE::Core::Private::GetBindingType (const FStringView &StringView)