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PerspectiveMatrix.h File Reference
#include "CoreTypes.h"
#include "Math/UnrealMathUtility.h"
#include "Math/Plane.h"
#include "Math/Matrix.h"
+ Include dependency graph for PerspectiveMatrix.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  UE::Math::TPerspectiveMatrix< T >
 
struct  UE::Math::TReversedZPerspectiveMatrix< T >
 
struct  TIsUECoreVariant< FPerspectiveMatrix44f >
 
struct  TIsUECoreVariant< FPerspectiveMatrix44d >
 
struct  TIsUECoreVariant< FReversedZPerspectiveMatrix44f >
 
struct  TIsUECoreVariant< FReversedZPerspectiveMatrix44d >
 

Namespaces

namespace  UE
 
namespace  UE::Math
 

Macros

#define Z_PRECISION   0.0f
 

Functions

 UE_DECLARE_LWC_TYPE (PerspectiveMatrix, 44)
 
 UE_DECLARE_LWC_TYPE (ReversedZPerspectiveMatrix, 44)
 

Macro Definition Documentation

◆ Z_PRECISION

#define Z_PRECISION   0.0f

Definition at line 20 of file PerspectiveMatrix.h.

Function Documentation

◆ UE_DECLARE_LWC_TYPE() [1/2]

UE_DECLARE_LWC_TYPE ( PerspectiveMatrix ,
44  )

◆ UE_DECLARE_LWC_TYPE() [2/2]

UE_DECLARE_LWC_TYPE ( ReversedZPerspectiveMatrix ,
44  )