6#include "UObject/DevObjectVersion.h"
14 BeforeCustomVersionWasAdded = 0,
17 GeometryCollectionNaniteData,
20 GeometryCollectionNaniteDDC,
23 RemovingSourceAnimationData,
27 MeshDescriptionNewFormat,
30 PartitionActorDescSerializeGridGuid,
33 ExternalActorsMapDataPackageFlag,
36 AnimationAddedBlendProfileModes,
39 WorldPartitionActorDescSerializeDataLayers,
42 RenamingAnimationNumFrames,
45 WorldPartitionHLODActorDescSerializeHLODLayer,
48 GeometryCollectionNaniteCooked,
51 AddedCookedBoolFontFaceAssets,
54 WorldPartitionHLODActorDescSerializeCellHash,
57 GeometryCollectionNaniteTransient,
60 AddedLandscapeSplineActorDesc,
63 AddCollisionConstraintFlag,
69 AnimSyncGroupsExplicitSyncMethod,
72 FLandscapeActorDescFixupGridIndices,
75 FoliageTypeIncludeInHLOD,
78 IntroducingAnimationDataModel,
81 WorldPartitionActorDescSerializeActorLabel,
84 WorldPartitionActorDescSerializeArchivePersistent,
87 FixForceExternalActorLevelReferenceDuplicates,
90 SerializeMeshDescriptionBase,
93 ConvexUsesVerticesArray,
96 WorldPartitionActorDescSerializeHLODInfo,
102 MoveCustomAttributesToDataModel,
105 BlendSpaceRuntimeTriangulation,
108 BlendSpaceSmoothingImprovements,
111 RemovingTessellationParameters,
114 SparseClassDataStructSerialization,
117 PackedLevelInstanceBoundsFix,
120 AnimNodeConstantDataRefactorPhase0,
123 MaterialSavedCachedData,
126 RemoveDecalBlendMode,
129 DirLightsAreAtmosphereLightsByDefault,
132 WorldPartitionStreamingCellsNamingShortened,
135 WorldPartitionActorDescGetStreamingBounds,
138 MeshDescriptionVirtualization,
141 TextureSourceVirtualization,
144 RigVMCopyOpStoreNumBytes,
147 MaterialTranslucencyPass,
150 GeometryCollectionUserDefinedCollisionShapes,
153 RemovedAtmosphericFog,
156 SkyAtmosphereAffectsHeightFogWithBetterDefault,
159 BlendSpaceSampleOrdering,
162 GeometryCollectionCacheRemovesMassToLocal,
165 EdGraphPinSourceIndex,
168 VirtualizedBulkDataHaveUniqueGuids,
171 RigVMMemoryStorageObject,
174 RayTracedShadowsType,
177 SkelMeshSectionVisibleInRayTracingFlagAdded,
180 AnimGraphNodeTaggingAdded,
183 DynamicMeshCompactedSerialization,
186 ConvertReductionBaseSkeletalMeshBulkDataToInlineReductionCacheData,
189 SkeletalMeshLODModelMeshInfo,
192 TextureDoScaleMipsForAlphaCoverage,
195 VolumetricCloudReflectionSampleCountDefaultUpdate,
201 DynamicMeshAttributesWeightMapsAndNames,
204 FKControlNamingScheme,
207 RichCurveKeyInvalidTangentMode,
210 ForceUpdateAnimationAssetCurveTangents,
213 SoundWaveVirtualizationUpdate,
216 MaterialFeatureLevelNodeFixForSM6,
219 GeometryCollectionPerChildDamageThreshold,
222 AddRigidParticleControlFlags,
225 LiveLinkComponentPickerPerController,
228 RemoveTriangleMeshBVHFaces,
231 LensComponentNodalOffset,
234 FixGpuAlwaysRunningUpdateScriptNoneInterpolated,
237 WorldPartitionSerializeStreamingPolicyOnCook,
240 WorldPartitionActorDescRemoveBoundsRelevantSerialization,
245 AnimationDataModelInterface_BackedOut,
248 LandscapeSplineActorDescDeprecation,
251 BackoutAnimationDataModelInterface,
254 MobileStationaryLocalLights,
257 ManagedArrayCollectionAlwaysSerializeValue,
260 LensComponentDistortion,
263 ImgMediaPathResolutionWithEngineOrProjectTokens,
266 AddLowResolutionHeightField,
269 DecreaseLowResolutionHeightField,
272 GeometryCollectionDamagePropagationData,
275 VehicleFrictionForcePositionChange,
278 AddSetMeshDeformerFlag,
281 WorldPartitionActorDescActorAndClassPaths,
284 ReintroduceAnimationDataModelInterface,
287 IncreasedSkinWeightPrecision,
290 MaterialHasIsUsedWithVolumetricCloudFlag,
293 UpdateHairDescriptionBulkData,
296 SpawnActorFromClassTransformScaleMethod,
302 PoseAssetRawDataGUIDUpdate,
305 RigVMSaveFunctionAccessInModel,
308 RigVMSerializeExecuteContextStruct,
311 VisualLoggerTimeStampAsDouble,
314 MaterialInstanceBasePropertyOverridesThinSurface,
317 MaterialRefractionModeNone,
320 RigVMSaveSerializedGraphInGraphFunctionData,
323 PerPlatformAnimSequenceTargetFrameRate,
326 NiagaraGrid2DDefaultUnnamedAttributesZero,
333 LatestVersion = VersionPlusOne - 1
static TMap< FGuid, FGuid > GetSystemGuids()
FUE5MainStreamObjectVersion()=delete