Ark Server API (ASA) - Wiki
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AsaApi::IApiUtils Member List

This is the complete list of members for AsaApi::IApiUtils, including all inherited members.

AllocateStruct()AsaApi::IApiUtilsinlinestatic
FindControllerFromCharacter(AShooterCharacter *character) constAsaApi::IApiUtilsinline
FindPlayerFromCharacterName(const FString &character_name, ESearchCase::Type search, bool full_match) constAsaApi::IApiUtilsinline
FindPlayerFromEOSID(const FString &eos_id) constAsaApi::IApiUtilsinline
FindPlayerFromEOSID_Internal(const FString &eos_id) const =0AsaApi::IApiUtilsprivatepure virtual
FindPlayerFromPlatformName(const FString &steam_name) constAsaApi::IApiUtilsinline
FreeStruct(void *obj)AsaApi::IApiUtilsinlinestatic
FVectorToCoords(FVector actor_position)AsaApi::IApiUtilsinline
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType)AsaApi::IApiUtilsinline
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores)AsaApi::IApiUtilsinline
GetAttackerEOSID(AActor *target, AController *killer, AActor *damage_causer, bool tribe_check=true)AsaApi::IApiUtilsinline
GetBlueprint(UObjectBase *object)AsaApi::IApiUtilsinlinestatic
GetCharacterName(AShooterPlayerController *player_controller)AsaApi::IApiUtilsinlinestatic
GetCheatManager() const =0AsaApi::IApiUtilspure virtual
GetCheatManagerByPC(AShooterPlayerController *SPC)AsaApi::IApiUtilsinlinestatic
GetClassBlueprint(UClass *the_class)AsaApi::IApiUtilsinlinestatic
GetEOSIDForPlayerID(int player_id)AsaApi::IApiUtilsinline
GetEOSIDFromController(AController *controller)AsaApi::IApiUtilsinlinestatic
GetGameData()AsaApi::IApiUtilsinline
GetGameState()AsaApi::IApiUtilsinline
GetInventoryItemCount(AShooterPlayerController *player_controller, const FString &item_name)AsaApi::IApiUtilsinlinestatic
GetIPAddress(AShooterPlayerController *player)AsaApi::IApiUtilsinlinestatic
GetItemBlueprint(UPrimalItem *item)AsaApi::IApiUtilsinlinestatic
GetMessagingManager() constAsaApi::IApiUtilsinline
GetMessagingManagerCasted() constAsaApi::IApiUtilsinline
GetMessagingManagerInternal(const FString &forPlugin) const =0AsaApi::IApiUtilsprivatepure virtual
GetPlayerID(APrimalCharacter *character)AsaApi::IApiUtilsinlinestatic
GetPlayerID(AController *controller)AsaApi::IApiUtilsinlinestatic
GetPosition(APlayerController *player_controller)AsaApi::IApiUtilsinlinestatic
GetRidingDino(AShooterPlayerController *player_controller)AsaApi::IApiUtilsinlinestatic
GetShooterGameMode() const =0AsaApi::IApiUtilspure virtual
GetStatus() const =0AsaApi::IApiUtilspure virtual
GetSteamName(AController *player_controller)AsaApi::IApiUtilsinlinestatic
GetTribeID(AShooterPlayerController *player_controller)AsaApi::IApiUtilsinlinestatic
GetTribeID(AShooterCharacter *player_character)AsaApi::IApiUtilsinlinestatic
GetWorld() const =0AsaApi::IApiUtilspure virtual
IsPlayerDead(AShooterPlayerController *player)AsaApi::IApiUtilsinlinestatic
IsRidingDino(AShooterPlayerController *player_controller)AsaApi::IApiUtilsinlinestatic
RunHiddenCommand(AShooterPlayerController *_this, FString *Command)AsaApi::IApiUtilsinline
SendChatMessage(AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args)AsaApi::IApiUtilsinline
SendChatMessageToAll(const FString &sender_name, const T *msg, Args &&... args)AsaApi::IApiUtilsinline
SendNotification(AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args)AsaApi::IApiUtilsinline
SendNotificationToAll(FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args)AsaApi::IApiUtilsinline
SendServerMessage(AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args)AsaApi::IApiUtilsinline
SendServerMessageToAll(FLinearColor msg_color, const T *msg, Args &&... args)AsaApi::IApiUtilsinline
SetMessagingManager()AsaApi::IApiUtilsinline
SetMessagingManagerInternal(const FString &forPlugin, std::shared_ptr< MessagingManager > manager)=0AsaApi::IApiUtilsprivatepure virtual
SpawnDino(AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) constAsaApi::IApiUtilsinline
SpawnDrop(const wchar_t *blueprint, FVector pos, int amount, float item_quality=0.0f, bool force_blueprint=false, float life_span=0.0f) constAsaApi::IApiUtilsinline
TeleportToPlayer(AShooterPlayerController *me, AShooterPlayerController *him, bool check_for_dino, float max_dist)AsaApi::IApiUtilsinlinestatic
TeleportToPos(AShooterPlayerController *player_controller, const FVector &pos)AsaApi::IApiUtilsinlinestatic
~IApiUtils()=defaultAsaApi::IApiUtilsvirtual