Ark Server API (ASA) - Wiki
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#include "CoreTypes.h"
#include "Misc/AssertionMacros.h"
#include "Math/UnrealMathUtility.h"
#include "Containers/UnrealString.h"
#include "Math/Vector.h"
#include "Math/VectorRegister.h"
#include "Math/Rotator.h"
#include "Math/Matrix.h"
#include "Misc/LargeWorldCoordinatesSerializer.h"
#include "UObject/ObjectVersion.h"
Go to the source code of this file.
Classes | |
struct | UE::Math::TQuat< T > |
struct | TIsPODType< FQuat4f > |
struct | TIsPODType< FQuat4d > |
struct | TIsUECoreVariant< FQuat4f > |
struct | TIsUECoreVariant< FQuat4d > |
struct | TCanBulkSerialize< FQuat4f > |
struct | TCanBulkSerialize< FQuat4d > |
struct | TCustomLerp< UE::Math::TQuat< T > > |
Namespaces | |
namespace | UE |
namespace | UE::Math |
Functions | |
FArchive & | UE::Math::operator<< (FArchive &Ar, TQuat< float > &F) |
FArchive & | UE::Math::operator<< (FArchive &Ar, TQuat< double > &F) |
template<typename T > | |
FORCEINLINE TQuat< T > | UE::Math::operator* (const float Scale, const TQuat< T > &Q) |
template<typename T > | |
FORCEINLINE TQuat< T > | UE::Math::operator* (const double Scale, const TQuat< T > &Q) |
template<typename T > | |
FORCEINLINE uint32 | UE::Math::GetTypeHash (const TQuat< T > &Quat) |
UE_DECLARE_LWC_TYPE (Quat, 4) | |
DECLARE_INTRINSIC_TYPE_LAYOUT (FQuat4f) | |
DECLARE_INTRINSIC_TYPE_LAYOUT (FQuat4d) | |
DECLARE_INTRINSIC_TYPE_LAYOUT | ( | FQuat4d | ) |
DECLARE_INTRINSIC_TYPE_LAYOUT | ( | FQuat4f | ) |
UE_DECLARE_LWC_TYPE | ( | Quat | , |
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