Ark Server API (ASA) - Wiki
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#include "CoreTypes.h"
#include "Math/UnrealMathUtility.h"
#include "Containers/UnrealString.h"
#include "Misc/Parse.h"
#include "Misc/LargeWorldCoordinatesSerializer.h"
#include "Math/Vector.h"
#include "Math/VectorRegister.h"
#include "UObject/ObjectVersion.h"
Go to the source code of this file.
Classes | |
struct | UE::Math::TRotator< T > |
struct | TCanBulkSerialize< FRotator3f > |
struct | TIsPODType< FRotator3f > |
struct | TIsUECoreVariant< FRotator3f > |
struct | TCanBulkSerialize< FRotator3d > |
struct | TIsPODType< FRotator3d > |
struct | TIsUECoreVariant< FRotator3d > |
struct | TCustomLerp< UE::Math::TRotator< T > > |
Namespaces | |
namespace | UE |
namespace | UE::Math |
Functions | |
FArchive & | UE::Math::operator<< (FArchive &Ar, TRotator< float > &R) |
FArchive & | UE::Math::operator<< (FArchive &Ar, TRotator< double > &R) |
template<typename T , typename FArg , TEMPLATE_REQUIRES(std::is_arithmetic< FArg >::value) > | |
FORCEINLINE TRotator< T > | UE::Math::operator* (FArg Scale, const TRotator< T > &R) |
UE_DECLARE_LWC_TYPE (Rotator, 3) | |
DECLARE_INTRINSIC_TYPE_LAYOUT (FRotator3f) | |
DECLARE_INTRINSIC_TYPE_LAYOUT (FRotator3d) | |
DECLARE_INTRINSIC_TYPE_LAYOUT | ( | FRotator3d | ) |
DECLARE_INTRINSIC_TYPE_LAYOUT | ( | FRotator3f | ) |
UE_DECLARE_LWC_TYPE | ( | Rotator | , |
3 | ) |