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Ark Server API (ASA) - Wiki
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This is the complete list of members for AsaApi::IApiUtils, including all inherited members.
| AllocateStruct() | AsaApi::IApiUtils | inlinestatic |
| FindControllerFromCharacter(AShooterCharacter *character) const | AsaApi::IApiUtils | inline |
| FindPlayerFromCharacterName(const FString &character_name, ESearchCase::Type search, bool full_match) const | AsaApi::IApiUtils | inline |
| FindPlayerFromEOSID(const FString &eos_id) const | AsaApi::IApiUtils | inline |
| FindPlayerFromEOSID_Internal(const FString &eos_id) const =0 | AsaApi::IApiUtils | privatepure virtual |
| FindPlayerFromPlatformName(const FString &steam_name) const | AsaApi::IApiUtils | inline |
| FreeStruct(void *obj) | AsaApi::IApiUtils | inlinestatic |
| FVectorToCoords(FVector actor_position) | AsaApi::IApiUtils | inline |
| GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType) | AsaApi::IApiUtils | inline |
| GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores) | AsaApi::IApiUtils | inline |
| GetAttackerEOSID(AActor *target, AController *killer, AActor *damage_causer, bool tribe_check=true) | AsaApi::IApiUtils | inline |
| GetBlueprint(UObjectBase *object) | AsaApi::IApiUtils | inlinestatic |
| GetCharacterName(AShooterPlayerController *player_controller) | AsaApi::IApiUtils | inlinestatic |
| GetCheatManager() const =0 | AsaApi::IApiUtils | pure virtual |
| GetCheatManagerByPC(AShooterPlayerController *SPC) | AsaApi::IApiUtils | inlinestatic |
| GetClassBlueprint(UClass *the_class) | AsaApi::IApiUtils | inlinestatic |
| GetEOSIDForPlayerID(int player_id) | AsaApi::IApiUtils | inline |
| GetEOSIDFromController(AController *controller) | AsaApi::IApiUtils | inlinestatic |
| GetGameData() | AsaApi::IApiUtils | inline |
| GetGameState() | AsaApi::IApiUtils | inline |
| GetInventoryItemCount(AShooterPlayerController *player_controller, const FString &item_name) | AsaApi::IApiUtils | inlinestatic |
| GetIPAddress(AShooterPlayerController *player) | AsaApi::IApiUtils | inlinestatic |
| GetItemBlueprint(UPrimalItem *item) | AsaApi::IApiUtils | inlinestatic |
| GetMessagingManager() const | AsaApi::IApiUtils | inline |
| GetMessagingManagerCasted() const | AsaApi::IApiUtils | inline |
| GetMessagingManagerInternal(const FString &forPlugin) const =0 | AsaApi::IApiUtils | privatepure virtual |
| GetPlayerID(APrimalCharacter *character) | AsaApi::IApiUtils | inlinestatic |
| GetPlayerID(AController *controller) | AsaApi::IApiUtils | inlinestatic |
| GetPosition(APlayerController *player_controller) | AsaApi::IApiUtils | inlinestatic |
| GetRidingDino(AShooterPlayerController *player_controller) | AsaApi::IApiUtils | inlinestatic |
| GetShooterGameMode() const =0 | AsaApi::IApiUtils | pure virtual |
| GetStatus() const =0 | AsaApi::IApiUtils | pure virtual |
| GetSteamName(AController *player_controller) | AsaApi::IApiUtils | inlinestatic |
| GetTribeID(AShooterPlayerController *player_controller) | AsaApi::IApiUtils | inlinestatic |
| GetTribeID(AShooterCharacter *player_character) | AsaApi::IApiUtils | inlinestatic |
| GetWorld() const =0 | AsaApi::IApiUtils | pure virtual |
| IsPlayerDead(AShooterPlayerController *player) | AsaApi::IApiUtils | inlinestatic |
| IsRidingDino(AShooterPlayerController *player_controller) | AsaApi::IApiUtils | inlinestatic |
| RunHiddenCommand(AShooterPlayerController *_this, FString *Command) | AsaApi::IApiUtils | inline |
| SendChatMessage(AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
| SendChatMessageToAll(const FString &sender_name, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
| SendNotification(AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
| SendNotificationToAll(FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
| SendServerMessage(AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
| SendServerMessageToAll(FLinearColor msg_color, const T *msg, Args &&... args) | AsaApi::IApiUtils | inline |
| SetMessagingManager() | AsaApi::IApiUtils | inline |
| SetMessagingManagerInternal(const FString &forPlugin, std::shared_ptr< MessagingManager > manager)=0 | AsaApi::IApiUtils | privatepure virtual |
| SpawnDino(AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) const | AsaApi::IApiUtils | inline |
| SpawnDrop(const wchar_t *blueprint, FVector pos, int amount, float item_quality=0.0f, bool force_blueprint=false, float life_span=0.0f) const | AsaApi::IApiUtils | inline |
| TeleportToPlayer(AShooterPlayerController *me, AShooterPlayerController *him, bool check_for_dino, float max_dist) | AsaApi::IApiUtils | inlinestatic |
| TeleportToPos(AShooterPlayerController *player_controller, const FVector &pos) | AsaApi::IApiUtils | inlinestatic |
| ~IApiUtils()=default | AsaApi::IApiUtils | virtual |