6#include "HAL/UnrealMemory.h"
7#include "Math/UnrealMathUtility.h"
8#include "Containers/UnrealString.h"
9#include "Serialization/MemoryArchive.h"
12
13
18
19
20
21
22
25 return TEXT(
"FStaticMemoryReader");
virtual int64 TotalSize() override
void Serialize(void *Data, int64 Num)
FStaticMemoryReader(const uint8 *InBytes, int64 InNumBytes)
virtual FString GetArchiveName() const override
FORCEINLINE bool IsError() const
virtual void SetIsLoading(bool bInIsLoading)
static FORCEINLINE void * Memcpy(void *Dest, const void *Src, SIZE_T Count)