6#include "HAL/UnrealMemory.h" 
    7#include "Math/UnrealMathUtility.h" 
    8#include "Containers/UnrealString.h" 
    9#include "Serialization/MemoryArchive.h" 
   12
   13
   18
   19
   20
   21
   22
   25        return TEXT(
"FStaticMemoryReader");
 
virtual int64 TotalSize() override
 
void Serialize(void *Data, int64 Num)
 
FStaticMemoryReader(const uint8 *InBytes, int64 InNumBytes)
 
virtual FString GetArchiveName() const override
 
FORCEINLINE bool IsError() const
 
virtual void SetIsLoading(bool bInIsLoading)
 
static FORCEINLINE void * Memcpy(void *Dest, const void *Src, SIZE_T Count)