Ark Server API (ASA) - Wiki
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This is the complete list of members for AsaApi::IApiUtils, including all inherited members.
AllocateStruct() | AsaApi::IApiUtils | inlinestatic |
FindControllerFromCharacter(AShooterCharacter *character) const | AsaApi::IApiUtils | inline |
FindPlayerFromCharacterName(const FString &character_name, ESearchCase::Type search, bool full_match) const | AsaApi::IApiUtils | inline |
FindPlayerFromEOSID(const FString &eos_id) const | AsaApi::IApiUtils | inline |
FindPlayerFromEOSID_Internal(const FString &eos_id) const =0 | AsaApi::IApiUtils | privatepure virtual |
FindPlayerFromPlatformName(const FString &steam_name) const | AsaApi::IApiUtils | inline |
FreeStruct(void *obj) | AsaApi::IApiUtils | inlinestatic |
FVectorToCoords(FVector actor_position) | AsaApi::IApiUtils | inline |
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType) | AsaApi::IApiUtils | inline |
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores) | AsaApi::IApiUtils | inline |
GetAttackerEOSID(AActor *target, AController *killer, AActor *damage_causer, bool tribe_check=true) | AsaApi::IApiUtils | inline |
GetBlueprint(UObjectBase *object) | AsaApi::IApiUtils | inlinestatic |
GetCharacterName(AShooterPlayerController *player_controller) | AsaApi::IApiUtils | inlinestatic |
GetCheatManager() const =0 | AsaApi::IApiUtils | pure virtual |
GetCheatManagerByPC(AShooterPlayerController *SPC) | AsaApi::IApiUtils | inlinestatic |
GetClassBlueprint(UClass *the_class) | AsaApi::IApiUtils | inlinestatic |
GetEOSIDForPlayerID(int player_id) | AsaApi::IApiUtils | inline |
GetEOSIDFromController(AController *controller) | AsaApi::IApiUtils | inlinestatic |
GetGameData() | AsaApi::IApiUtils | inline |
GetGameState() | AsaApi::IApiUtils | inline |
GetInventoryItemCount(AShooterPlayerController *player_controller, const FString &item_name) | AsaApi::IApiUtils | inlinestatic |
GetIPAddress(AShooterPlayerController *player) | AsaApi::IApiUtils | inlinestatic |
GetItemBlueprint(UPrimalItem *item) | AsaApi::IApiUtils | inlinestatic |
GetMessagingManager() const | AsaApi::IApiUtils | inline |
GetMessagingManagerCasted() const | AsaApi::IApiUtils | inline |
GetMessagingManagerInternal(const FString &forPlugin) const =0 | AsaApi::IApiUtils | privatepure virtual |
GetPlayerID(APrimalCharacter *character) | AsaApi::IApiUtils | inlinestatic |
GetPlayerID(AController *controller) | AsaApi::IApiUtils | inlinestatic |
GetPosition(APlayerController *player_controller) | AsaApi::IApiUtils | inlinestatic |
GetRidingDino(AShooterPlayerController *player_controller) | AsaApi::IApiUtils | inlinestatic |
GetShooterGameMode() const =0 | AsaApi::IApiUtils | pure virtual |
GetStatus() const =0 | AsaApi::IApiUtils | pure virtual |
GetSteamName(AController *player_controller) | AsaApi::IApiUtils | inlinestatic |
GetTribeID(AShooterPlayerController *player_controller) | AsaApi::IApiUtils | inlinestatic |
GetTribeID(AShooterCharacter *player_character) | AsaApi::IApiUtils | inlinestatic |
GetWorld() const =0 | AsaApi::IApiUtils | pure virtual |
IsPlayerDead(AShooterPlayerController *player) | AsaApi::IApiUtils | inlinestatic |
IsRidingDino(AShooterPlayerController *player_controller) | AsaApi::IApiUtils | inlinestatic |
RunHiddenCommand(AShooterPlayerController *_this, FString *Command) | AsaApi::IApiUtils | inline |
SendChatMessage(AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
SendChatMessageToAll(const FString &sender_name, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
SendNotification(AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
SendNotificationToAll(FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
SendServerMessage(AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
SendServerMessageToAll(FLinearColor msg_color, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
SetMessagingManager() | AsaApi::IApiUtils | inline |
SetMessagingManagerInternal(const FString &forPlugin, std::shared_ptr< MessagingManager > manager)=0 | AsaApi::IApiUtils | privatepure virtual |
SpawnDino(AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) const | AsaApi::IApiUtils | inline |
SpawnDrop(const wchar_t *blueprint, FVector pos, int amount, float item_quality=0.0f, bool force_blueprint=false, float life_span=0.0f) const | AsaApi::IApiUtils | inline |
TeleportToPlayer(AShooterPlayerController *me, AShooterPlayerController *him, bool check_for_dino, float max_dist) | AsaApi::IApiUtils | inlinestatic |
TeleportToPos(AShooterPlayerController *player_controller, const FVector &pos) | AsaApi::IApiUtils | inlinestatic |
~IApiUtils()=default | AsaApi::IApiUtils | virtual |