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virtual | ~IApiUtils ()=default |
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virtual UWorld * | GetWorld () const =0 |
| Returns a pointer to UWorld.
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virtual AShooterGameMode * | GetShooterGameMode () const =0 |
| Returns a pointer to AShooterGameMode.
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virtual ServerStatus | GetStatus () const =0 |
| Returns the current server status.
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virtual UShooterCheatManager * | GetCheatManager () const =0 |
| Returns a point to URCON CheatManager.
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template<typename T , typename... Args> |
FORCEINLINE void | SendServerMessage (AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args) |
| Sends server message to the specific player. Using fmt::format.
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template<typename T , typename... Args> |
FORCEINLINE void | SendNotification (AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) |
| Sends notification (on-screen message) to the specific player. Using fmt::format.
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template<typename T , typename... Args> |
FORCEINLINE void | SendChatMessage (AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args) |
| Sends chat message to the specific player. Using fmt::format.
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template<typename T , typename... Args> |
FORCEINLINE void | SendServerMessageToAll (FLinearColor msg_color, const T *msg, Args &&... args) |
| Sends server message to all players. Using fmt::format.
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template<typename T , typename... Args> |
FORCEINLINE void | SendNotificationToAll (FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) |
| Sends notification (on-screen message) to all players. Using fmt::format.
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template<typename T , typename... Args> |
FORCEINLINE void | SendChatMessageToAll (const FString &sender_name, const T *msg, Args &&... args) |
| Sends chat message to all players. Using fmt::format.
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FORCEINLINE AShooterPlayerController * | FindPlayerFromPlatformName (const FString &steam_name) const |
| Finds player from the given platform name (can be steam, Playstation, Xbox, etc...)
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FORCEINLINE AShooterPlayerController * | FindControllerFromCharacter (AShooterCharacter *character) const |
| Finds player controller from the given player character.
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FORCEINLINE TArray< AShooterPlayerController * > | FindPlayerFromCharacterName (const FString &character_name, ESearchCase::Type search, bool full_match) const |
| Finds all matching players from the given character name.
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FORCEINLINE AShooterPlayerController * | FindPlayerFromEOSID (const FString &eos_id) const |
| Finds player from the given eos id.
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FORCEINLINE bool | SpawnDrop (const wchar_t *blueprint, FVector pos, int amount, float item_quality=0.0f, bool force_blueprint=false, float life_span=0.0f) const |
| Spawns an item drop.
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FORCEINLINE APrimalDinoCharacter * | SpawnDino (AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) const |
| Spawns a dino near player or at specific coordinates.
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FORCEINLINE const FString | GetEOSIDForPlayerID (int player_id) |
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FORCEINLINE AShooterGameState * | GetGameState () |
| Get Shooter Game State.
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FORCEINLINE UPrimalGameData * | GetGameData () |
| Returns pointer to Primal Game Data.
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FORCEINLINE TArray< AActor * > | GetAllActorsInRange (FVector location, float radius, EServerOctreeGroup::Type ActorType) |
| Gets all actors in radius at location.
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FORCEINLINE TArray< AActor * > | GetAllActorsInRange (FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores) |
| Gets all actors in radius at location, with ignore actors.
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FORCEINLINE MapCoords | FVectorToCoords (FVector actor_position) |
| Converts FVector into coords that are displayed when you view the ingame map.
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FORCEINLINE const FString | GetAttackerEOSID (AActor *target, AController *killer, AActor *damage_causer, bool tribe_check=true) |
| obtains the steam ID of an attacker, meant to be used in hooks such as TakeDamage
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void | RunHiddenCommand (AShooterPlayerController *_this, FString *Command) |
| Runs a command that is not logged anywhere.
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FORCEINLINE std::shared_ptr< MessagingManager > | GetMessagingManager () const |
| Gets the current messaging manager for the plugin, without casting.
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template<class T > |
FORCEINLINE std::shared_ptr< T > | GetMessagingManagerCasted () const |
| Gets the current messaging manager for the plugin.
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template<class T > |
void | SetMessagingManager () |
| Sets the messaging manager for the current plugin.
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Definition at line 20 of file ArkApiUtils.h.